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* Summary
 
* Summary
 
** Attendance = 0 or -100 (Fx)
 
** Attendance = 0 or -100 (Fx)
** Homework = +20..7 or +6..0 (Fx)
+
** Homework = +30..9 or +8..0 (Fx)
 
** Project = +50..0  
 
** Project = +50..0  
** Mid term = +10..0
 
 
** Final term = +20..0
 
** Final term = +20..0
 
** Oral/written exam = +20..0
 
** Oral/written exam = +20..0
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** Fx = 0-59
 
** Fx = 0-59
  
*[https://docs.google.com/spreadsheets/d/1AkznA6HSgQDWsSpqd3txYmqhLls4I_Fwm1siM9gjMvg/edit?usp=sharing '''VIEW RESULTS''']
+
*[https://docs.google.com/spreadsheets/d/1GrynhSKOZe9SjB_lhgzQTwPdUJOnHgfizIhKwhWyNyM/edit?usp=sharing '''VIEW RESULTS''']
 
*Teams homework and results [https://teams.microsoft.com/l/team/19%3a4a90d1f0430440f59bab933ecb4b291c%40thread.tacv2/conversations?groupId=094ff376-3963-4603-9944-779e10ed966a&tenantId=ce31478d-6e7a-4ce7-8670-a5b9d51884f9 '''Team'''] Code: dlvg3t4
 
*Teams homework and results [https://teams.microsoft.com/l/team/19%3a4a90d1f0430440f59bab933ecb4b291c%40thread.tacv2/conversations?groupId=094ff376-3963-4603-9944-779e10ed966a&tenantId=ce31478d-6e7a-4ce7-8670-a5b9d51884f9 '''Team'''] Code: dlvg3t4
  
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=== Lesson07 "Test (midterm) 2" ===
 
=== Lesson07 "Test (midterm) 2" ===
  
Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, Journal of the Applied Mathematics, Statistics and Informatics, University of Saint Cyril and Metod Press, Trnava, Slovakia, vol. 4, No.1, pages 101-108, 2008.  
+
Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, IADIS International Journal on Computer Science and Information Systems, vol. 2, No.1, pages 181-188, 2007, ISSN 1646-3692.  
 
[[https://www.researchgate.net/publication/228822592_SKETCH-BASED_MODELING_SYSTEM_WITH_CONVOLUTION_AND_VARIATIONAL_IMPLICIT_SURFACES pdf]]
 
[[https://www.researchgate.net/publication/228822592_SKETCH-BASED_MODELING_SYSTEM_WITH_CONVOLUTION_AND_VARIATIONAL_IMPLICIT_SURFACES pdf]]
  
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guide: [[Daniel Kyselica|Daniel Kyselica]]
 
guide: [[Daniel Kyselica|Daniel Kyselica]]
  
Thursday at 10:40 in F1-248
+
Thursday at 8:10
 
; Evaluation
 
; Evaluation
: 50 pts - 10 mini projects
+
: 50 pts
: [https://docs.google.com/spreadsheets/d/1KzunxU0AAwZEVBB3Lq7vTXJE5CLSOWt2j6qZJ0oRHOc/edit?usp=sharing table]
+
 
 +
=== Assignment ===
 +
* Problems from lecture notes: [[media:c-top08.pdf|pdf]]
 +
* Deadline 6. 12. 23:59
  
 
=== 1. Color Theory ===
 
=== 1. Color Theory ===
Introduction to [https://drive.google.com/file/d/1Ol6-YzkFX0Avqr6R1myqI6zZgBH9VyW2/view?usp=drivesdk Color Handouts].
+
Introduction to [https://docs.google.com/presentation/d/1sQtk0GDFzJWGG2kqfrR_IpozTwjkWwWy/edit?usp=sharing&ouid=105592092615152451370&rtpof=true&sd=true Color Handouts].
Warm-up.
+
  
 
=== 2. Color Spectrum ===
 
=== 2. Color Spectrum ===
 
Computation of RGB values from color spectrium.  
 
