{{Person

 | fullname = Mgr. Martin Madaras
 | caption  = Martin Madaras
 | image    = 
 | section  = 
 | position = doctoral student
 | phone    = 
 | room     = M-113
 | email    = madaras@fmph.uniba.sk
 | web      = http://www.sccg.sk/~madaras
 | info     = 

Teaching

1-AIN-535: Modelling and Rendering Techniques - Practical lessons

2-MPG-102: [Computer Graphics (2) - Practical lessons

]||Ďurikovič R.

1-AIN-230: Project (1)

1-AIN-260: Project (2)

Research

Procedural Modeling of Character Models / Organic Modeling

Mesh Deformations / Skeleton Based Deformations

Real-time rendering of Organic Structures and Characters

Mesh GPU Tesselation and Displacement Maps

Skeleton Texture Mapping

Publications

(2011) Concept of Skeleton Texture Mapping, poster in Eurographics

(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC

(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG

}}