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Riadok 2: | Riadok 2: | ||
__TOC__ | __TOC__ | ||
− | Lecture Monday 12:20 M- | + | Lecture Monday 12:20 M-V |
=== Grading === | === Grading === | ||
Riadok 30: | Riadok 30: | ||
** Fx = 0-59 | ** Fx = 0-59 | ||
− | *[https://docs.google.com/spreadsheets/d/ | + | *[https://docs.google.com/spreadsheets/d/1AkznA6HSgQDWsSpqd3txYmqhLls4I_Fwm1siM9gjMvg/edit?usp=sharing '''VIEW RESULTS'''] |
+ | *Teams homework and results [https://teams.microsoft.com/l/team/19%3a4a90d1f0430440f59bab933ecb4b291c%40thread.tacv2/conversations?groupId=094ff376-3963-4603-9944-779e10ed966a&tenantId=ce31478d-6e7a-4ce7-8670-a5b9d51884f9 '''Team'''] Code: dlvg3t4 | ||
=== Oral Examination === | === Oral Examination === | ||
Riadok 111: | Riadok 112: | ||
= Exercises = | = Exercises = | ||
− | guide: [[ | + | guide: [[Daniel Kyselica|Daniel Kyselica]] |
− | + | Thursday at 10:40 in F1-248 | |
+ | ; Evaluation | ||
+ | : 50 pts - 10 mini projects | ||
+ | : [https://docs.google.com/spreadsheets/d/1KzunxU0AAwZEVBB3Lq7vTXJE5CLSOWt2j6qZJ0oRHOc/edit?usp=sharing table] | ||
+ | === 1. Color Theory === | ||
+ | Introduction to [https://drive.google.com/file/d/1Ol6-YzkFX0Avqr6R1myqI6zZgBH9VyW2/view?usp=drivesdk Color Handouts]. | ||
+ | Warm-up. | ||
+ | |||
+ | === 2. Color Spectrum === | ||
+ | Computation of RGB values from color spectrium. | ||
+ | [[media:Course:cv2.pdf|Handouts]]<br> | ||
+ | '''Assigment''' - Compute RGB Color of Black body at temperature (Deadline 7.10. 10:40) | ||
+ | * T = ((# in table) – 5) x 1000 K ( example Roman Durikovic #5 -> 0 x 1000 = 0 K ) | ||
+ | * Create program in any programing language or use excel | ||
+ | * Send corresponding color and RGB values | ||
+ | * [https://scipython.com/static/media/blog/colours/cie-cmf.txt cie-cmf table ] [[media:Course:cie.tsv|cie.tsv]] | ||
+ | * Use values from table for HDTV | ||
+ | |||
+ | [[media:Course:Riesenie.xlsm|Solution example]] | ||
+ | |||
+ | === 3. Vectary === | ||
+ | * Introduction to [https://www.vectary.com/ vectary] | ||
+ | * Basic navigation | ||
+ | * Object mode | ||
+ | * Library | ||
+ | |||
+ | Assigment will be done during lesson. If someone cannot be present please contact me. | ||
+ | |||
+ | |||
+ | === 4 Mesh Modelling Fundamentals === | ||
+ | * Trying out mesh edit mode and editing tools | ||
+ | * Bending and twisting | ||
+ | * Model chess figure - bishop using mesh modeling teshnique | ||
+ | * deadline 21.10. 2021 10:40 | ||
+ | [[media:Course:tutorial_bishop.pdf| tutorial]] | ||
+ | |||
+ | |||
+ | <!--- | ||
[https://drive.google.com/open?id=1aGF4CQpUXwsCBW8t6RUlCVGZQvreSBQdyZfCDTsT-t0 Intro slides] | [https://drive.google.com/open?id=1aGF4CQpUXwsCBW8t6RUlCVGZQvreSBQdyZfCDTsT-t0 Intro slides] | ||
Riadok 159: | Riadok 197: | ||
: IOR parameter for transparent materials [https://pixelandpoly.com/ior.html] | : IOR parameter for transparent materials [https://pixelandpoly.com/ior.html] | ||
− | === 11.11. | + | === 11.11. UVs and Textures === |
: Multiple materials on a single mesh | : Multiple materials on a single mesh | ||
: Editing UVs | : Editing UVs | ||
Riadok 168: | Riadok 206: | ||
: [https://freepbr.com/ FreePBR.com] | : [https://freepbr.com/ FreePBR.com] | ||
+ | === 25.11. HDR and Environment Mapping === | ||
+ | : Understanding colors and radiance | ||
+ | : Environment maps | ||
+ | : Compositing editor and editing images | ||
+ | |||
+ | ; Pages with some awesome HDR environment maps for your scenes: | ||
+ | : [https://hdrihaven.com/ HDRI Haven] | ||
+ | ---> | ||
+ | <!--- | ||
+ | |||
+ | : Representing values in HDR file format | ||
+ | : Computing green component from input radiance (using Simpsons 1/3 rule) | ||
