d (Stage 2)
 
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Riadok 2: Riadok 2:
 
__TOC__
 
__TOC__
  
Lecture Monday 12:20 M-IX
+
Lecture Monday 12:20 M-V
  
 
=== Grading ===
 
=== Grading ===
Riadok 16: Riadok 16:
 
* Summary
 
* Summary
 
** Attendance = 0 or -100 (Fx)
 
** Attendance = 0 or -100 (Fx)
** Homework = +20..7 or +6..0 (Fx)
+
** Homework = +30..9 or +8..0 (Fx)
 
** Project = +50..0  
 
** Project = +50..0  
** Mid term = +10..0
 
 
** Final term = +20..0
 
** Final term = +20..0
 
** Oral/written exam = +20..0
 
** Oral/written exam = +20..0
Riadok 30: Riadok 29:
 
** Fx = 0-59
 
** Fx = 0-59
  
*[https://docs.google.com/spreadsheets/d/1m3P4yNiR0lHi4LzQU4QmCui0QJ2w_rgtEq8hWr_9ODI/edit?usp=sharing '''VIEW RESULTS''']
+
*[https://docs.google.com/spreadsheets/d/1mjaZU13YIvK3X8FLGNNFBihrWbZI7jms4NruMTBm0Dg/edit#gid=0 '''VIEW RESULTS''']
 +
*Teams homework and results [https://teams.microsoft.com/l/team/19%3a4a90d1f0430440f59bab933ecb4b291c%40thread.tacv2/conversations?groupId=094ff376-3963-4603-9944-779e10ed966a&tenantId=ce31478d-6e7a-4ce7-8670-a5b9d51884f9 '''Team'''] Code: dlvg3t4
  
 
=== Oral Examination ===
 
=== Oral Examination ===
Riadok 81: Riadok 81:
 
=== Lesson07 "Test (midterm) 2" ===
 
=== Lesson07 "Test (midterm) 2" ===
  
Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, Journal of the Applied Mathematics, Statistics and Informatics, University of Saint Cyril and Metod Press, Trnava, Slovakia, vol. 4, No.1, pages 101-108, 2008.  
+
Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, IADIS International Journal on Computer Science and Information Systems, vol. 2, No.1, pages 181-188, 2007, ISSN 1646-3692.  
 
[[https://www.researchgate.net/publication/228822592_SKETCH-BASED_MODELING_SYSTEM_WITH_CONVOLUTION_AND_VARIATIONAL_IMPLICIT_SURFACES pdf]]
 
[[https://www.researchgate.net/publication/228822592_SKETCH-BASED_MODELING_SYSTEM_WITH_CONVOLUTION_AND_VARIATIONAL_IMPLICIT_SURFACES pdf]]
  
Riadok 111: Riadok 111:
  
 
= Exercises =
 
= Exercises =
guide: [[Adam_Riecicky|Adam Riečický]]
+
guide: [[Daniel Kyselica|Daniel Kyselica]]
 +
 
 +
Thursday at 8:10
 +
; Evaluation
 +
: 50 pts
 +
 
 +
=== Assignment ===
 +
* Problems from lecture notes: [[media:c-top08.pdf|pdf]]
 +
* Deadline 6. 12. 23:59
 +
 
 +
=== 1. Color Theory ===
 +
Introduction to [https://docs.google.com/presentation/d/1sQtk0GDFzJWGG2kqfrR_IpozTwjkWwWy/edit?usp=sharing&ouid=105592092615152451370&rtpof=true&sd=true Color Handouts].
 +
 
 +
=== 2. Color Spectrum ===
 +
Computation of RGB values from color spectrium.
 +
[https://docs.google.com/presentation/d/1dAyPvmZoAuNNPB5TXjbkAaaMtPyc_xRV/edit?usp=sharing&ouid=105592092615152451370&rtpof=true&sd=true Handouts]<br>
 +
'''Assigment''' - Compute RGB Color of Black body at temperature  (Deadline 7.10. 10:40)
 +
* T = choose 3 random values between 1000 and 20 000 K
 +
* Create program in any programing language or use excel
 +
* Send corresponding color and RGB values
 +
* [https://scipython.com/static/media/blog/colours/cie-cmf.txt cie-cmf table ] [[media:Course:cie.tsv|cie.tsv]]
 +
* Use values from table for HDTV
 +
 
 +
[[media:Course:Riesenie.xlsm|Solution example]]
 +
 
 +
=== 3. Blender basics  ===
 +
Introduction to modeling and rendering software Blender
 +
 
 +
=== 4 Mesh Modelling Fundamentals ===
 +
* Trying out mesh edit mode and editing tools
 +
* Bending and twisting
 +
* Model chess figure - bishop using mesh modeling teshnique
 +
 
