(EXCERCISE 07 "More about Textures")
 
(119 intermediate revisions by 3 users not shown)
Riadok 2: Riadok 2:
 
__TOC__
 
__TOC__
  
Lecture Monday 8:10 M-XII Exercise Tuesday 13:10 M-XII
+
Lecture Monday 12:20 M-V
  
 
=== Grading ===
 
=== Grading ===
Riadok 16: Riadok 16:
 
* Summary
 
* Summary
 
** Attendance = 0 or -100 (Fx)
 
** Attendance = 0 or -100 (Fx)
** Homework = +20..7 or +6..0 (Fx)
+
** Homework = +30..9 or +8..0 (Fx)
 
** Project = +50..0  
 
** Project = +50..0  
** Mid term = +10..0
 
 
** Final term = +20..0
 
** Final term = +20..0
 
** Oral/written exam = +20..0
 
** Oral/written exam = +20..0
Riadok 30: Riadok 29:
 
** Fx = 0-59
 
** Fx = 0-59
  
*[https://docs.google.com/spreadsheets/d/1G4rg7JguCGLlDXoGxVr81FXVa41FwHWFhNEm-3ShBV0/edit?usp=sharing '''VIEW RESULTS''']
+
*[https://docs.google.com/spreadsheets/d/1mjaZU13YIvK3X8FLGNNFBihrWbZI7jms4NruMTBm0Dg/edit#gid=0 '''VIEW RESULTS''']
 +
*Teams homework and results [https://teams.microsoft.com/l/team/19%3a4a90d1f0430440f59bab933ecb4b291c%40thread.tacv2/conversations?groupId=094ff376-3963-4603-9944-779e10ed966a&tenantId=ce31478d-6e7a-4ce7-8670-a5b9d51884f9 '''Team'''] Code: dlvg3t4
  
 
=== Oral Examination ===
 
=== Oral Examination ===
Riadok 41: Riadok 41:
  
 
=== Useful links ===  
 
=== Useful links ===  
*http://www.sccg.sk/~durikovic/graphicsutil/index.html
+
*[https://arxiv.org/abs/cs/9909001 '''Emerging Challenges in Computational Topology''']
*http://xxx.lanl.gov/abs/cs/9909001
+
 
+
  
 
----
 
----
 
  
 
=== Lesson01 "Human visual system, Illusions" ===
 
=== Lesson01 "Human visual system, Illusions" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/MRT01_HVS%20Handouts.pdf pdf]],  
+
Lecture notes: [[media:MRT01_HVS_Handouts.pdf|pdf]],  
Color theory: [[http://www.sccg.sk/~durikovic/classes/MRT/MRT01_FarbaPoznamky.pdf pdf]]
+
Color theory: [[media:MRT01_FarbaPoznamky.pdf|pdf]]
  
Reading(prepare 3 questions and the core idea of article): R. Ďurikovič and K. Kolchin. Physically-based model of photographic effects for night and day scenes, Journal of Three Dimensional Images, 3D Forum Society, vol. 15, No.4, pages 119-124, 2001. [[http://www.sccg.sk/~durikovic/publications/Pub99_02_files/HC2001_glare.pdf pdf]]
+
Reading(prepare 3 questions and the core idea of article): R. Ďurikovič and K. Kolchin. Physically-based model of photographic effects for night and day scenes, Journal of Three Dimensional Images, 3D Forum Society, vol. 15, No.4, pages 119-124, 2001. [[https://www.researchgate.net/publication/327791367_Physically-based_model_of_photographic_effects_for_night_and_day_scenes pdf]]
  
 
=== Lesson02 "Photographic Effects, HDR and Tone Mapping" ===
 
=== Lesson02 "Photographic Effects, HDR and Tone Mapping" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/MRT02_TMO%20Handouts.pdf pdf]]
+
Lecture notes: [[media:MRT02_TMO_Handouts.pdf|pdf]]
  
 
Reading evaluation.
 
Reading evaluation.
  