+ | : You can search for Simpsons 1/3 rule in a book [https://www.researchgate.net/publication/256681458_Numericka_matematika_pre_informatika_Riesene_priklady_v_programe_MATHEMATICA Numeric Mathematics] on page 104 (123 in pdf) | ||
+ | |||
+ | |||
+ | === 6.12. Final Touches === | ||
+ | ; More textures | ||
+ | : Procedural textures | ||
+ | : Normal and bump mapping | ||
+ | : Displacement textures | ||
+ | |||
+ | ; Scene setup | ||
+ | : Importing downloaded models | ||
+ | : Managing complex scenes | ||
+ | |||
+ | === 13.12. Preparation for Exam === | ||
+ | Practicing assignments and techniques which may appear on the final term | ||
+ | [https://docs.google.com/presentation/d/1F-nwmuqi5R66bYKcI81hmszFXMvjRLS1GCCPzMBonQs/edit?usp=sharing Slides] | ||
+ | ---> | ||
+ | |||
+ | <!--- | ||
== Project == | == Project == | ||
Riadok 203: | Riadok 272: | ||
: Folder should contain '''ONLY ONE''' blend file and object reference images | : Folder should contain '''ONLY ONE''' blend file and object reference images | ||
: Pack folder to archive (zip/7z/rar) and send to ''adam.riecicky@fmph.uniba.sk'' with subject "MRT Project 1" | : Pack folder to archive (zip/7z/rar) and send to ''adam.riecicky@fmph.uniba.sk'' with subject "MRT Project 1" | ||
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=== Stage 2 === | === Stage 2 === | ||
− | '''''Deadline on Sunday | + | '''''Deadline on Sunday 5.1.2020 at 23:59''''' |
; Assignment | ; Assignment | ||
− | : Make a believable ''interior scene'' of a room by your imagination. You | + | : Make a believable ''interior scene'' of a room by your imagination. You should use models created for the previous project stage, and create some new ones, or use any [http://tf3dm.com publicly available models]. All materials should be designed by yourself using the node editor. |
; Evaluation | ; Evaluation | ||
− | : Create custom UV mapping for 3 complex models. ( | + | : Create custom UV mapping for 3 complex models. (12p) |
− | : Correctly set up materials (10p) | + | : Correctly set up materials for the entire scene (10p) |
+ | : HDR environment map (5p) | ||
: Textures used to control at least 4 material parameters (5p) | : Textures used to control at least 4 material parameters (5p) | ||
: Used at least 2 procedural textures (5p) | : Used at least 2 procedural textures (5p) | ||
: Used displacement map (5p) | : Used displacement map (5p) | ||
− | : Scene logically separated into | + | : Scene logically separated into collections (3p) |
− | : Aesthetics and believability of | + | : Aesthetics and believability of final renders (5p) |
− | : ''Bonus: Use | + | : ''Bonus: Use 2 textures edited/created by yourself. (2p)'' |
− | : ''Bonus: Use compositing node editor to create final touches to renders: bloom, color and contrast adjustments etc. ( | + | : ''Bonus: Use compositing node editor to create final touches to renders: bloom, color and contrast adjustments, etc. (3p)'' |
; Submission | ; Submission | ||
− | : Before modeling create folder named "mrt_p2_[your name]" and place all files inside that folder. | + | : Before modeling create a folder named "mrt_p2_[your name]" and place all files inside that folder. |
: Folder should contain '''ONLY ONE''' blend file and all required resources as well as final renders. | : Folder should contain '''ONLY ONE''' blend file and all required resources as well as final renders. | ||
− | : Create a text file in a folder and | + | : Create a text file in a folder and write down notes - which models are yours, which UV coordinates you created, which textures you edited/created, etc, to distinguish what was downloaded and what was made by yourself. |
