Modelling and Rendering Techniques (Course Materials)
Contents
- 1 Modelling and Rendering Techniques (Course Materials)
- 1.1 Grading
- 1.2 What you Need to Pass
- 1.2.1 Oral Examination
- 1.2.2 Materials to read
- 1.2.3 Useful links
- 1.2.4 Lesson01 "Human visual system, Illusions"
- 1.2.5 Lesson02 "Photographic Effects, HDR and Tone Mapping"
- 1.2.6 Lesson03 "Three dimensional modeling"
- 1.2.7 Lesson04 "Three dimensional transformations"
- 1.2.8 Lesson05 "Representation of solids"
- 1.2.9 Lesson06 "Functional representation"
- 1.2.10 Lesson07 "Test (midterm) 2"
- 1.2.11 Lesson08 "Computational topology of polygonal surfaces"
- 1.2.12 Lesson09 "Applied computational topology"
- 1.2.13 Lesson10 "Surface classification via topological surgery"
- 1.2.14 Lesson11 "Surface classification via topological surgery II"
- 1.2.15 Lesson12 "Aliasing, Antialiasing"
- 1.2.16 Lesson13 "Last lecture"
- 2 Exercises
Lecture Monday 12:20 M-IX
Grading
No make-up exams will be given for missed tests. All the assignments should be turn in by the designated due date. To pass this course all the course requirements must be SATISFACTORILY completed > 30% of each problem set.
What you Need to Pass
- Attend lessons. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
- Project and exercise (mandatory, 50 points).
- Solve all homework problems (mandatory each one >=30%, 20 points)
- Pass final term (mandatory, 10 points) You will need to solve several problems discussed during lessons.
- Pass oral/written exam: (optional, +20 points) If you feel you are better, convince me !
- Summary
- Attendance = 0 or -100 (Fx)
- Homework = +20..7 or +6..0 (Fx)
- Project = +50..0
- Mid term = +10..0
- Final term = +20..0
- Oral/written exam = +20..0
- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59
Oral Examination
To the oral examination all the above requirements must be SATISFACTORILY completed.
Materials to read
- Michael Henle, "A Combinatorial Introduction to Topology"
- J. O'Rourke, "Computational Geometry in C"
- IA. T. Fomenko and T. L. Kunii, "Topological Modeling for Visualization"
Useful links
Lesson01 "Human visual system, Illusions"
Lecture notes: pdf, Color theory: pdf
Reading(prepare 3 questions and the core idea of article): R. Ďurikovič and K. Kolchin. Physically-based model of photographic effects for night and day scenes, Journal of Three Dimensional Images, 3D Forum Society, vol. 15, No.4, pages 119-124, 2001. [pdf]
Lesson02 "Photographic Effects, HDR and Tone Mapping"
Lecture notes: pdf
Reading evaluation.
Lesson03 "Three dimensional modeling"
Lecture notes: pdf
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Dynamic contour: a texture approach and contour operations. The Visual Computer, 11(6), pages 277-289, May 1995. [pdf]
Lesson04 "Three dimensional transformations"
Lecture notes: pdf
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Imaging and modelling from serial microscopic sections for the study of anatomy. Medical & Biological Engineering & Computing, 36(5), pages 276-284, 1998. [pdf]
Lesson05 "Representation of solids"
Lecture notes: pdf
Midterm 1 + questions from the following articles.
