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Riadok 10: | Riadok 10: | ||
; Lecture | ; Lecture | ||
− | : Wednesday 9:50, M- | + | : Wednesday 9:50, M-IX |
; Excercises | ; Excercises | ||
− | : Monday | + | : Monday 17:20, I-H3 |
=== Grading === | === Grading === | ||
Riadok 18: | Riadok 18: | ||
* Final writen exam: 50p | * Final writen exam: 50p | ||
* Excercises: 50p ''(with minimum of 30p)'' | * Excercises: 50p ''(with minimum of 30p)'' | ||
− | ** | + | ** 2 home assignments (projects): 2x20p (1 from CG part and 1 from IP part) |
** Attendance: 10x1p | ** Attendance: 10x1p | ||
Riadok 28: | Riadok 28: | ||
---- | ---- | ||
+ | == Lectures == | ||
+ | [http://www.sccg.sk/~madaras/students.html CG slides ] | ||
+ | *3.11. Image processing TBA | ||
+ | *10.11. Image processing TBA | ||
+ | *24.11. Image processing TBA | ||
+ | *1.12. Image processing TBA | ||
+ | *8.12. Image processing TBA | ||
+ | *15.12. Exam | ||
− | == | + | == Labs == |
− | === | + | * Slides & project assignment: [https://github.com/danasko/zpgso GitHub] |
+ | <!--- | ||
+ | Guide: Adam Riečický | ||
+ | |||
+ | Mondays at 16:30 on [https://teams.microsoft.com/l/channel/19%3ac7d4a4b8193e42a7ba7bd4c9fbb24599%40thread.tacv2/General?groupId=06d7acf3-8480-4c8f-aa56-6e71fd0ebbb1&tenantId=ce31478d-6e7a-4ce7-8670-a5b9d51884f9 Teams] | ||
+ | |||
+ | == Slides == | ||
[https://docs.google.com/presentation/d/1Zv6LJ8nKIB84ly_YBpJAT8rXI4Vtxh-a2hK7H4ay_Wk/edit?usp=sharing Slides #01] | [https://docs.google.com/presentation/d/1Zv6LJ8nKIB84ly_YBpJAT8rXI4Vtxh-a2hK7H4ay_Wk/edit?usp=sharing Slides #01] | ||
− | === | + | [https://docs.google.com/presentation/d/17zB9-BhQa0jSjLs8bDOdfUHmf9MJ3dDp5bEQi-82cGE/edit?usp=sharing Slides #02] |
+ | |||
+ | [https://docs.google.com/presentation/d/14luAuPU26NjKMbQRf7leVxUwQcGh0ZLBmvQ4uR4Kerc/edit?usp=sharing Slides #03] | ||
+ | |||
+ | [https://docs.google.com/presentation/d/1IXT5HbH1q7LhgGfYJkI5khzezfBqzTT1jnp3d15VWGY/edit#slide=id.p Slides #04] | ||
+ | |||
+ | [https://docs.google.com/presentation/d/1y2rWsXCrkgj68UuLU-ELztN57ofnoie7oG5DmgUJXKI/edit#slide=id.g29c1b949f2_0_0 Slides #05] | ||
+ | |||
+ | == Project == | ||
Choose programming language of your liking (suggested Python/Java/Javascript) | Choose programming language of your liking (suggested Python/Java/Javascript) | ||
Riadok 42: | Riadok 64: | ||
Finished project send to ''adam.riecicky@fmph.uniba.sk'' | Finished project send to ''adam.riecicky@fmph.uniba.sk'' | ||
− | + | === Stage 1 (3p) === | |
− | ''Deadline | + | ''Deadline 22.11.2020 23:59'' |
Create a simple loader and visualizer of meshes, stored in obj. file format. | Create a simple loader and visualizer of meshes, stored in obj. file format. | ||
Riadok 57: | Riadok 79: | ||
: [https://dai.fmph.uniba.sk/upload/a/a9/Img2.png screen 2] | : [https://dai.fmph.uniba.sk/upload/a/a9/Img2.png screen 2] | ||
− | + | === Stage 2 (10p) === | |
− | ''Deadline | + | ''Deadline 22.12.2020 23:59'' |
Add transformation controls to your tool. | Add transformation controls to your tool. | ||
; Structures | ; Structures | ||
− | : implement math types Mat4 and Vec4. Add functions Multiply(Mat4, Mat4) | + | : implement math types ''Mat4'' and ''Vec4''. |
+ | : Add functions ''Multiply(Mat4, Mat4)'', ''Multiply(Mat4, Vec4)'' OR override the multiplication operator. | ||
; Transformations - must be implemented using matrix multiplication! | ; Transformations - must be implemented using matrix multiplication! | ||
− | : Add buttons that can control the transformations of the model. | + | : Add buttons that can control the transformations of the model. When a user requests transformation by clicking a button, a model matrix should be constructed. (Optionally added to the previous transformation) |
− | : Motel matrix can be reset to identity using a button | + | : Motel matrix can be ''reset to identity'' using a Reset button |
