Nemáte oprávnenie upravovať túto stránku z nasledovného dôvodu: Činnosť, ktorú požadujete, môže vykonať iba člen skupiny: Používatelia. Môžete si zobraziť a kopírovať zdroj tejto stránky: ==Real-time computer graphics== __TOC__ This lecture ... * Will focus on visualization of 3D scenes * Will show you what are current topics * Will improve your skills in ** OpenGL ** Computational geometry ** Algorithms and data structures == What you Need to Pass == * Show your project (70%). **Project specification template: [[media:RTGProjektSpecifikacia.doc|RTGProjektSpecifikacia.doc]] **For video recording you can use: https://obsproject.com/ * Pass oral exam: (30%, min. 15 points). * Grades ** A = 92-100 ** B = 84-91 ** C = 76-83 ** D = 68-75 ** E = 60-67 ** Fx = 0-59 == LESSONS == === Lesson00 "Introduction to Computer Graphics" === * Introduction to Computer Graphics * Common techniques * Cutting edge tools and packages * State of the Art * Lecture schedule * "Terms and conditions" of this lecture * Lecture notes: [[media:Lecture0.pdf|Lecture0.pdf]] === Lesson01 "Graphics Pipeline, Shaders" === * OpenGL Graphics Pipeline * Shader languages * GLSL – vertex, fragment * Passing variables * Lecture notes: [[media:Lecture1.pdf|Lecture1.pdf]] === Lesson02 "Buffer Objects, FBO" === * Vertex arrays * Buffer object data * Vertex Buffer Objects * Pixel Buffer Objects * Rendering to texture * Deferred lighting * Lecture notes: [[media:Lecture2.pdf|Lecture2.pdf]] === Lesson03 "Lighting, Texturing" === * Rendering equation * Phong local illumination * Oren-Nayar model * Cook-Torrance model * Texture filtering * Bump mapping * Lecture notes: [[media:Lecture3.pdf|Lecture3.pdf]] === Lesson04 "Global Illumination" === * Ambient occlusion * Distance attenuation * Ray tracing * Depth buffer masking * Lecture notes: [[media:Lecture4.pdf|Lecture4.pdf]] === Lesson05 "Shadows" === * Shadows generation * Light maps * Planar shadows * Projective shadows * Shadow mapping * Shadow volumes * Lecture notes: [[media:Lecture5.pdf|Lecture5.pdf]] === Lesson06 "Reflections, Refractions" === * Blending * Fresnel reflectance * Environment mapping * Water rendering * Caustics * Subsurface scattering * Lecture notes: [[media:Lecture6.pdf|Lecture6.pdf]] === Lesson07 "Post-Processing" === * Depth of Field * Gaussian blur * Motion blur * Glow * High Dynamic Range * Tone mapping * Lecture notes: [[media:Lecture7.pdf|Lecture7.pdf]] === Lesson08 "Geometry Optimalization" === * Reducing geometry * Back-face culling * Occlusion culling * Levels of Detail * Texture atlas * Lecture notes: [[media:Lecture8.pdf|Lecture8.pdf]] === Lesson09 "GPGPU" === * SIMD * CUDA * Shared memory * OpenCL * Compute shaders * Lecture notes: [[media:Lecture9.pdf|Lecture9.pdf]] =EXCERCISES= *On every seminar we will focus on the selected problems from lessons. We will use programming tools to perform real-time computer graphics algorithms. *Tutorials: **http://www.lighthouse3d.com **http://antongerdelan.net/opengl/ *Libraries: **https://www.opengl.org/resources/libraries/glut/ **http://openil.sourceforge.net/ **http://glew.sourceforge.net/ **http://gnuwin32.sourceforge.net/packages/freetype.htm **http://assimp.sourceforge.net/ **All in one package: ***[[media:dependancies.zip|dependancies.zip]] === Excercise00 "Základný projekt” === * Základný projekt: [[media:cv0.rar|cv0.rar]] * Práca s knižnicami GLUT a GLEW Témy: spustenie projektu, cvičenie s pridávaním svetla do scény a shaderov === Excercise01 "Animácia” === * Transformácia objektov * Animácia, matice Témy: cvičenie transformácie v shader programe: [[media:cv1.rar|cv1.rar]] === Excercise02 "GLSL 4.00.9” === * Transformácia objektov * Animácia, matice * VBO Témy: prepíšte predchádzajúce cvičenie do GLSL 4.00.9: [[media:cv2.zip|cv2.zip]] === Excercise03 "Geometry Shader” === * Z buffer * Geometry Shader Témy: napíšte geometry shader ktorý vytvorí z trojuholníka štvorsten: [[media:cv3.zip|cv3.zip]] === Excercise04 "Tessellation” === * Tessellation control shader * Tessellation evaluation shader Témy: napíšte control a evaluation shader ktorý prerozdelí trojuholník: [[media:cv4.zip|cv4.zip]] === Excercise05 "Motion Blur” === * Screen space motion blur * Framebuffer Object Témy: napíšte shader ktorý vytvorí efekt "motion blur": [[media:cv5.zip|cv5.zip]] === Excercise06 "Projekcia” === * Projekčná matica * Zobrazenie modelu Témy: nastavte kameru a zobrazte scénu: [[media:cv6.zip|cv6.zip]] === Excercise07 "Shadow Mapping” === * Hĺbková textúra * Tieň Témy: nastavte kameru z pohľadu svetla a zobrazte tieň: [[media:cv7.zip|cv7.zip]] === Excercise08 "Ambient Occlusion” === * Hĺbková textúra * Ambient Occlusion Témy: nastavte shader program na zobrazenie efektu ambient occlusion: [[media:cv8.zip|cv8.zip]] === Excercise09 "Post-processing” === * Post-processing * Glow Témy: nastavte shader program na zobrazenie glow efektu: [[media:cv9.zip|cv9.zip]] Späť na Course:Real time computer graphics/en. ← Course:Real time computer graphics/en