Demo animation: Roman Ďurikovič, Silvester Czanner, Julius Parulek and Miloš Šrámek. Heterogeneous modeling of biological organs and organ growth. In book: Alexander Pasko, Valery Adzhiev, and Peter Comninos. LNCS 4889: Heterogeneous Objects Modeling and Applications. Springer Press, Berlin, 2008. [pdf]
Lesson06 "Functional representation"
Lecture notes: pdf
R. Ďurikovič. Growth simulation of digestive system using function representation and skeleton dynamics, International Journal on Shape Modeling, vol. 10, No.1, pages 31-49, World Scientific Publishing Company, Singapore, 2004.[pdf]
Lesson07 "Test (midterm) 2"
Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, Journal of the Applied Mathematics, Statistics and Informatics, University of Saint Cyril and Metod Press, Trnava, Slovakia, vol. 4, No.1, pages 101-108, 2008. [pdf]
Lesson08 "Computational topology of polygonal surfaces"
Lecture notes: pdf
Demo animation: Y. Wakabayashi and R. Ďurikovič. Modeling bonsai tree using positional information, Joint Convention Record of Tohoku Chapter of the Electrical and Information Engineers, No. 2I19, Yonezawa, Japan, pages 341, 2002.[pdf]
Lesson09 "Applied computational topology"
Lecture notes: pdf
Solving problems 7P 1~7
Lesson10 "Surface classification via topological surgery"
Lecture notes: pdf
Lesson11 "Surface classification via topological surgery II"
Lecture notes: pdf
Solving problems 8P 1~4
Lesson12 "Aliasing, Antialiasing"
Lecture notes: pdf
Lesson13 "Last lecture"
Final exam!
Exercises
guide: Daniel Kyselica
Thursday at 10:40 in F1-248
Project
The project is focused on practicing techniques of modelling and rendering learned on exercises. It is split into two stages evaluated separately throughout the semester.
Note: Accomplishing bonus tasks grant you an additional points, but cannot get you over the maximum of 100p from exercises.
Stage 1
Deadline on Sunday 15.11.2020 at 23:59
Goal of this project stage is to create models for interior "room" scene.
- Assignment
- Find reference images for objects and model them using learned techniques.
- Create 2 objects from each modelling category:
- Simple Polygonal: apple, lamp, book, chair, etc.
- Curve: light bulb, vine glass, candle holder, corkscrew, etc.
- Create 1 object from each modelling category:
- CSG: mug, ashtray, bowl, etc.
- Blobby: candle, toy (teddy bear, dino, ...), etc.
- Evaluation
- Use correct modelling techniques for each model category (20p)
- Simple Polygonal: extrusion, inset, loop cutting...
- Curve: curves, screw modifier...
- CSG: boolean modifier, parenting, object hiding...
- Blobby: metaballs, negative influence...
- Complexity of selected reference and modelled detail (15p)
- Editing friendliness - not applied modifiers, low polygon count (10p)
- Aesthetic of created models - proportions, realism, etc. (5p)
- Submission
- Before modelling create folder named "mrt_p1_[your name]" and place all files inside that folder.
- Each model should be located in a separate collection
- Folder should contain ONLY ONE blend file and object reference images
- Pack folder to archive (zip/7z/rar) and send to adam.riecicky@fmph.uniba.sk with subject "MRT Project 1"
Stage 2
Deadline on Sunday 5.1.2020 at 23:59
- Assignment
- Make a believable interior scene of a room by your imagination. You should use models created for the previous project stage, and create some new ones, or use any publicly available models. All materials should be designed by yourself using the node editor.
- Evaluation
- Create custom UV mapping for 3 complex models. (12p)
- Correctly set up materials for the entire scene (10p)
- HDR environment map (5p)
- Textures used to control at least 4 material parameters (5p)
- Used at least 2 procedural textures (5p)
- Used displacement map (5p)
- Scene logically separated into collections (3p)
- Aesthetics and believability of final renders (5p)
- Bonus: Use 2 textures edited/created by yourself. (2p)
- Bonus: Use compositing node editor to create final touches to renders: bloom, color and contrast adjustments, etc. (3p)
- Submission
- Before modeling create a folder named "mrt_p2_[your name]" and place all files inside that folder.
- Folder should contain ONLY ONE blend file and all required resources as well as final renders.
- Create a text file in a folder and write down notes - which models are yours, which UV coordinates you created, which textures you edited/created, etc, to distinguish what was downloaded and what was made by yourself.
- Pack folder to archive (zip/7z/rar) and send to adam.riecicky@fmph.uniba.sk with subject "MRT Project 2"