 
=== Lesson03 "Three dimensional modeling" ===
 
=== Lesson03 "Three dimensional modeling" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/3DModeling1%20Objects.pdf pdf]]
+
Lecture notes: [[media:3DModeling1_Objects.pdf|pdf]]
  
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Dynamic contour: a texture approach and contour operations. The Visual Computer, 11(6), pages 277-289, May 1995. [[http://www.sccg.sk/~durikovic/publications/Pub_till99_files/TVC%201995%20Topology%20Contour.PDF pdf]]
+
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Dynamic contour: a texture approach and contour operations. The Visual Computer, 11(6), pages 277-289, May 1995. [[https://www.researchgate.net/publication/226786674_Dynamic_contour_A_texture_approach_and_contour_operations pdf]]
  
 
=== Lesson04 "Three dimensional transformations" ===
 
=== Lesson04 "Three dimensional transformations" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/3DModeling2%20Transformations.pdf pdf]]
+
Lecture notes: [[media:3DModeling2_Transformations.pdf|pdf]]
  
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Imaging and modelling from serial microscopic sections for the study of anatomy. Medical & Biological Engineering & Computing, 36(5), pages 276-284, 1998. [[http://www.sccg.sk/~durikovic/publications/Pub_till99_files/MBEC98.pdf pdf]]
+
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Imaging and modelling from serial microscopic sections for the study of anatomy. Medical & Biological Engineering & Computing, 36(5), pages 276-284, 1998. [[https://www.researchgate.net/publication/13537478_Imaging_and_Modelling_from_Serial_Microscopic_Sections_for_the_Study_of_Anatomy pdf]]
  
 
=== Lesson05 "Representation of solids" ===
 
=== Lesson05 "Representation of solids" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/3DModeling3%20Representation.pdf pdf]]
+
Lecture notes: [[media:3DModeling3_Representation.pdf|pdf]]
  
 
Midterm 1 + questions from the following articles.
 
Midterm 1 + questions from the following articles.
  
 
Demo animation:
 
Demo animation:
Roman Ďurikovič, Silvester Czanner, Julius Parulek and Miloš Šrámek. Heterogeneous modeling of biological organs and organ growth. In book: Alexander Pasko, Valery Adzhiev, and Peter Comninos. LNCS 4889: Heterogeneous Objects Modeling and Applications. Springer Press, Berlin, 2008.  [[http://www.sccg.sk/~durikovic/publications/Pub06_08_soubory/LNCS2007Growth.pdf pdf]]
+
Roman Ďurikovič, Silvester Czanner, Julius Parulek and Miloš Šrámek. Heterogeneous modeling of biological organs and organ growth. In book: Alexander Pasko, Valery Adzhiev, and Peter Comninos. LNCS 4889: Heterogeneous Objects Modeling and Applications. Springer Press, Berlin, 2008.  [[https://www.researchgate.net/publication/225642587_Heterogeneous_Modeling_of_Biological_Organs_and_Organ_Growth pdf]]
  
 
=== Lesson06 "Functional representation" ===
 
=== Lesson06 "Functional representation" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/3DModeling4%20F_Rep.pdf pdf]]
+
Lecture notes: [[media:3DModeling4_F_Rep.pdf|pdf]]
  
R. Ďurikovič. Growth simulation of digestive system using function representation and skeleton dynamics, International Journal on Shape Modeling, vol. 10, No.1, pages 31-49, World Scientific Publishing Company, Singapore, 2004.[[http://www.sccg.sk/~durikovic/publications/Pub03_05_soubory/ws-ijsmDurikovic.pdf pdf]]
+
R. Ďurikovič. Growth simulation of digestive system using function representation and skeleton dynamics, International Journal on Shape Modeling, vol. 10, No.1, pages 31-49, World Scientific Publishing Company, Singapore, 2004.[[https://www.researchgate.net/publication/220539589_Growth_Simulation_of_Digestive_System_Using_Function_Representation_and_Skeleton_Dynamics pdf]]
  
 
=== Lesson07 "Test (midterm) 2" ===
 
=== Lesson07 "Test (midterm) 2" ===
  
Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, Journal of the Applied Mathematics, Statistics and Informatics, University of Saint Cyril and Metod Press, Trnava, Slovakia, vol. 4, No.1, pages 101-108, 2008.
+
Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, IADIS International Journal on Computer Science and Information Systems, vol. 2, No.1, pages 181-188, 2007, ISSN 1646-3692.  
 +
[[https://www.researchgate.net/publication/228822592_SKETCH-BASED_MODELING_SYSTEM_WITH_CONVOLUTION_AND_VARIATIONAL_IMPLICIT_SURFACES pdf]]
  