 +
=== 5 2D Orthogonal  Projection ===
 +
* creating 3D cube in pygame
 +
* use of orthogonal projection from 3D to 2D
 +
* source: [[media:Course:projection.zip | projection.zip]]
 +
 
 +
=== 6 2D Perspective Projection ===
 +
* use of 1-point perspective projection from 3D to 2D
 +
* source: [[media:Course:perspective_projection.zip | projection.zip]]
 +
* Try to create perspective projection  [https://www.youtube.com/watch?v=vhrJBrQRucw&ab_channel=ChrisTralie video ], [http://sccg.sk/~madaras/slides/Fundamentals_CG&IP_02_Transformations.pdf slides]
 +
 
 +
=== 7 Ray tracing ===
 +
* Introduction to ray tracing
 +
* Implementation of Phong reflection model
 +
* Simple scene with one object and one light
 +
* Materials:
 +
**[[media:Course:Assignment1.zip | assignment]]
 +
**[http://sccg.sk/~madaras/slides/Fundamentals_CG&IP_09_Raycasting.pdf slides]
 +
**[[media:Course:reflection_ray.png | reflection ray computation]]
 +
**[https://en.wikipedia.org/wiki/Phong_reflection_model Phong reflection model]
 +
 
 +
=== 8 Ray tracing: multiple object scene ====
 +
* Create scene with multiple objects
 +
* Materials:
 +
** [[media:Course:Ray_tracing_multiple_object.pdf | slides]]
 +
** [[media:Course:Assignment2.zip | assignment2.zip]]
 +
 
 +
 
 +
 
 +
 
 +
<!---
 +
=== 3. Vectary  ===
 +
* Introduction to [https://www.vectary.com/ vectary]
 +
* Basic navigation
 +
* Object mode
 +
* Library
 +
 
 +
Assigment will be done during lesson. If someone cannot be present please contact me.
 +
 
 +
 
 +
=== 4 Mesh Modelling Fundamentals ===
 +
* Trying out mesh edit mode and editing tools
 +
* Bending and twisting
 +
* Model chess figure - bishop using mesh modeling teshnique
 +
* deadline 21.10. 2021 10:40
 +
[[media:Course:tutorial_bishop.pdf| tutorial]]
 +
 
 +
 
 +
=== 5 Boolean modifiers ===
 +
* Modeling using boolean modifiers
 +
 
 +
=== 6 Sculpting ===
 +
* sculpting
 +
* [https://stephaneginier.com/sculptgl/ sculptgl]
 +
 
 +
=== 7 Material and Lighting Basics ===
 +
* Type of light sources, realistic light objects
 +
* Materials
 +
 
 +
=== 8 Topology ===
 +
* Construction from polygons
 +
* Euler characteristics
 +
[[media:Course:cvicenie8.pdf| handouts]]
 +
 
 +
=== 9 Fourier transform ===
 +
* [[media:Course:cvicenie9.pdf| handouts]]
 +
* [https://colab.research.google.com/ colab]
 +
* [[media:Course:assignment.ipynb| assignment.ipynb]]
  
Wednesdays at 8:10 in F1-248
 
  
 
[https://drive.google.com/open?id=1aGF4CQpUXwsCBW8t6RUlCVGZQvreSBQdyZfCDTsT-t0 Intro slides]
 
[https://drive.google.com/open?id=1aGF4CQpUXwsCBW8t6RUlCVGZQvreSBQdyZfCDTsT-t0 Intro slides]
Riadok 168: Riadok 266:
 
: [https://freepbr.com/ FreePBR.com]
 
: [https://freepbr.com/ FreePBR.com]
  
 +
=== 25.11. HDR and Environment Mapping ===
 +
: Understanding colors and radiance
 +
: Environment maps
 +
: Compositing editor and editing images
 +
 +
; Pages with some awesome HDR environment maps for your scenes:
 +
: [https://hdrihaven.com/ HDRI Haven]
 +
--->
 +
<!---
 +
 +
: Representing values in HDR file format
 +
: Computing green component from input radiance (using Simpsons 1/3 rule)
 +
: You can search for Simpsons 1/3 rule in a book [https://www.researchgate.net/publication/256681458_Numericka_matematika_pre_informatika_Riesene_priklady_v_programe_MATHEMATICA Numeric Mathematics] on page 104 (123 in pdf)
 +
 +
 +
=== 6.12. Final Touches ===
 +
; More textures
 +
: Procedural textures
 +
: Normal and bump mapping
 +
: Displacement textures
 +
 +
; Scene setup
 +
: Importing downloaded models
 +
: Managing complex scenes
 +
 +
=== 13.12. Preparation for Exam ===
 +
Practicing assignments and techniques which may appear on the final term
 +
[https://docs.google.com/presentation/d/1F-nwmuqi5R66bYKcI81hmszFXMvjRLS1GCCPzMBonQs/edit?usp=sharing Slides]
 +
--->
 +
 +
<!---
 
== Project ==
 
== Project ==
  
Riadok 226: Riadok 355:
 
: Folder should contain '''ONLY ONE''' blend file and all required resources as well as final renders.
 