− | : Construct projection matrix which performs primitive orthogonal projection and transforms the object into the viewport | + | : Construct a projection matrix which performs primitive orthogonal projection and transforms the object into the viewport (scale and translate as in the previous stage) |
− | : Always store the original model. | + | : Always store the original model. Model transformation and projection is done for each point just before rendering |
; Examples of the functional program: | ; Examples of the functional program: | ||
Riadok 75: | Riadok 98: | ||
: [https://dai.fmph.uniba.sk/upload/8/81/Img3.png screen 3] = Imported, translated by -0.6 in X-axis, rotated by 0.6 rad around Y-axis, rotated by 0.4 rad around Z-axis and scaled by factor 1.1, in order | : [https://dai.fmph.uniba.sk/upload/8/81/Img3.png screen 3] = Imported, translated by -0.6 in X-axis, rotated by 0.6 rad around Y-axis, rotated by 0.4 rad around Z-axis and scaled by factor 1.1, in order | ||
− | + | === Stage 3 (7p) === | |
− | ''Deadline | + | ''Deadline 27.1.2021 23:59'' |
Enhance existing visualization tool by implementing Blinn-Phong Lightning Model | Enhance existing visualization tool by implementing Blinn-Phong Lightning Model | ||
Riadok 82: | Riadok 105: | ||
; Mesh display | ; Mesh display | ||
: Implement back-face culling. Faces on the far side of the mesh should not be rendered | : Implement back-face culling. Faces on the far side of the mesh should not be rendered | ||
− | : Display solid model - each face is | + | : Display solid model - each face is drawn as a polygon filled with color (no edges) |
: Final face color should be calculated as multiples of base color and intensity calculated by Blinn-Phong | : Final face color should be calculated as multiples of base color and intensity calculated by Blinn-Phong | ||
; Controls | ; Controls | ||
− | : Add an interface to control the direction of incoming light | + | : Add an interface to control the direction or position of the incoming light |
; Examples of the functional program: | ; Examples of the functional program: | ||
: [https://dai.fmph.uniba.sk/upload/b/bd/Zpgso_pr2_scr1.png screen 1] | : [https://dai.fmph.uniba.sk/upload/b/bd/Zpgso_pr2_scr1.png screen 1] | ||
: [https://dai.fmph.uniba.sk/upload/7/71/Zpgso_pr2_scr2.png screen 2] | : [https://dai.fmph.uniba.sk/upload/7/71/Zpgso_pr2_scr2.png screen 2] | ||
+ | |||
+ | === Bonus Points === | ||
+ | ''Submit with Stage 3'' | ||
+ | |||
+ | Extend your visualization options by the following features to earn bonus points. Attention: Your point total (including bonus points) will not exceed 25 points for exercises from computer graphics part. | ||
+ | |||
+ | ; Material Properties (1p) | ||
+ | : Expose material properties ka, kd, ks, shininess, and color to GUI. Re-render image when the user changes these properties. | ||
+ | |||
+ | ; Lighting Model Selection (2p) | ||
+ | : Implement a switch that allows the selection between two lighting models (Phong vs Blin-Phong). The difference should be minimal but it is a proof of concept. | ||
+ | |||
+ | ; Light Types (3p) | ||
+ | : Add possibility to select the light type (point light, sun/directional light) - the GUI option should also change from "light direction" to "light position". | ||
+ | ---> |
Verzia zo dňa a času 12:57, 14. október 2021
Fundamentals of Computer Graphics and Image Processing 1-AIN-301
Obsah
- Lecture
- Wednesday 9:50, M-IX
- Excercises
- Monday 17:20, I-H3
Grading
You can get 100 points (p) during semester, where 1pt = 1% of final grade
- Final writen exam: 50p
- Excercises: 50p (with minimum of 30p)
- 2 home assignments (projects): 2x20p (1 from CG part and 1 from IP part)
- Attendance: 10x1p
Materials
- Žára a kol. Moderní počítačová grafika
- Ružický, Ferko: Počítačová grafika a spracovanie obrazu
- Šikudová a kol. Počítačové videnie: Detekcia a rozpoznávanie objektov
Lectures
- 3.11. Image processing TBA
- 10.11. Image processing TBA
- 24.11. Image processing TBA
- 1.12. Image processing TBA
- 8.12. Image processing TBA
- 15.12. Exam
Labs
- Slides & project assignment: GitHub