 
=== Lesson08 "Computational topology of polygonal surfaces" ===
 
=== Lesson08 "Computational topology of polygonal surfaces" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/c-top07.pdf pdf]]
+
Lecture notes: [[media:c-top07.pdf|pdf]]
  
Demo animation: Y. Wakabayashi and R. Ďurikovič. Modeling bonsai tree using positional information, Joint Convention Record of Tohoku Chapter of the Electrical and Information Engineers, No. 2I19, Yonezawa, Japan, pages 341, 2002.[[http://www.sccg.sk/~durikovic/publications/Pub03_05_soubory/396-805.pdf pdf]]
+
Demo animation: Y. Wakabayashi and R. Ďurikovič. Modeling bonsai tree using positional information, Joint Convention Record of Tohoku Chapter of the Electrical and Information Engineers, No. 2I19, Yonezawa, Japan, pages 341, 2002.[[https://www.researchgate.net/publication/327792724_Modeling_bonsai_tree_using_positional_information pdf]]
  
 
=== Lesson09 "Applied computational topology" ===
 
=== Lesson09 "Applied computational topology" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/c-top07b.pdf pdf]]
+
Lecture notes: [[media:c-top07b.pdf|pdf]]
  
 
Solving problems 7P 1~7
 
Solving problems 7P 1~7
  
 
=== Lesson10 "Surface classification via topological surgery" ===
 
=== Lesson10 "Surface classification via topological surgery" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/c-top08.pdf pdf]]
+
Lecture notes: [[media:c-top08.pdf|pdf]]
  
 
=== Lesson11 "Surface classification via topological surgery II" ===
 
=== Lesson11 "Surface classification via topological surgery II" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/c-top08.pdf pdf]]
+
Lecture notes: [[media:c-top08.pdf|pdf]]
  
 
Solving problems 8P 1~4
 
Solving problems 8P 1~4
  
 
=== Lesson12 "Aliasing, Antialiasing" ===
 
=== Lesson12 "Aliasing, Antialiasing" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/aliasing.pdf pdf]]
+
Lecture notes: [[media:aliasing.pdf|pdf]]
  
 
=== Lesson13 "Last lecture" ===
 
=== Lesson13 "Last lecture" ===
 
Final exam!
 
Final exam!
 
  
 
----
 
----
 
  
 
= Exercises =
 
= Exercises =
guide: [[Adam_Riecicky|Adam Riečický]]
+
guide: [[Daniel Kyselica|Daniel Kyselica]]
 +
 
 +
Thursday at 8:10
 +
; Evaluation
 +
: 50 pts
 +
 
 +
=== Assignment ===
 +
* Problems from lecture notes: [[media:c-top08.pdf|pdf]]
 +
* Deadline 6. 12. 23:59
 +
 
 +
=== 1. Color Theory ===
 +
Introduction to [https://docs.google.com/presentation/d/1sQtk0GDFzJWGG2kqfrR_IpozTwjkWwWy/edit?usp=sharing&ouid=105592092615152451370&rtpof=true&sd=true Color Handouts].
 +
 
 +
=== 2. Color Spectrum ===
 +
Computation of RGB values from color spectrium.
 +
[https://docs.google.com/presentation/d/1dAyPvmZoAuNNPB5TXjbkAaaMtPyc_xRV/edit?usp=sharing&ouid=105592092615152451370&rtpof=true&sd=true Handouts]<br>
 +
'''Assigment''' - Compute RGB Color of Black body at temperature  (Deadline 7.10. 10:40)
 +
* T = choose 3 random values between 1000 and 20 000 K
 +
* Create program in any programing language or use excel
 +
* Send corresponding color and RGB values
 +
* [https://scipython.com/static/media/blog/colours/cie-cmf.txt cie-cmf table ] [[media:Course:cie.tsv|cie.tsv]]
 +
* Use values from table for HDTV
 +
 
 +
[[media:Course:Riesenie.xlsm|Solution example]]
 +
 
 +
=== 3. Blender basics  ===
 +
Introduction to modeling and rendering software Blender
 +
 
