Line 30: | Line 30: | ||
** Fx = 0-59 | ** Fx = 0-59 | ||
− | *[https://docs.google.com/spreadsheets/d/ | + | *[https://docs.google.com/spreadsheets/d/1XLfYcqPsrSps64ENB5Nohn4q6bO7KYNltIBhCH5DQKs/edit?usp=sharing '''VIEW RESULTS'''] |
=== Oral Examination === | === Oral Examination === |
Revision as of 10:38, 22 September 2019
Modelling and Rendering Techniques (Course Materials)
Contents
- 1 Modelling and Rendering Techniques (Course Materials)
- 1.1 Grading
- 1.2 What you Need to Pass
- 1.2.1 Oral Examination
- 1.2.2 Materials to read
- 1.2.3 Useful links
- 1.2.4 Lesson01 "Human visual system, Illusions"
- 1.2.5 Lesson02 "Photographic Effects, HDR and Tone Mapping"
- 1.2.6 Lesson03 "Three dimensional modeling"
- 1.2.7 Lesson04 "Three dimensional transformations"
- 1.2.8 Lesson05 "Representation of solids"
- 1.2.9 Lesson06 "Functional representation"
- 1.2.10 Lesson07 "Test (midterm) 2"
- 1.2.11 Lesson08 "Computational topology of polygonal surfaces"
- 1.2.12 Lesson09 "Applied computational topology"
- 1.2.13 Lesson10 "Surface classification via topological surgery"
- 1.2.14 Lesson11 "Surface classification via topological surgery II"
- 1.2.15 Lesson12 "Aliasing, Antialiasing"
- 1.2.16 Lesson13 "Last lecture"
- 2 Exercises
- 2.1 Semester Outline
- 2.1.1 27.9. Blender Basics
- 2.1.2 4.10. Mesh Modelling Fundamentals
- 2.1.3 11.10. HDR and Environment Mapping
- 2.1.4 18.10. Mesh smoothing and Modifiers
- 2.1.5 25.10. Blobby objects (Metaballs)
- 2.1.6 8.11. Curves and CSG
- 2.1.7 15.11. Consultations
- 2.1.8 22.11. Material and Lighting Basics
- 2.1.9 29.11. Textures and Texturing
- 2.1.10 6.12. Final Touches
- 2.1.11 13.12. Preparation for Exam
- 2.1.12 20.12. Consultations
- 2.2 Project
- 2.1 Semester Outline
Lecture Monday 18:10 M-VII
Grading
No make-up exams will be given for missed tests. All the assignments should be turn in by the designated due date. To pass this course all the course requirements must be SATISFACTORILY completed > 30% of each problem set.
What you Need to Pass
- Attend lessons. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
- Project and exercise (mandatory, 50 points).
- Solve all homework problems (mandatory each one >=30%, 20 points)
- Pass final term (mandatory, 10 points) You will need to solve several problems discussed during lessons.
- Pass oral/written exam: (optional, +20 points) If you feel you are better, convince me !
- Summary
- Attendance = 0 or -100 (Fx)
- Homework = +20..7 or +6..0 (Fx)
- Project = +50..0
- Mid term = +10..0
- Final term = +20..0
- Oral/written exam = +20..0
- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59
Oral Examination
To the oral examination all the above requirements must be SATISFACTORILY completed.
Materials to read
- Michael Henle, "A Combinatorial Introduction to Topology"
- J. O'Rourke, "Computational Geometry in C"
- IA. T. Fomenko and T. L. Kunii, "Topological Modeling for Visualization"
Useful links
Lesson01 "Human visual system, Illusions"
Lecture notes: pdf, Color theory: pdf
Reading(prepare 3 questions and the core idea of article): R. Ďurikovič and K. Kolchin. Physically-based model of photographic effects for night and day scenes, Journal of Three Dimensional Images, 3D Forum Society, vol. 15, No.4, pages 119-124, 2001. [pdf]
Lesson02 "Photographic Effects, HDR and Tone Mapping"
Lecture notes: pdf
Reading evaluation.