: Folder should contain '''ONLY ONE''' blend file and all required resources as well as final renders.
 
: Create a text file in a folder and write down notes - which models are yours,  which UV coordinates you created, which textures you edited/created, etc, to distinguish what was downloaded and what was made by yourself.
 
: Create a text file in a folder and write down notes - which models are yours,  which UV coordinates you created, which textures you edited/created, etc, to distinguish what was downloaded and what was made by yourself.
: Pack folder to archive (zip/7z/rar) and send to ''adam.riecicky@fmph.uniba.sk'' with subject "MRT Project 2"
 
 
<!---
 
=== 14.10. HDR and Environment Mapping ===
 
; Understanding colors and radiance
 
: Representing values in HDR file format
 
: Computing green component from input radiance (using Simpsons 1/3 rule)
 
: You can search for Simpsons 1/3 rule in a book [https://www.researchgate.net/publication/256681458_Numericka_matematika_pre_informatika_Riesene_priklady_v_programe_MATHEMATICA Numeric Mathematics] on page 104 (123 in pdf)
 
 
; Practices in Blender
 
: Download HDRI map from the web (e.g. [https://hdrihaven.com/ HDRI Haven])
 
: Creation of elemental materials and applying environment maps   
 
: A problem of HDR environment maps and how to fix them?
 
: Introduction to node editor
 
 
=== 15.11. Consultations ===
 
Optional consultations for project stage 1
 
 
=== 6.12. Final Touches ===
 
; More textures
 
: Procedural textures
 
: Normal and bump mapping
 
: Displacement textures
 
 
; Scene setup
 
: Importing downloaded models
 
: Managing complex scenes
 
 
=== 13.12. Preparation for Exam ===
 
Practicing assignments and techniques which may appear on the final term
 
[https://docs.google.com/presentation/d/1F-nwmuqi5R66bYKcI81hmszFXMvjRLS1GCCPzMBonQs/edit?usp=sharing Slides]
 
 
=== 20.12. Consultations ===
 
Optional consultations for project stage 2 or other problems
 
 
 
 
=== Stage 2 ===
 
'''''Deadline on Sunday 6.1.2019 at 23:59'''''
 
 
; Assignment
 
: Make a believable ''interior scene'' of a room by your imagination. You can use models created for the previous stage, create the new ones, or use any [http://tf3dm.com publicly available models]. All materials should be created by you using [https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf Principled BRDF shader] and material textures.
 
 
; Evaluation
 
: Create custom UV mapping for 3 complex models. (15p)
 
: Correctly set up materials (10p)
 
: Textures used to control at least 4 material parameters (5p)
 
: Used at least 2 procedural textures (5p)
 
: Used displacement map (5p)
 
: Scene logically separated into several layers (5p)
 
: Aesthetics and believability of two final renders (5p)
 
: ''Bonus: Use 3 textures edited/created by yourself. (3p)''
 
: ''Bonus: Use compositing node editor to create final touches to renders: bloom, color and contrast adjustments etc. (5p)''
 
 
; Submission
 
: Before modeling create folder named "mrt_p2_[your name]" and place all files inside that folder.
 
: Folder should contain '''ONLY ONE''' blend file and all required resources as well as final renders.
 
: Create a text file in a folder and white down notes - which models are yours,  which uv coordinates you createdm, which textures you edited/created, etc, to distinguist what was downloaded and what was made by yourself.
 
 
: Pack folder to archive (zip/7z/rar) and send to ''adam.riecicky@fmph.uniba.sk'' with subject "MRT Project 2"
 
: Pack folder to archive (zip/7z/rar) and send to ''adam.riecicky@fmph.uniba.sk'' with subject "MRT Project 2"
 
--->
 
--->

Aktuálna revízia z 12:40, 11. september 2023

Modelling and Rendering Techniques (Course Materials)

Lecture Monday 12:20 M-V

Grading

No make-up exams will be given for missed tests. All the assignments should be turn in by the designated due date. To pass this course all the course requirements must be SATISFACTORILY completed > 30% of each problem set.