 +
=== 4 Mesh Modelling Fundamentals ===
 +
* Trying out mesh edit mode and editing tools
 +
* Bending and twisting
 +
* Model chess figure - bishop using mesh modeling teshnique
 +
 
 +
=== 5 2D Orthogonal  Projection ===
 +
* creating 3D cube in pygame
 +
* use of orthogonal projection from 3D to 2D
 +
* source: [[media:Course:projection.zip | projection.zip]]
 +
 
 +
=== 6 2D Perspective Projection ===
 +
* use of 1-point perspective projection from 3D to 2D
 +
* source: [[media:Course:perspective_projection.zip | projection.zip]]
 +
* Try to create perspective projection  [https://www.youtube.com/watch?v=vhrJBrQRucw&ab_channel=ChrisTralie video ], [http://sccg.sk/~madaras/slides/Fundamentals_CG&IP_02_Transformations.pdf slides]
 +
 
 +
=== 7 Ray tracing ===
 +
* Introduction to ray tracing
 +
* Implementation of Phong reflection model
 +
* Simple scene with one object and one light
 +
* Materials:
 +
**[[media:Course:Assignment1.zip | assignment]]
 +
**[http://sccg.sk/~madaras/slides/Fundamentals_CG&IP_09_Raycasting.pdf slides]
 +
**[[media:Course:reflection_ray.png | reflection ray computation]]
 +
**[https://en.wikipedia.org/wiki/Phong_reflection_model Phong reflection model]
 +
 
 +
=== 8 Ray tracing: multiple object scene ====
 +
* Create scene with multiple objects
 +
* Materials:
 +
** [[media:Course:Ray_tracing_multiple_object.pdf | slides]]
 +
** [[media:Course:Assignment2.zip | assignment2.zip]]
 +
 
 +
 
 +
 
 +
 
 +
<!---
 +
=== 3. Vectary  ===
 +
* Introduction to [https://www.vectary.com/ vectary]
 +
* Basic navigation
 +
* Object mode
 +
* Library
 +
 
 +
Assigment will be done during lesson. If someone cannot be present please contact me.
 +
 
 +
 
 +
=== 4 Mesh Modelling Fundamentals ===
 +
* Trying out mesh edit mode and editing tools
 +
* Bending and twisting
 +
* Model chess figure - bishop using mesh modeling teshnique
 +
* deadline 21.10. 2021 10:40
 +
[[media:Course:tutorial_bishop.pdf| tutorial]]
 +
 
 +
 
 +
=== 5 Boolean modifiers ===
 +
* Modeling using boolean modifiers
 +
 
 +
=== 6 Sculpting ===
 +
* sculpting
 +
* [https://stephaneginier.com/sculptgl/ sculptgl]
 +
 
 +
=== 7 Material and Lighting Basics ===
 +
* Type of light sources, realistic light objects
 +
* Materials
 +
 
 +
=== 8 Topology ===
 +
* Construction from polygons
 +
* Euler characteristics
 +
[[media:Course:cvicenie8.pdf| handouts]]
 +
 
 +
=== 9 Fourier transform ===
 +
* [[media:Course:cvicenie9.pdf| handouts]]
 +
* [https://colab.research.google.com/ colab]
 +
* [[media:Course:assignment.ipynb| assignment.ipynb]]
 +
 
 +
 
 +
[https://drive.google.com/open?id=1aGF4CQpUXwsCBW8t6RUlCVGZQvreSBQdyZfCDTsT-t0 Intro slides]
 +
 
 +
The exercises will be focused on the practical approach of modeling and rendering using [https://www.blender.org/download/ Blender]. The evaluation consists of two projects covering exercised techniques.
 +
 
 +
; Evaluation
 +
: 50 pts - Project Stage 1: Modeling
 +
: 50 pts - Project Stage 2: Rendering
 +
 
 +
== Notes ==
 +
 
 +
=== 24.9. Blender Basics ===
 +
''Please fill out [https://forms.gle/H9QKSacFy2ViHp9cA Blender experience questionare].''
 +
 
