d (→Exercises) |
d (→Exercises) |
||
Riadok 120: | Riadok 120: | ||
The exercises will be focused on the practical approach of modeling and rendering using [https://www.blender.org/download/ Blender]. The evaluation consists of two projects covering exercised techniques. | The exercises will be focused on the practical approach of modeling and rendering using [https://www.blender.org/download/ Blender]. The evaluation consists of two projects covering exercised techniques. | ||
− | + | ; Evaluation | |
+ | : 80p - Practical Modelling Project ( 2 x 40p ) | ||
+ | : 20p - Technique Description (compulsory) | ||
− | == | + | == Semester Outline == |
− | + | For help see [https://dai.fmph.uniba.sk/upload/4/47/BlenderControls.pdf Blender Shortcuts and Controls] | |
− | + | === 27.9. Blender Basics === | |
+ | Warm up and get familiar with the interface. | ||
+ | |||
+ | ''Please fill out [https://drive.google.com/open?id=1_zO9HB_eJ_u0HkgUegX5DNV58J850vLN1-N45TV3cS4 Blender experience questionare].'' | ||
+ | |||
+ | === 4.10. Mesh Modelling Fundamentals === | ||
+ | Try out mesh edit mode and editing tools. | ||
+ | ; Practical home assignment | ||
+ | : Pick two or more furniture objects from [https://www.ikea.com/sk/sk/catalog/categories/departments/living_room/series/12202/ IKEA LIATORP living room series]. | ||
+ | : Model them using techniques learned on exercise. | ||
+ | : Send .blend file at ''adam.riecicky@fmph.uniba.sk'' until 23:59 7.10.2018 with finished objects to earn 2 bonus points. | ||
+ | |||
+ | === 11.10. Materials and Lighting === | ||
+ | HDR file encoding examples, and practical tasks. | ||
+ | |||
+ | Lighting computation basics, the creation of elemental materials, more lights and environment maps. | ||
<!-- | <!-- | ||
+ | |||
=== PROJECT 01 === | === PROJECT 01 === | ||
Riadok 139: | Riadok 157: | ||
; Evaluation | ; Evaluation | ||
− | : Use all of techniques (on any model): extrusion, loop cutting, curves, boolean modifier/ | + | : Use all of the techniques (on any model): extrusion, loop cutting, curves, boolean modifier/ |
− | : Complexity of selected reference and realistic looks of result will be rated. | + | : Complexity of selected reference and realistic looks of the result will be rated. |
− | : Mesh should have | + | : Mesh should have the lowest number of base faces as possible. |
− | : Screenshots of | + | : Screenshots of modeling process are required. |
; Submission | ; Submission | ||
: Use [https://support.microsoft.com/en-us/help/13776/windows-use-snipping-tool-to-capture-screenshots Snipping Tool] or [http://www.screenpresso.com/ Screenpresso] to capture your progress regularly (every mayor change). | : Use [https://support.microsoft.com/en-us/help/13776/windows-use-snipping-tool-to-capture-screenshots Snipping Tool] or [http://www.screenpresso.com/ Screenpresso] to capture your progress regularly (every mayor change). | ||
− | : Pack (zip/7z/rar) unmodified screenshots, reference photos and '''.blend''' file with all finished models, each on separate layer. | + | : Pack (zip/7z/rar) unmodified screenshots, reference photos and '''.blend''' file with all finished models, each on a separate layer. |
: Send the archive to ''adam.riecicky@fmph.uniba.sk''. | : Send the archive to ''adam.riecicky@fmph.uniba.sk''. | ||
Riadok 156: | Riadok 174: | ||
; Evaluation | ; Evaluation | ||
: Create uv coordinates and textures for at least 3 models. | : Create uv coordinates and textures for at least 3 models. | ||
− | : Use '''Blender Cycles''' renderer and use emission material instead light objects. | + | : Use '''Blender Cycles''' renderer and use emission material instead of light objects. |
: Use at least one of each: bump map, displacement map, specular map. | : Use at least one of each: bump map, displacement map, specular map. | ||
− | : Create one representative rendered image of | + | : Create one representative rendered image of your scene. |
; Submission | ; Submission |
Verzia zo dňa a času 22:49, 3. október 2018
Modelling and Rendering Techniques (Course Materials)
Obsah
- 1 Modelling and Rendering Techniques (Course Materials)
- 1.1 Grading
- 1.2 What you Need to Pass
- 1.2.1 Oral Examination
- 1.2.2 Materials to read
- 1.2.3 Useful links
- 1.2.4 Lesson01 "Human visual system, Illusions"
- 1.2.5 Lesson02 "Photographic Effects, HDR and Tone Mapping"
- 1.2.6 Lesson03 "Three dimensional modeling"
- 1.2.7 Lesson04 "Three dimensional transformations"
- 1.2.8 Lesson05 "Representation of solids"
- 1.2.9 Lesson06 "Functional representation"
- 1.2.10 Lesson07 "Test (midterm) 2"
- 1.2.11 Lesson08 "Computational topology of polygonal surfaces"
- 1.2.12 Lesson09 "Applied computational topology"
- 1.2.13 Lesson10 "Surface classification via topological surgery"
- 1.2.14 Lesson11 "Surface classification via topological surgery II"
- 1.2.15 Lesson12 "Aliasing, Antialiasing"
- 1.2.16 Lesson13 "Last lecture"
- 2 Exercises
Lecture Monday 9:50 M-XII Exercise Thursday 8:10 F1-248
Grading
No make-up exams will be given for missed tests. All the assignments should be turn in by the designated due date. To pass this course all the course requirements must be SATISFACTORILY completed > 30% of each problem set.