What you Need to Pass

  • Attend lessons. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
  • Project and exercise (mandatory, 50 points).
  • Solve all homework problems (mandatory each one >=30%, 20 points)
  • Pass final term (mandatory, 10 points) You will need to solve several problems discussed during lessons.
  • Pass oral/written exam: (optional, +20 points) If you feel you are better, convince me !
  • Summary
    • Attendance = 0 or -100 (Fx)
    • Homework = +30..9 or +8..0 (Fx)
    • Project = +50..0
    • Final term = +20..0
    • Oral/written exam = +20..0
  • Grades
    • A = 92-100
    • B = 84-91
    • C = 76-83
    • D = 68-75
    • E = 60-67
    • Fx = 0-59

Oral Examination

To the oral examination all the above requirements must be SATISFACTORILY completed.

Materials to read

  • Michael Henle, "A Combinatorial Introduction to Topology"
  • J. O'Rourke, "Computational Geometry in C"
  • IA. T. Fomenko and T. L. Kunii, "Topological Modeling for Visualization"

Useful links


Lesson01 "Human visual system, Illusions"

Lecture notes: pdf, Color theory: pdf

Reading(prepare 3 questions and the core idea of article): R. Ďurikovič and K. Kolchin. Physically-based model of photographic effects for night and day scenes, Journal of Three Dimensional Images, 3D Forum Society, vol. 15, No.4, pages 119-124, 2001. [pdf]

Lesson02 "Photographic Effects, HDR and Tone Mapping"

Lecture notes: pdf

Reading evaluation.

Lesson03 "Three dimensional modeling"

Lecture notes: pdf

Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Dynamic contour: a texture approach and contour operations. The Visual Computer, 11(6), pages 277-289, May 1995. [pdf]

Lesson04 "Three dimensional transformations"

Lecture notes: pdf

Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Imaging and modelling from serial microscopic sections for the study of anatomy. Medical & Biological Engineering & Computing, 36(5), pages 276-284, 1998. [pdf]

Lesson05 "Representation of solids"

Lecture notes: pdf

Midterm 1 + questions from the following articles.

Demo animation: Roman Ďurikovič, Silvester Czanner, Julius Parulek and Miloš Šrámek. Heterogeneous modeling of biological organs and organ growth. In book: Alexander Pasko, Valery Adzhiev, and Peter Comninos. LNCS 4889: Heterogeneous Objects Modeling and Applications. Springer Press, Berlin, 2008. [pdf]

Lesson06 "Functional representation"

Lecture notes: pdf

R. Ďurikovič. Growth simulation of digestive system using function representation and skeleton dynamics, International Journal on Shape Modeling, vol. 10, No.1, pages 31-49, World Scientific Publishing Company, Singapore, 2004.[pdf]

Lesson07 "Test (midterm) 2"

Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, IADIS International Journal on Computer Science and Information Systems, vol. 2, No.1, pages 181-188, 2007, ISSN 1646-3692. [pdf]

Lesson08 "Computational topology of polygonal surfaces"

Lecture notes: pdf

Demo animation: Y. Wakabayashi and R. Ďurikovič. Modeling bonsai tree using positional information, Joint Convention Record of Tohoku Chapter of the Electrical and Information Engineers, No. 2I19, Yonezawa, Japan, pages 341, 2002.[pdf]

Lesson09 "Applied computational topology"

Lecture notes: pdf

Solving problems 7P 1~7

Lesson10 "Surface classification via topological surgery"

Lecture notes: pdf

Lesson11 "Surface classification via topological surgery II"

Lecture notes: pdf

Solving problems 8P 1~4

Lesson12 "Aliasing, Antialiasing"

Lecture notes: pdf

Lesson13 "Last lecture"

Final exam!


Exercises

guide: Daniel Kyselica

Thursday at 8:10

Evaluation
50 pts

Assignment

  • Problems from lecture notes: pdf
  • Deadline 6. 12. 23:59

1. Color Theory

Introduction to Color Handouts.

2. Color Spectrum

Computation of RGB values from color spectrium. Handouts
Assigment - Compute RGB Color of Black body at temperature (Deadline 7.10. 10:40)

  • T = choose 3 random values between 1000 and 20 000 K
  • Create program in any programing language or use excel
  • Send corresponding color and RGB values
  • cie-cmf table cie.tsv
  • Use values from table for HDTV

Solution example

3. Blender basics

Introduction to modeling and rendering software Blender

4 Mesh Modelling Fundamentals

  • Trying out mesh edit mode and editing tools
  • Bending and twisting
  • Model chess figure - bishop using mesh modeling teshnique

5 2D Orthogonal Projection

  • creating 3D cube in pygame
  • use of orthogonal projection from 3D to 2D
  • source: projection.zip

6 2D Perspective Projection

7 Ray tracing

8 Ray tracing: multiple object scene =