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Author: Roman Ďurikovič | Author: Roman Ďurikovič | ||
− | ''' | + | '''Master thesis Topics (Appearance Models of Computer Graphics and Vision):''' |
− | + | *Write a system that allows you to take a geometric model and an anisotropic BRDF and "comb" the direction of anisotropy. Use this to render a horse. | |
− | + | *Develop a self-shadowing theory for an anisotropic rough surface. | |
− | + | *Build a virtual gonioreflectometer and use it to simulate interference on a CD. Use this to render a CD as accurately as possible. Compare with reality. | |
− | * | + | *Model and render a human eye. For variety, you can also render a cat's eye (or any other that shows strong retroreflection). |
− | + | *Model and render a snowman. | |
− | * | + | *Develop an appearance model for glaze and render some examples. |
− | + | *Render Venus de Milo (download the model) with a skin model that includes subsurface scattering. | |
+ | *Render a glass of milk. | ||
+ | *Fit the Hanrahan-Krueger model to measured skin BRDF (data provided). | ||
+ | *Develop a reflection model for car paint. | ||
+ | *Develop an appearance model for a butterfly wing (including iridescence). | ||
+ | *Model and render a standard-issue Gates Building office chair. Make it look realistic at all levels of detail (for fields of view from 1 square cm to the whole thing). |
Revision as of 07:49, 24 September 2019
List of thesis (master/bachelor) topics I can tutor
List of thesis (master/bachelor) topics
Author: Roman Ďurikovič
Master thesis Topics (Appearance Models of Computer Graphics and Vision):
- Write a system that allows you to take a geometric model and an anisotropic BRDF and "comb" the direction of anisotropy. Use this to render a horse.
- Develop a self-shadowing theory for an anisotropic rough surface.
- Build a virtual gonioreflectometer and use it to simulate interference on a CD. Use this to render a CD as accurately as possible. Compare with reality.
- Model and render a human eye. For variety, you can also render a cat's eye (or any other that shows strong retroreflection).
- Model and render a snowman.
- Develop an appearance model for glaze and render some examples.
- Render Venus de Milo (download the model) with a skin model that includes subsurface scattering.
- Render a glass of milk.
- Fit the Hanrahan-Krueger model to measured skin BRDF (data provided).
- Develop a reflection model for car paint.
- Develop an appearance model for a butterfly wing (including iridescence).
- Model and render a standard-issue Gates Building office chair. Make it look realistic at all levels of detail (for fields of view from 1 square cm to the whole thing).