 +
Warm-up and get familiar with the interface.
 +
 
 +
=== 30.9. Mesh Modelling Fundamentals ===
 +
Trying out mesh edit mode and editing tools.
 +
; Practical home assignment [2 bonus points]
 +
: Pick two furniture objects from [https://www.ikea.com/sk/sk/catalog/categories/departments/living_room/series/12202/ IKEA LIATORP living room series].
 +
: Model them using techniques learned on exercise.
 +
: Send ''.blend'' file with finished objects and reference images at ''adam.riecicky@fmph.uniba.sk''.
 +
: '''Deadline: Tuesday 6.10. 23:59'''
 +
 
 +
=== 7.10. Mesh Smoothing and Modifiers ===
 +
: Understanding Blender modifiers. Subdivision surface modifier vs subdivision tool, mirror modifier, array modifier.
  
Monday 16:30 I-H6
+
=== 14.11. Curve Modelling ===
 +
: What are curves and why should we care
 +
: Giving thickness, swiping and screwing curves in Blender to create procedural polygonal surfaces
  
The exercises will be focused on practical approach of modelling and rendering using Blender. Evaluation consists of three individual projects covering exercised topics. Also, a short presentation from selected topic will be required from each student.
+
=== 21.10. Metaballs (Blobby objects) and CSG ===
 +
: What are blobby objects, how are they used and what are they good for
 +
: What is Constructive solid geometry (CSG) and how it can be modelled in Blender
 +
: Examples of CSG objects [http://pymesh.readthedocs.io/en/latest/_images/csg_tree.png], [https://www.researchgate.net/profile/Balazs_Csikos/publication/226357801/figure/fig1/AS:302314666643456@1449088841618/Figure-1-Example-of-a-CSG-tree.png], [https://www.usenix.org/legacy/event/usenix05/tech/freenix/full_papers/kirsch/kirsch_html/img/dice.png]
  
=== Evaluation ===
+
=== 28.10. Sculpting ===
20p - Attendance ( 10x2p )
+
: Using sculpting tools in Blender
  
45p - 3D Modelling Project ( 3x15p )
+
=== 4.11. Material and Lighting Basics ===
 +
: Type of light sources, realistic light objects
 +
: Role of normal vectors in shading
 +
: Using node editor to set up materials
 +
: IOR parameter for transparent materials [https://pixelandpoly.com/ior.html]
  
35p - Presentation (compulsory)
+
=== 11.11. UVs and Textures ===
 +
: Multiple materials on a single mesh
 +
: Editing UVs
 +
: Creating textures - types of textures
  
=== EXCERCISE 00 "Introduction" ===
+
; Pages with some awesome textures for your models:
19.9.2016
+
: [https://www.textures.com/ Textures.com]
*[https://dai.fmph.uniba.sk/upload/0/06/MRT2016_EX00.pdf Information slides]
+
: [https://freepbr.com/ FreePBR.com]
*Download the latest version of Blender from [http://www.blender.org blender.org]
+
  
=== EXCERCIS E01 "Blender Basics" ===
+
=== 25.11. HDR and Environment Mapping ===
26.9.2016
+
: Understanding colors and radiance
*Assigning presentation topics
+
: Environment maps
*Introduction to Blender, workspace, 3D view manipulation, objects and their transformations,
+
: Compositing editor and editing images
*For help see [https://dai.fmph.uniba.sk/upload/4/47/BlenderControls.pdf Blender Shortcuts and Controls pdf]
+
  
=== EXCERCISE 02 "HDR and Mesh Modelling Fundamentals" ===
+
; Pages with some awesome HDR environment maps for your scenes:
4.10.2016
+
: [https://hdrihaven.com/ HDRI Haven]
* Find Simpsons 1/3 rule in [https://www.researchgate.net/publication/256681458_Numericka_matematika_pre_informatika_Riesene_priklady_v_programe_MATHEMATICA a book] at page 104
+
--->
* Mesh edit mode, mesh manipulation
+
<!---
  
=== EXCERCISE 03 "Mesh Smoothing  and Modifiers" ===
+
: Representing values in HDR file format
11.10.2016
+
: Computing green component from input radiance (using Simpsons 1/3 rule)
* Smooth/Flat shading vs mesh subdivision
+
: You can search for Simpsons 1/3 rule in a book [https://www.researchgate.net/publication/256681458_Numericka_matematika_pre_informatika_Riesene_priklady_v_programe_MATHEMATICA Numeric Mathematics] on page 104 (123 in pdf)
* Mirror and Subdivision surface modifiers
+
  