Computation of RGB values from color spectrium.  
[[media:Course:cv2.pdf|Handouts]]<br>
+
[https://docs.google.com/presentation/d/1dAyPvmZoAuNNPB5TXjbkAaaMtPyc_xRV/edit?usp=sharing&ouid=105592092615152451370&rtpof=true&sd=true Handouts]<br>
 
'''Assigment''' - Compute RGB Color of Black body at temperature  (Deadline 7.10. 10:40)
 
'''Assigment''' - Compute RGB Color of Black body at temperature  (Deadline 7.10. 10:40)
* T = ((# in table) – 5) x 1000 K   ( example Roman Durikovic #5 -> 0 x 1000 = 0 K )
+
* T = choose 3 random values between 1000 and 20 000 K
 
* Create program in any programing language or use excel
 
* Create program in any programing language or use excel
 
* Send corresponding color and RGB values
 
* Send corresponding color and RGB values
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[[media:Course:Riesenie.xlsm|Solution example]]
 
[[media:Course:Riesenie.xlsm|Solution example]]
  
 +
=== 3. Blender basics  ===
 +
Introduction to modeling and rendering software Blender
 +
 +
=== 4 Mesh Modelling Fundamentals ===
 +
* Trying out mesh edit mode and editing tools
 +
* Bending and twisting
 +
* Model chess figure - bishop using mesh modeling teshnique
 +
 +
=== 5 2D Orthogonal  Projection ===
 +
* creating 3D cube in pygame
 +
* use of orthogonal projection from 3D to 2D
 +
* source: [[media:Course:projection.zip | projection.zip]]
 +
 +
=== 6 2D Perspective Projection ===
 +
* use of 1-point perspective projection from 3D to 2D
 +
* source: [[media:Course:perspective_projection.zip | projection.zip]]
 +
* Try to create perspective projection  [https://www.youtube.com/watch?v=vhrJBrQRucw&ab_channel=ChrisTralie video ], [http://sccg.sk/~madaras/slides/Fundamentals_CG&IP_02_Transformations.pdf slides]
 +
 +
=== 7 Ray tracing ===
 +
* Introduction to ray tracing
 +
* Implementation of Phong reflection model
 +
* Simple scene with one object and one light
 +
* Materials:
 +
**[[media:Course:Assignment1.zip | assignment]]
 +
**[http://sccg.sk/~madaras/slides/Fundamentals_CG&IP_09_Raycasting.pdf slides]
 +
**[[media:Course:reflection_ray.png | reflection ray computation]]
 +
**[https://en.wikipedia.org/wiki/Phong_reflection_model Phong reflection model]
 +
 +
=== 8 Ray tracing: multiple object scene ====
 +
* Create scene with multiple objects
 +
* Materials:
 +
** [[media:Course:Ray_tracing_multiple_object.pdf | slides]]
 +
** [[media:Course:Assignment2.zip | assignment2.zip]]
 +
 +
 +
 +
 +
<!---
 
=== 3. Vectary  ===
 
=== 3. Vectary  ===
 
* Introduction to [https://www.vectary.com/ vectary]  
 
* Introduction to [https://www.vectary.com/ vectary]  
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* Model chess figure - bishop using mesh modeling teshnique
 
* Model chess figure - bishop using mesh modeling teshnique
 
* deadline 21.10. 2021 10:40
 
* deadline 21.10. 2021 10:40
 +
[[media:Course:tutorial_bishop.pdf| tutorial]]
 +
 +
 +
=== 5 Boolean modifiers ===
 +
* Modeling using boolean modifiers
 +
 +
=== 6 Sculpting ===
 +
* sculpting
 +
* [https://stephaneginier.com/sculptgl/ sculptgl]
 +
 +
=== 7 Material and Lighting Basics ===
 +
* Type of light sources, realistic light objects
 +
* Materials
 +
 +
=== 8 Topology ===
 +
* Construction from polygons
 +
* Euler characteristics
 +
[[media:Course:cvicenie8.pdf| handouts]]
 +
 +
=== 9 Fourier transform ===
 +
* [[media:Course:cvicenie9.pdf| handouts]]
 +
* [https://colab.research.google.com/ colab]
 +
* [[media:Course:assignment.ipynb| assignment.ipynb]]
  
  
<!---
 
 
[https://drive.google.com/open?id=1aGF4CQpUXwsCBW8t6RUlCVGZQvreSBQdyZfCDTsT-t0 Intro slides]
 
[https://drive.google.com/open?id=1aGF4CQpUXwsCBW8t6RUlCVGZQvreSBQdyZfCDTsT-t0 Intro slides]
  

Latest revision as of 09:25, 23 November 2022

Modelling and Rendering Techniques (Course Materials)

Lecture Monday 12:20 M-V

Grading

No make-up exams will be given for missed tests. All the assignments should be turn in by the designated due date. To pass this course all the course requirements must be SATISFACTORILY completed > 30% of each problem set.