Lesson03 "Three dimensional modeling"
Lecture notes: pdf
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Dynamic contour: a texture approach and contour operations. The Visual Computer, 11(6), pages 277-289, May 1995. [pdf]
Lesson04 "Three dimensional transformations"
Lecture notes: pdf
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Imaging and modelling from serial microscopic sections for the study of anatomy. Medical & Biological Engineering & Computing, 36(5), pages 276-284, 1998. [pdf]
Lesson05 "Representation of solids"
Lecture notes: pdf
Midterm 1 + questions from the following articles.
Demo animation: Roman Ďurikovič, Silvester Czanner, Julius Parulek and Miloš Šrámek. Heterogeneous modeling of biological organs and organ growth. In book: Alexander Pasko, Valery Adzhiev, and Peter Comninos. LNCS 4889: Heterogeneous Objects Modeling and Applications. Springer Press, Berlin, 2008. [pdf]
Lesson06 "Functional representation"
Lecture notes: pdf
R. Ďurikovič. Growth simulation of digestive system using function representation and skeleton dynamics, International Journal on Shape Modeling, vol. 10, No.1, pages 31-49, World Scientific Publishing Company, Singapore, 2004.[pdf]
Lesson07 "Test (midterm) 2"
Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, Journal of the Applied Mathematics, Statistics and Informatics, University of Saint Cyril and Metod Press, Trnava, Slovakia, vol. 4, No.1, pages 101-108, 2008. [pdf]
Lesson08 "Computational topology of polygonal surfaces"
Lecture notes: pdf
Demo animation: Y. Wakabayashi and R. Ďurikovič. Modeling bonsai tree using positional information, Joint Convention Record of Tohoku Chapter of the Electrical and Information Engineers, No. 2I19, Yonezawa, Japan, pages 341, 2002.[pdf]
Lesson09 "Applied computational topology"
Lecture notes: pdf
Solving problems 7P 1~7
Lesson10 "Surface classification via topological surgery"
Lecture notes: pdf
Lesson11 "Surface classification via topological surgery II"
Lecture notes: pdf
Solving problems 8P 1~4
Lesson12 "Aliasing, Antialiasing"
Lecture notes: pdf
Lesson13 "Last lecture"
Final exam!
Exercises
guide: Adam Riečický
Thursday 8:10 in F1-248
The exercises will be focused on the practical approach of modeling and rendering using Blender. The evaluation consists of two projects covering exercised techniques.
- Evaluation
- 50p - Practical Modelling Project Stage 1
- 50p - Practical Modelling Project Stage 2
Semester Outline
For help see Blender Shortcuts and Controls
27.9. Blender Basics
Warm up and get familiar with the interface.
Please fill out Blender experience questionare.
4.10. Mesh Modelling Fundamentals
Try out mesh edit mode and editing tools.
- Practical home assignment
- Pick two or more furniture objects from IKEA LIATORP living room series.
- Model them using techniques learned on exercise.
- Send .blend file at adam.riecicky@fmph.uniba.sk until 23:59 7.10.2018 with finished objects to earn 2 bonus points.
11.10. HDR and Environment Mapping
- Understanding colors and radiance
- Representing values in HDR file format
- Computing green component from input radiance (using Simpsons 1/3 rule)
- You can search for Simpsons 1/3 rule in a book Numeric Mathematics on page 104 (123 in pdf)
- Practices in Blender
- Download HDR environment maps from the web
- Creation of elemental materials and applying environment maps
- A problem of HDR environment maps and how to fix them?
- Introduction to node editor
18.10. Mesh smoothing and Modifiers
- Understanding Blender modifiers
- Subdivision surface modifier vs simple subdivision tool
- Array modifier versus multiple object/mesh instances
- How to model tin can easily?