=== EXCERCISE 04 "F-Rep, CSG and Curve modelling" ===
 
25.10.2016
 
* Examples of F-rep [http://hyperfun.org/FRep/ http://hyperfun.org/FRep/]
 
* Blobby objects and CSG in Blender [http://pymesh.readthedocs.io/en/latest/_images/csg_tree.png], [https://www.researchgate.net/profile/Balazs_Csikos/publication/226357801/figure/fig1/AS:302314666643456@1449088841618/Figure-1-Example-of-a-CSG-tree.png], [https://www.usenix.org/legacy/event/usenix05/tech/freenix/full_papers/kirsch/kirsch_html/img/dice.png]
 
* Editing curves in blender, screw modifier
 
  
=== HOME WORK ===
+
=== 6.12. Final Touches ===
* Assignment of homework: [[https://dai.fmph.uniba.sk/upload/8/8b/MRT2016_DU.pdf pdf]]
+
; More textures
* '''Deadline is monday lesson 7.11.2016'''
+
: Procedural textures
* RGB to HSL color space conversion:
+
: Normal and bump mapping
** read more about color spaces in book (e.g. Moderní počítačová grafika)
+
: Displacement textures
** use [http://www.rapidtables.com/convert/color/rgb-to-hsl.htm RapidTables] website for online conversion and formulas ([http://www.niwa.nu/2013/05/math-behind-colorspace-conversions-rgb-hsl/ detailed calculation])
+
  
=== PROJECT 01 ===
+
; Scene setup
* '''Deadline is 13.11.2016 23:59'''
+
: Importing downloaded models
''Select and create 4 models using the techniques we’ve learned.''
+
: Managing complex scenes
  
''Models:''
+
=== 13.12. Preparation for Exam ===
light bulb, vine glass, mug, bottle, candle holder, table, chair, corkscrew, lamp, screw, book
+
Practicing assignments and techniques which may appear on the final term
 +
[https://docs.google.com/presentation/d/1F-nwmuqi5R66bYKcI81hmszFXMvjRLS1GCCPzMBonQs/edit?usp=sharing Slides]
 +
--->
  
''Compulsory techniques:''
+
<!---
extrusion, loop cutting, curves, boolean modifier
+
== Project ==
  
''Tips:''
+
The project is focused on practicing techniques of modelling and rendering learned on exercises. It is split into two stages evaluated separately throughout the semester.
*Find reference photos and use them as a template
+
*Use subdivision surface and smooth shading to produce more realistic results.
+
  
''Mesh complexity and realistic looks will be rated. Screenshots of modelling process are required.''
+
Note: Accomplishing bonus tasks grant you an additional points, but cannot get you over the maximum of 100p from exercises.
  
Use [http://www.screenpresso.com/ Screenpresso] to capture your progress regularly (every change). Pack unmodified screenshots and .blend file with all finished models, each on separate layer, into an archive (zip/7z/rar).  
+
=== Stage 1 ===
 +
'''''Deadline on Sunday 15.11.2020 at 23:59'''''
  
Send the archive to adam.riecicky@fmph.uniba.sk
+
Goal of this project stage is to create models for interior "room" scene.  
  
=== EXCERCISE 05 "Materials and Lights" ===
+
; Assignment
14.11.2016
+
: Find reference images for objects and model them using learned techniques.
* Find and use free models from [http://tf3dm.com/ TF3DM] website
+
: Create 2 objects from each modelling category:
* Light types and their properties
+
:: ''Simple Polygonal'': apple, lamp, book, chair, etc.
* Material properties and shading methods
+
:: ''Curve'': light bulb, vine glass, candle holder, corkscrew, etc.
 +
: Create 1 object from each modelling category:  
 +
:: ''CSG'': mug, ashtray, bowl, etc.
 +
:: ''Blobby'': candle, toy (teddy bear, dino, ...),  etc.
  
