# Modelling and Rendering Techniques (Course Materials)

## Contents

- 1 Modelling and Rendering Techniques (Course Materials)
- 1.1 Grading
- 1.2 What you Need to Pass
- 1.2.1 Oral Examination
- 1.2.2 Materials to read
- 1.2.3 Useful links
- 1.2.4 Lesson01 "Human visual system, Illusions"
- 1.2.5 Lesson02 "Photographic Effects, HDR and Tone Mapping"
- 1.2.6 Lesson03 "Three dimensional modeling"
- 1.2.7 Lesson04 "Three dimensional transformations"
- 1.2.8 Lesson05 "Representation of solids"
- 1.2.9 Lesson06 "Functional representation"
- 1.2.10 Lesson07 "Test (midterm) 2"
- 1.2.11 Lesson08 "Computational topology of polygonal surfaces"
- 1.2.12 Lesson09 "Applied computational topology"
- 1.2.13 Lesson10 "Surface classification via topological surgery"
- 1.2.14 Lesson11 "Surface classification via topological surgery II"
- 1.2.15 Lesson12 "Aliasing, Antialiasing"
- 1.2.16 Lesson13 "Last lecture"

- 2 Exercises

Lecture Monday 8:10 M-XII Exercise Tuesday 13:10 M-XII

### Grading

No make-up exams will be given for missed tests. All the assignments should be turn in by the designated due date. To pass this course all the course requirements must be SATISFACTORILY completed > 30% of each problem set.

## What you Need to Pass

- Attend lessons. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
- Project and exercise (mandatory, 50 points).
- Solve all homework problems (mandatory each one >=30%, 20 points)
- Pass final term (mandatory, 10 points) You will need to solve several problems discussed during lessons.
- Pass oral/written exam: (optional, +20 points) If you feel you are better, convince me !
- Summary
- Attendance = 0 or -100 (Fx)
- Homework = +20..7 or +6..0 (Fx)
- Project = +50..0
- Mid term = +10..0
- Final term = +20..0
- Oral/written exam = +20..0

- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59

### Oral Examination

To the oral examination all the above requirements must be SATISFACTORILY completed.

### Materials to read

- Michael Henle, "A Combinatorial Introduction to Topology"
- J. O'Rourke, "Computational Geometry in C"
- IA. T. Fomenko and T. L. Kunii, "Topological Modeling for Visualization"

### Useful links

### Lesson01 "Human visual system, Illusions"

Lecture notes: [pdf], Color theory: [pdf]

Reading(prepare 3 questions and the core idea of article): R. Ďurikovič and K. Kolchin. Physically-based model of photographic effects for night and day scenes, Journal of Three Dimensional Images, 3D Forum Society, vol. 15, No.4, pages 119-124, 2001. [pdf]

### Lesson02 "Photographic Effects, HDR and Tone Mapping"

Lecture notes: [pdf]

Reading evaluation.

### Lesson03 "Three dimensional modeling"

Lecture notes: [pdf]

Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Dynamic contour: a texture approach and contour operations. The Visual Computer, 11(6), pages 277-289, May 1995. [pdf]

### Lesson04 "Three dimensional transformations"

Lecture notes: [pdf]

Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Imaging and modelling from serial microscopic sections for the study of anatomy. Medical & Biological Engineering & Computing, 36(5), pages 276-284, 1998. [pdf]

### Lesson05 "Representation of solids"

Lecture notes: [pdf]

Midterm 1 + questions from the following articles.

Demo animation: Roman Ďurikovič, Silvester Czanner, Julius Parulek and Miloš Šrámek. Heterogeneous modeling of biological organs and organ growth. In book: Alexander Pasko, Valery Adzhiev, and Peter Comninos. LNCS 4889: Heterogeneous Objects Modeling and Applications. Springer Press, Berlin, 2008. [pdf]

### Lesson06 "Functional representation"

Lecture notes: [pdf]

R. Ďurikovič. Growth simulation of digestive system using function representation and skeleton dynamics, International Journal on Shape Modeling, vol. 10, No.1, pages 31-49, World Scientific Publishing Company, Singapore, 2004.[pdf]

### Lesson07 "Test (midterm) 2"

Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, Journal of the Applied Mathematics, Statistics and Informatics, University of Saint Cyril and Metod Press, Trnava, Slovakia, vol. 4, No.1, pages 101-108, 2008.

### Lesson08 "Computational topology of polygonal surfaces"

Lecture notes: [pdf]

Demo animation: Y. Wakabayashi and R. Ďurikovič. Modeling bonsai tree using positional information, Joint Convention Record of Tohoku Chapter of the Electrical and Information Engineers, No. 2I19, Yonezawa, Japan, pages 341, 2002.[pdf]

### Lesson09 "Applied computational topology"

Lecture notes: [pdf]

Solving problems 7P 1~7

### Lesson10 "Surface classification via topological surgery"

Lecture notes: [pdf]

### Lesson11 "Surface classification via topological surgery II"

Lecture notes: [pdf]

Solving problems 8P 1~4

### Lesson12 "Aliasing, Antialiasing"

Lecture notes: [pdf]

### Lesson13 "Last lecture"

Final exam!

# Exercises

guide: Adam Riečický

Tuesday 11:30 F1-248

The exercises will be focused on practical approach of modelling and rendering using Blender. Evaluation consists of two individual projects covering exercised topics. Also, a short presentation from assigned topic will be required from each student.

### Evaluation

20p - Attendance ( 10x2p )

50p - 3D Modelling Project ( 2x25p )

30p - Presentation (compulsory)

### PROJECT 01

**Deadline on Sunday 12.11.2016 at 23:59**

*Select and create 4 models form reference images using the techniques we’ve learned.*

- Possible models
- light bulb, vine glass, tree, mug, bottle, candle holder, table, chair, corkscrew, lamp, screw, book or other after consultation.

- Evaluation
- Use all of techniques (on any model): extrusion, loop cutting, curves, boolean modifier/
- Complexity of selected reference and realistic looks of result will be rated.
- Mesh should have as lowest number of base faces as possible.
- Screenshots of modelling process are required.

- Submission
- Use Snipping Tool or Screenpresso to capture your progress regularly (every mayor change).
- Pack (zip/7z/rar) unmodified screenshots, reference photos and
**.blend**file with all finished models, each on separate layer. - Send the archive to
*adam.riecicky@fmph.uniba.sk*.

### PROJECT 02

**Deadline on Sunday 12.12.2016 at 23:59**

*Create a realistically rendered image of a complex scene using at least 2 of your models (the others can be downloaded). Apply textures and materials to all of these models by yourself. Scene examples: beach, snowy mountain town, a room, city street, a forest, desert, etc...*

- Evaluation
- Create uv coordinates and textures for at least 3 models.
- Use
**Blender Cycles**renderer and use emission material instead light objects. - Use at least one of each: bump map, displacement map, specular map.
- Create one representative rendered image of you scene.

- Submission
- Follow the rules from Project 01 assignment (do not forget to add rendered image).

### EXCERCISE MATERIALS

#### Blender

- Download the latest
*32-bit zip*version of Blender from blender.org - For help see Blender Shortcuts and Controls pdf

#### HDR

- You can search for Simpsons 1/3 rule in a book Numeric Mathematics at page 104

#### F-rep, Blobby objects, CSG

- Examples of F-rep http://hyperfun.org/FRep/
- Blobby objects and CSG examples [1], [2], [3]