25.10. Blobby objects (Metaballs)
What are blobby objects, how are they used and what are they good for
8.11. Curves and CSG
- Curve modeling
- What are curves and where they are used commonly
- Giving thickness, swiping and screwing curves in Blender to create procedural polygonal surfaces
- Constructive solid geometry
- What is CSG and how it can be modeled in Blender
- Boolean modifier
- Examples of objects [1], [2], [3]
15.11. Consultations
Optional consultations for project stage 1
22.11. Material and Lighting Basics
- Lighting
- Type of light sources, realistic light objects
- Role of normals in shading
- Materials
- Using node editor to set up materials
- IOR parameter for transparent materials [4]
- Applying multiple materials on a mesh
- Different shader types and one shader to rule them all [5]
29.11. Textures and Texturing
- Creating textures
- Using downloaded image textures
- Exporting UVmap and editing in external editor
- Painting directly on a mesh
Apply textures as material parameters
6.12. Final Touches
- More textures
- Procedural textures
- Normal and bump mapping
- Displacement textures
- Scene setup
- Importing downloaded models
- Managing complex scenes
13.12. Preparation for Exam
Practicing assignments and techniques which may appear on the final term Slides
20.12. Consultations
Optional consultations for project stage 2 or other problems
Project
The project is focused on practicing techniques of modeling and rendering learned on exercises. It is split into two stages evaluated separately throughout the semester.
Note: Accomplishing bonus tasks grant you an additional points, but cannot get you over the maximum of 100p from exercises.
Stage 1
Deadline on Sunday 18.11.2018 at 23:59
- Assignment
- Choose 1 object from each modeling category:
- Simple Polygonal: apple, lamp, book, chair, etc.
- Curve: light bulb, vine glass, candle holder, corkscrew, etc.
- CSG: mug, ashtray, bowl, etc.
- Blobby: candle, toy (teddy bear, dino, ...), etc.
- Find reference images for objects and model them using learned techniques.
- Make a final render of each model.
- Evaluation
- Use correct modeling techniques for each model category (15p)
- Simple Polygonal: extrusion, inset, loop cutting...
- Curve: curves, screw modifier...
- CSG: boolean modifier, parenting, object hiding...
- Blobby: metaballs, negative influence...
- Complexity of selected reference and modeled detail (10p)
- Editing friendliness - not applied modifiers, low polygon count (5p)
- HDR environment map with correct values for the sun (10p)
- Basic material on each model and shadow receiver plane for final renders (5p)
- Aesthetic of created models - proportions, realism, etc. (5p)
- Submission
- Before modeling create folder named "mrt_p1_[your name]" and place all files inside that folder.
- Each model should be located on a separate layer
- Folder should contain ONLY ONE blend file, object reference images, and HDR environment map
- Pack folder to archive (zip/7z/rar) and send to adam.riecicky@fmph.uniba.sk with subject "MRT Project 1"
Stage 2
Deadline on Sunday 6.1.2019 at 23:59
- Assignment
- Make a believable interior scene of a room by your imagination. You can use models created for the previous stage, create the new ones, or use any publicly available models. All materials should be done by yourself using Principled BRDF shader and additional material textures.
- Evaluation
- Create custom UV mapping for 3 complex models. (15p)
- Correctly set up materials (10p)
- Textures used to control at least 4 material parameters (5p)
- Used at least 2 procedural textures (5p)
- Used displacement map (5p)
- Scene logically separated into several layers (5p)
- Aesthetics and believability of two final renders (5p)
- Bonus: Use 3 textures edited/created by yourself. (3p)
- Bonus: Use compositing node editor to create final touches to renders: bloom, color and contrast adjustments etc. (5p)
- Submission
- Before modeling create folder named "mrt_p2_[your name]" and place all files inside that folder.
- Folder should contain ONLY ONE blend file and all required resources as well as final renders.
- Create a text file in a folder and white down notes - which models are yours, which uv coordinates you createdm, which textures you edited/created, etc, to distinguist what was downloaded and what was made by yourself.
- Pack folder to archive (zip/7z/rar) and send to adam.riecicky@fmph.uniba.sk with subject "MRT Project 2"