=== EXCERCISE 06 "Texturing and Texture Coordinates" ===
+
; Evaluation
15.11.2016
+
: Use correct modelling techniques for each model category (20p)
* Unwrapping a mesh model and editing texture coordinates
+
:: ''Simple Polygonal'': extrusion, inset, loop cutting...
* Extraction of uv texture image and manual texture drawing
+
:: ''Curve'': curves, screw modifier...
* Painting textures directly on 3D mesh
+
:: ''CSG'': boolean modifier, parenting, object hiding...
 +
:: ''Blobby'': metaballs, negative influence...
 +
: Complexity of selected reference and modelled detail (15p)
 +
: Editing friendliness - not applied modifiers, low polygon count (10p)
 +
: Aesthetic of created models - proportions, realism, etc. (5p)
  
=== EXCERCISE 07 "More about Textures" ===
+
; Submission
21.11.2016
+
: Before modelling create folder named "mrt_p1_[your name]" and place all files inside that folder.  
* Generated/procedural textures
+
: Each model should be located in a separate collection
* Specular maps
+
: Folder should contain '''ONLY ONE''' blend file and object reference images
* Bump, normal, height maps
+
: Pack folder to archive (zip/7z/rar) and send to ''adam.riecicky@fmph.uniba.sk'' with subject "MRT Project 1"
* Displacement mapping
+
  
=== PROJECT 02+03 ===
+
=== Stage 2 ===
* '''Deadline is exercise 6.12.2016'''
+
'''''Deadline on Sunday 5.1.2020 at 23:59'''''
''Create a realistic rendered image of a complex scene using '''at least 2''' of your models and the others you've downloaded, applying textures and materials to these models by yourself. Scene examples: beach, snowy mountain town, a room, city street, a forest, desert, etc...''
+
  
Compulsory techniques:
+
; Assignment
texturing (min 3 models), bump mapping, displacement mapping, specular map, multiple lights,  
+
: Make a believable ''interior scene'' of a room by your imagination. You should use models created for the previous project stage, and create some new ones, or use any [http://tf3dm.com publicly available models]. All materials should be designed by yourself using the node editor.
 +
 +
; Evaluation
 +
: Create custom UV mapping for 3 complex models. (12p)
 +
: Correctly set up materials for the entire scene (10p)
 +
: HDR environment map (5p)
 +
: Textures used to control at least 4 material parameters (5p)
 +
: Used at least 2 procedural textures (5p)
 +
: Used displacement map (5p)
 +
: Scene logically separated into collections (3p)
 +
: Aesthetics and believability of final renders (5p)
 +
: ''Bonus: Use 2 textures edited/created by yourself. (2p)''
 +
: ''Bonus: Use compositing node editor to create final touches to renders: bloom, color and contrast adjustments, etc. (3p)''
  
For submitting follow the rules from Project 01 assignment. Add the best rendered image of your scene to the submitted archive.
+
; Submission
 +
: Before modeling create a folder named "mrt_p2_[your name]" and place all files inside that folder.
 +
: Folder should contain '''ONLY ONE''' blend file and all required resources as well as final renders.
 +
: Create a text file in a folder and write down notes - which models are yours,  which UV coordinates you created, which textures you edited/created, etc, to distinguish what was downloaded and what was made by yourself.
 +
: Pack folder to archive (zip/7z/rar) and send to ''adam.riecicky@fmph.uniba.sk'' with subject "MRT Project 2"
 +
--->

Aktuálna revízia z 12:40, 11. september 2023

Modelling and Rendering Techniques (Course Materials)

Lecture Monday 12:20 M-V

Grading

No make-up exams will be given for missed tests. All the assignments should be turn in by the designated due date. To pass this course all the course requirements must be SATISFACTORILY completed > 30% of each problem set.

What you Need to Pass

  • Attend lessons. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
  • Project and exercise (mandatory, 50 points).
  • Solve all homework problems (mandatory each one >=30%, 20 points)
  • Pass final term (mandatory, 10 points) You will need to solve several problems discussed during lessons.
  • Pass oral/written exam: (optional, +20 points) If you feel you are better, convince me !
  • Summary
    • Attendance = 0 or -100 (Fx)
    • Homework = +30..9 or +8..0 (Fx)
    • Project = +50..0
    • Final term = +20..0
    • Oral/written exam = +20..0
  • Grades
    • A = 92-100
    • B = 84-91
    • C = 76-83
    • D = 68-75
    • E = 60-67
    • Fx = 0-59

Oral Examination

To the oral examination all the above requirements must be SATISFACTORILY completed.

