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Author: Roman Ďurikovič
 
Author: Roman Ďurikovič
  
'''Stručná osnova predmetu:'''
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'''Master thesis Topics (Appearance Models of Computer Graphics and Vision):'''
 
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*Write a system that allows you to take a geometric model and an anisotropic BRDF and "comb" the direction of anisotropy. Use this to render a horse.
 
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*Develop a self-shadowing theory for an anisotropic rough surface.
== What you Need to Pass ==
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*Build a virtual gonioreflectometer and use it to simulate interference on a CD. Use this to render a CD as accurately as possible. Compare with reality.
* Predbežný návrh firmy a práce pred zápisom alebo nástupom praxe.
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*Model and render a human eye. For variety, you can also render a cat's eye (or any other that shows strong retroreflection).
 
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*Model and render a snowman.
* Potvrdenia od zamestnávateľa
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*Develop an appearance model for glaze and render some examples.
1. Potvrdiť dochádzku 150 hodín a 9 týždňov, projekty na ktorých ste pracovali a hlavné IT technológie s ktorými ste pracovali.
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*Render Venus de Milo (download the model) with a skin model that includes subsurface scattering.
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*Render a glass of milk.
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*Fit the Hanrahan-Krueger model to measured skin BRDF (data provided).
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*Develop a reflection model for car paint.
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*Develop an appearance model for a butterfly wing (including iridescence).
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*Model and render a standard-issue Gates Building office chair. Make it look realistic at all levels of detail (for fields of view from 1 square cm to the whole thing).

Revision as of 08:49, 24 September 2019

List of thesis (master/bachelor) topics I can tutor

List of thesis (master/bachelor) topics

Author: Roman Ďurikovič

Master thesis Topics (Appearance Models of Computer Graphics and Vision):

  • Write a system that allows you to take a geometric model and an anisotropic BRDF and "comb" the direction of anisotropy. Use this to render a horse.
  • Develop a self-shadowing theory for an anisotropic rough surface.
  • Build a virtual gonioreflectometer and use it to simulate interference on a CD. Use this to render a CD as accurately as possible. Compare with reality.
  • Model and render a human eye. For variety, you can also render a cat's eye (or any other that shows strong retroreflection).
  • Model and render a snowman.
  • Develop an appearance model for glaze and render some examples.
  • Render Venus de Milo (download the model) with a skin model that includes subsurface scattering.
  • Render a glass of milk.
  • Fit the Hanrahan-Krueger model to measured skin BRDF (data provided).
  • Develop a reflection model for car paint.
  • Develop an appearance model for a butterfly wing (including iridescence).
  • Model and render a standard-issue Gates Building office chair. Make it look realistic at all levels of detail (for fields of view from 1 square cm to the whole thing).