What you Need to Pass
- Attend lessons. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
- Project and exercise (mandatory, 50 points).
- Solve all homework problems (mandatory each one >=30%, 20 points)
- Pass final term (mandatory, 10 points) You will need to solve several problems discussed during lessons.
- Pass oral/written exam: (optional, +20 points) If you feel you are better, convince me !
- Summary
- Attendance = 0 or -100 (Fx)
- Homework = +20..7 or +6..0 (Fx)
- Project = +50..0
- Mid term = +10..0
- Final term = +20..0
- Oral/written exam = +20..0
- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59
Oral Examination
To the oral examination all the above requirements must be SATISFACTORILY completed.
Materials to read
- Michael Henle, "A Combinatorial Introduction to Topology"
- J. O'Rourke, "Computational Geometry in C"
- IA. T. Fomenko and T. L. Kunii, "Topological Modeling for Visualization"
Useful links
Lesson01 "Human visual system, Illusions"
Lecture notes: pdf, Color theory: pdf
Reading(prepare 3 questions and the core idea of article): R. Ďurikovič and K. Kolchin. Physically-based model of photographic effects for night and day scenes, Journal of Three Dimensional Images, 3D Forum Society, vol. 15, No.4, pages 119-124, 2001. [pdf]
Lesson02 "Photographic Effects, HDR and Tone Mapping"
Lecture notes: pdf
Reading evaluation.
Lesson03 "Three dimensional modeling"
Lecture notes: pdf
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Dynamic contour: a texture approach and contour operations. The Visual Computer, 11(6), pages 277-289, May 1995. [pdf]
Lesson04 "Three dimensional transformations"
Lecture notes: pdf
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Imaging and modelling from serial microscopic sections for the study of anatomy. Medical & Biological Engineering & Computing, 36(5), pages 276-284, 1998. [pdf]
Lesson05 "Representation of solids"
Lecture notes: pdf
Midterm 1 + questions from the following articles.
Demo animation: Roman Ďurikovič, Silvester Czanner, Julius Parulek and Miloš Šrámek. Heterogeneous modeling of biological organs and organ growth. In book: Alexander Pasko, Valery Adzhiev, and Peter Comninos. LNCS 4889: Heterogeneous Objects Modeling and Applications. Springer Press, Berlin, 2008. [pdf]
Lesson06 "Functional representation"
Lecture notes: pdf
R. Ďurikovič. Growth simulation of digestive system using function representation and skeleton dynamics, International Journal on Shape Modeling, vol. 10, No.1, pages 31-49, World Scientific Publishing Company, Singapore, 2004.[pdf]
Lesson07 "Test (midterm) 2"
Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, Journal of the Applied Mathematics, Statistics and Informatics, University of Saint Cyril and Metod Press, Trnava, Slovakia, vol. 4, No.1, pages 101-108, 2008. [pdf]
Lesson08 "Computational topology of polygonal surfaces"
Lecture notes: pdf
Demo animation: Y. Wakabayashi and R. Ďurikovič. Modeling bonsai tree using positional information, Joint Convention Record of Tohoku Chapter of the Electrical and Information Engineers, No. 2I19, Yonezawa, Japan, pages 341, 2002.[pdf]
Lesson09 "Applied computational topology"
Lecture notes: pdf
Solving problems 7P 1~7
Lesson10 "Surface classification via topological surgery"
Lecture notes: pdf
Lesson11 "Surface classification via topological surgery II"
Lecture notes: pdf
Solving problems 8P 1~4
Lesson12 "Aliasing, Antialiasing"
Lecture notes: pdf
Lesson13 "Last lecture"
Final exam!
Exercises
guide: Adam Riečický
Thursday 8:10 in F1-248
The exercises will be focused on the practical approach of modeling and rendering using Blender. The evaluation consists of two projects covering exercised techniques.
- Evaluation
- 80p - Practical Modelling Project ( 2 x 40p )
- 20p - Technique Description (compulsory)
Semester Outline
For help see Blender Shortcuts and Controls
27.9. Blender Basics
Warm up and get familiar with the interface.
Please fill out Blender experience questionare.
4.10. Mesh Modelling Fundamentals
Try out mesh edit mode and editing tools.
- Practical home assignment
- Pick two or more furniture objects from IKEA LIATORP living room series.
- Model them using techniques learned on exercise.
- Send .blend file at adam.riecicky@fmph.uniba.sk until 23:59 7.10.2018 with finished objects to earn 2 bonus points.
11.10. Materials and Lighting
HDR file encoding examples, and practical tasks.
Lighting computation basics, the creation of elemental materials, more lights and environment maps.