Materials to read

  • Michael Henle, "A Combinatorial Introduction to Topology"
  • J. O'Rourke, "Computational Geometry in C"
  • IA. T. Fomenko and T. L. Kunii, "Topological Modeling for Visualization"

Useful links


Lesson01 "Human visual system, Illusions"

Lecture notes: pdf, Color theory: pdf

Reading(prepare 3 questions and the core idea of article): R. Ďurikovič and K. Kolchin. Physically-based model of photographic effects for night and day scenes, Journal of Three Dimensional Images, 3D Forum Society, vol. 15, No.4, pages 119-124, 2001. [pdf]

Lesson02 "Photographic Effects, HDR and Tone Mapping"

Lecture notes: pdf

Reading evaluation.

Lesson03 "Three dimensional modeling"

Lecture notes: pdf

Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Dynamic contour: a texture approach and contour operations. The Visual Computer, 11(6), pages 277-289, May 1995. [pdf]

Lesson04 "Three dimensional transformations"

Lecture notes: pdf

Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Imaging and modelling from serial microscopic sections for the study of anatomy. Medical & Biological Engineering & Computing, 36(5), pages 276-284, 1998. [pdf]

Lesson05 "Representation of solids"

Lecture notes: pdf

Midterm 1 + questions from the following articles.

Demo animation: Roman Ďurikovič, Silvester Czanner, Julius Parulek and Miloš Šrámek. Heterogeneous modeling of biological organs and organ growth. In book: Alexander Pasko, Valery Adzhiev, and Peter Comninos. LNCS 4889: Heterogeneous Objects Modeling and Applications. Springer Press, Berlin, 2008. [pdf]

Lesson06 "Functional representation"

Lecture notes: pdf

R. Ďurikovič. Growth simulation of digestive system using function representation and skeleton dynamics, International Journal on Shape Modeling, vol. 10, No.1, pages 31-49, World Scientific Publishing Company, Singapore, 2004.[pdf]

Lesson07 "Test (midterm) 2"

Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, IADIS International Journal on Computer Science and Information Systems, vol. 2, No.1, pages 181-188, 2007, ISSN 1646-3692. [pdf]

Lesson08 "Computational topology of polygonal surfaces"

Lecture notes: pdf

Demo animation: Y. Wakabayashi and R. Ďurikovič. Modeling bonsai tree using positional information, Joint Convention Record of Tohoku Chapter of the Electrical and Information Engineers, No. 2I19, Yonezawa, Japan, pages 341, 2002.[pdf]

Lesson09 "Applied computational topology"

Lecture notes: pdf

Solving problems 7P 1~7

Lesson10 "Surface classification via topological surgery"

Lecture notes: pdf

Lesson11 "Surface classification via topological surgery II"

Lecture notes: pdf

Solving problems 8P 1~4

Lesson12 "Aliasing, Antialiasing"

Lecture notes: pdf

Lesson13 "Last lecture"

Final exam!


Exercises

guide: Daniel Kyselica

Thursday at 8:10

Evaluation
50 pts

Assignment

  • Problems from lecture notes: pdf
  • Deadline 6. 12. 23:59

1. Color Theory

Introduction to Color Handouts.

2. Color Spectrum

Computation of RGB values from color spectrium. Handouts
Assigment - Compute RGB Color of Black body at temperature (Deadline 7.10. 10:40)

  • T = choose 3 random values between 1000 and 20 000 K
  • Create program in any programing language or use excel
  • Send corresponding color and RGB values
  • cie-cmf table cie.tsv
  • Use values from table for HDTV

Solution example

3. Blender basics

Introduction to modeling and rendering software Blender

4 Mesh Modelling Fundamentals

  • Trying out mesh edit mode and editing tools
  • Bending and twisting
  • Model chess figure - bishop using mesh modeling teshnique

5 2D Orthogonal Projection

  • creating 3D cube in pygame
  • use of orthogonal projection from 3D to 2D
  • source: projection.zip

6 2D Perspective Projection

7 Ray tracing

8 Ray tracing: multiple object scene =