m
 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Osoba
 
{{Osoba
   | fullname = RNDr. Martin Madaras
+
   | fullname = RNDr. Martin Madaras, PhD.
 
   | caption  = Martin Madaras
 
   | caption  = Martin Madaras
   | image    =  
+
   | image    = Internal:Madaras sccg.jpg
 
   | section  =  
 
   | section  =  
   | position = doctoral student
+
   | position = odborný asistent
 
   | phone    =  
 
   | phone    =  
   | room    = M-113
+
   | room    = FTLab
 
   | email    = madaras[[Image:zavinac.gif|@]]fmph.uniba.sk
 
   | email    = madaras[[Image:zavinac.gif|@]]fmph.uniba.sk
 
   | web      = http://www.sccg.sk/~madaras
 
   | web      = http://www.sccg.sk/~madaras
Line 17: Line 17:
 
Polygon Mesh Processing
 
Polygon Mesh Processing
  
Mesh Deformations / Skeleton Based Deformations
+
Automatic skeletonization of mesh models / Skeleton Based Deformations
  
Skeleton Texture Mapping
+
Scanning of models / 3D reconstruction
 +
 
 +
Parameterization of 3D models / Texture space deformations
  
 
Mesh GPU Tesselation and Displacement Maps
 
Mesh GPU Tesselation and Displacement Maps
  
Procedural Modeling of Character Models / Organic Modeling
+
Motion capture / Human skeleton extraction / Automatic body measurement
 
+
Real-time rendering of Organic Structures and Characters
+
  
 
=== Publikácie ===
 
=== Publikácie ===
  
(2012) Skeleton Texture Mapping , in SCCG
+
(2017) Optical-Inertial Synchronization of MoCap Suit with Single Camera Setup for Reliable Position Tracking
  
(2011) Concept of Skeleton Texture Mapping, poster in Eurographics
+
(2016) GPU-based Approaches for Shape Diameter Function Computation and Its Applications Oriented on Skeleton Extraction
  
(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC
+
(2016) Fast Parallel Computation of Shape Diameter Function
  
(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG
+
(2015) Physically Inspired Stretching of Non-rigid Bodies
 +
 
 +
(2015) Controllable Skeleton-sheets Representation via Shape Diameter Function
 +
 
 +
(2014) Skeleton-sheets Extraction using Shape Diameter Function
 +
 
 +
(2014) Extensions for Laplacian-based Skeleton Extraction using Shape Diameter Function
 +
 
 +
(2014) Skeleton-based Matching for Animation Transfer and Joint Detection
 +
 
 +
(2014) Skeleton-based Joints Position Detection
 +
 
 +
(2013) Parallelization of Mesh Contraction and Fairing using OpenCL
 +
 
 +
(2012) Skeleton-based 3D Surface Parameterization Applied on Texture Mapping
 +
 
 +
(2012) Skeleton Texture Mapping
 +
 
 +
(2011) Concept of Skeleton Texture Mapping, poster in Eurographics
  
 +
(2010) Skeleton Extraction from Mesh for Easy Skinning Animation
  
 +
(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support
  
 
}}
 
}}

Latest revision as of 11:36, 20 November 2017

Martin Madaras

Martin Madaras
Meno: RNDr. Martin Madaras, PhD.
odborný asistent
Email: madaras@fmph.uniba.sk
Miestnosť: FTLab
Adresa: RNDr. Martin Madaras, PhD.
Katedra aplikovanej informatiky
FMFI UK
Mlynská dolina
824 48 Bratislava
Web: http://www.sccg.sk/~madaras

Výučba

Výskum

Polygon Mesh Processing

Automatic skeletonization of mesh models / Skeleton Based Deformations

Scanning of models / 3D reconstruction

Parameterization of 3D models / Texture space deformations

Mesh GPU Tesselation and Displacement Maps

Motion capture / Human skeleton extraction / Automatic body measurement

Publikácie

(2017) Optical-Inertial Synchronization of MoCap Suit with Single Camera Setup for Reliable Position Tracking

(2016) GPU-based Approaches for Shape Diameter Function Computation and Its Applications Oriented on Skeleton Extraction

(2016) Fast Parallel Computation of Shape Diameter Function

(2015) Physically Inspired Stretching of Non-rigid Bodies

(2015) Controllable Skeleton-sheets Representation via Shape Diameter Function

(2014) Skeleton-sheets Extraction using Shape Diameter Function

(2014) Extensions for Laplacian-based Skeleton Extraction using Shape Diameter Function

(2014) Skeleton-based Matching for Animation Transfer and Joint Detection

(2014) Skeleton-based Joints Position Detection

(2013) Parallelization of Mesh Contraction and Fairing using OpenCL

(2012) Skeleton-based 3D Surface Parameterization Applied on Texture Mapping

(2012) Skeleton Texture Mapping

(2011) Concept of Skeleton Texture Mapping, poster in Eurographics

(2010) Skeleton Extraction from Mesh for Easy Skinning Animation

(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support