Nemáte oprávnenie upravovať túto stránku z nasledovného dôvodu: Činnosť, ktorú požadujete, môže vykonať iba člen skupiny: Používatelia. Môžete si zobraziť a kopírovať zdroj tejto stránky: ==Real-time computer graphics== __TOC__ This lecture ... * Will focus on visualization of 3D scenes * Will show you what are current topics * Will improve your skills in ** OpenGL ** Computational geometry ** Algorithms and data structures == D-E-A-D-L-I-N-E-S == * Animators team (Axx): <b>deadline 14.12.2015 the last lecture</b> ** Show your animation, how far have you made it. It should be 30% of the work done, otherwise your team gets Fx. * Coders team (Cxx): <b>deadline 17.12.2015 the last exercise</b> ** Show the short DEMO of your project, how far have you made it. It should be 30% of the work done, otherwise your team gets Fx. == What you Need to Pass == * Attend lessons. All lessons attended is +0 points. Four and more missed is Fx. * Show your project (mandatory, 60 points). See later. * Solve all homework problems (mandatory each one >=30%, 40 points) * Pass oral/written exam: (optional, +0 .. +20 points) If you feel you are better, convince me ! You can get +20 points max. * Summary ** Attendance = +0 or -100 (Fx) ** Homework = +40..+12 or 12..0 (Fx) ** Project = +60..0 ** Oral/written exam optional = +20..0 * Grades ** A = 92-100 ** B = 84-91 ** C = 76-83 ** D = 68-75 ** E = 60-67 ** Fx = 0-59 Späť na Course:Real time computer graphics/en. ← Course:Real time computer graphics/en