What you Need to Pass

  • Attend lessons. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
  • Project and exercise (mandatory, 50 points).
  • Solve all homework problems (mandatory each one >=30%, 20 points)
  • Pass final term (mandatory, 10 points) You will need to solve several problems discussed during lessons.
  • Pass oral/written exam: (optional, +20 points) If you feel you are better, convince me !
  • Summary
    • Attendance = 0 or -100 (Fx)
    • Homework = +30..9 or +8..0 (Fx)
    • Project = +50..0
    • Final term = +20..0
    • Oral/written exam = +20..0
  • Grades
    • A = 92-100
    • B = 84-91
    • C = 76-83
    • D = 68-75
    • E = 60-67
    • Fx = 0-59

Oral Examination

To the oral examination all the above requirements must be SATISFACTORILY completed.

Materials to read

  • Michael Henle, "A Combinatorial Introduction to Topology"
  • J. O'Rourke, "Computational Geometry in C"
  • IA. T. Fomenko and T. L. Kunii, "Topological Modeling for Visualization"

Useful links


Lesson01 "Human visual system, Illusions"

Lecture notes: pdf, Color theory: pdf

Reading(prepare 3 questions and the core idea of article): R. Ďurikovič and K. Kolchin. Physically-based model of photographic effects for night and day scenes, Journal of Three Dimensional Images, 3D Forum Society, vol. 15, No.4, pages 119-124, 2001. [pdf]

Lesson02 "Photographic Effects, HDR and Tone Mapping"

Lecture notes: pdf

Reading evaluation.

Lesson03 "Three dimensional modeling"

Lecture notes: pdf

Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Dynamic contour: a texture approach and contour operations. The Visual Computer, 11(6), pages 277-289, May 1995. [pdf]

Lesson04 "Three dimensional transformations"

Lecture notes: pdf

Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Imaging and modelling from serial microscopic sections for the study of anatomy. Medical & Biological Engineering & Computing, 36(5), pages 276-284, 1998. [pdf]

Lesson05 "Representation of solids"

Lecture notes: pdf

Midterm 1 + questions from the following articles.

Demo animation: Roman Ďurikovič, Silvester Czanner, Julius Parulek and Miloš Šrámek. Heterogeneous modeling of biological organs and organ growth. In book: Alexander Pasko, Valery Adzhiev, and Peter Comninos. LNCS 4889: Heterogeneous Objects Modeling and Applications. Springer Press, Berlin, 2008. [pdf]

Lesson06 "Functional representation"

Lecture notes: pdf

R. Ďurikovič. Growth simulation of digestive system using function representation and skeleton dynamics, International Journal on Shape Modeling, vol. 10, No.1, pages 31-49, World Scientific Publishing Company, Singapore, 2004.[pdf]

Lesson07 "Test (midterm) 2"

Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, IADIS International Journal on Computer Science and Information Systems, vol. 2, No.1, pages 181-188, 2007, ISSN 1646-3692. [pdf]

Lesson08 "Computational topology of polygonal surfaces"

Lecture notes: pdf

Demo animation: Y. Wakabayashi and R. Ďurikovič. Modeling bonsai tree using positional information, Joint Convention Record of Tohoku Chapter of the Electrical and Information Engineers, No. 2I19, Yonezawa, Japan, pages 341, 2002.[pdf]

Lesson09 "Applied computational topology"

Lecture notes: pdf

Solving problems 7P 1~7

Lesson10 "Surface classification via topological surgery"

Lecture notes: pdf

Lesson11 "Surface classification via topological surgery II"

Lecture notes: pdf

Solving problems 8P 1~4

Lesson12 "Aliasing, Antialiasing"

Lecture notes: pdf

Lesson13 "Last lecture"

Final exam!


Exercises

guide: Daniel Kyselica

Thursday at 8:10

Evaluation
50 pts

Assignment

  • Problems from lecture notes: pdf
  • Deadline 6. 12. 23:59

1. Color Theory

Introduction to Color Handouts.

2. Color Spectrum

Computation of RGB values from color spectrium. Handouts
Assigment - Compute RGB Color of Black body at temperature (Deadline 7.10. 10:40)

  • T = choose 3 random values between 1000 and 20 000 K
  • Create program in any programing language or use excel
  • Send corresponding color and RGB values
  • cie-cmf table cie.tsv
  • Use values from table for HDTV

Solution example

3. Blender basics

Introduction to modeling and rendering software Blender

4 Mesh Modelling Fundamentals

  • Trying out mesh edit mode and editing tools
  • Bending and twisting
  • Model chess figure - bishop using mesh modeling teshnique

5 2D Orthogonal Projection

  • creating 3D cube in pygame
  • use of orthogonal projection from 3D to 2D
  • source: projection.zip

6 2D Perspective Projection

7 Ray tracing

8 Ray tracing: multiple object scene =