: Pack folder to archive (zip/7z/rar) and send to ''adam.riecicky@fmph.uniba.sk'' with subject "MRT Project 2" | : Pack folder to archive (zip/7z/rar) and send to ''adam.riecicky@fmph.uniba.sk'' with subject "MRT Project 2" | ||
---> | ---> |
Verzia zo dňa a času 08:59, 16. október 2021
Modelling and Rendering Techniques (Course Materials)
Obsah
- 1 Modelling and Rendering Techniques (Course Materials)
- 1.1 Grading
- 1.2 What you Need to Pass
- 1.2.1 Oral Examination
- 1.2.2 Materials to read
- 1.2.3 Useful links
- 1.2.4 Lesson01 "Human visual system, Illusions"
- 1.2.5 Lesson02 "Photographic Effects, HDR and Tone Mapping"
- 1.2.6 Lesson03 "Three dimensional modeling"
- 1.2.7 Lesson04 "Three dimensional transformations"
- 1.2.8 Lesson05 "Representation of solids"
- 1.2.9 Lesson06 "Functional representation"
- 1.2.10 Lesson07 "Test (midterm) 2"
- 1.2.11 Lesson08 "Computational topology of polygonal surfaces"
- 1.2.12 Lesson09 "Applied computational topology"
- 1.2.13 Lesson10 "Surface classification via topological surgery"
- 1.2.14 Lesson11 "Surface classification via topological surgery II"
- 1.2.15 Lesson12 "Aliasing, Antialiasing"
- 1.2.16 Lesson13 "Last lecture"
- 2 Exercises
Lecture Monday 12:20 M-V
Grading
No make-up exams will be given for missed tests. All the assignments should be turn in by the designated due date. To pass this course all the course requirements must be SATISFACTORILY completed > 30% of each problem set.
What you Need to Pass
- Attend lessons. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
- Project and exercise (mandatory, 50 points).
- Solve all homework problems (mandatory each one >=30%, 20 points)
- Pass final term (mandatory, 10 points) You will need to solve several problems discussed during lessons.
- Pass oral/written exam: (optional, +20 points) If you feel you are better, convince me !
- Summary
- Attendance = 0 or -100 (Fx)
- Homework = +20..7 or +6..0 (Fx)
- Project = +50..0
- Mid term = +10..0
- Final term = +20..0
- Oral/written exam = +20..0
- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59
- VIEW RESULTS
- Teams homework and results Team Code: dlvg3t4
Oral Examination
To the oral examination all the above requirements must be SATISFACTORILY completed.
Materials to read
- Michael Henle, "A Combinatorial Introduction to Topology"
- J. O'Rourke, "Computational Geometry in C"
- IA. T. Fomenko and T. L. Kunii, "Topological Modeling for Visualization"
Useful links
Lesson01 "Human visual system, Illusions"
Lecture notes: pdf, Color theory: pdf
Reading(prepare 3 questions and the core idea of article): R. Ďurikovič and K. Kolchin. Physically-based model of photographic effects for night and day scenes, Journal of Three Dimensional Images, 3D Forum Society, vol. 15, No.4, pages 119-124, 2001. [pdf]
Lesson02 "Photographic Effects, HDR and Tone Mapping"
Lecture notes: pdf
Reading evaluation.
Lesson03 "Three dimensional modeling"
Lecture notes: pdf
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Dynamic contour: a texture approach and contour operations. The Visual Computer, 11(6), pages 277-289, May 1995. [pdf]
Lesson04 "Three dimensional transformations"
Lecture notes: pdf
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Imaging and modelling from serial microscopic sections for the study of anatomy. Medical & Biological Engineering & Computing, 36(5), pages 276-284, 1998. [pdf]
Lesson05 "Representation of solids"
Lecture notes: pdf
Midterm 1 + questions from the following articles.
Demo animation: Roman Ďurikovič, Silvester Czanner, Julius Parulek and Miloš Šrámek. Heterogeneous modeling of biological organs and organ growth. In book: Alexander Pasko, Valery Adzhiev, and Peter Comninos. LNCS 4889: Heterogeneous Objects Modeling and Applications. Springer Press, Berlin, 2008. [pdf]
Lesson06 "Functional representation"
Lecture notes: pdf
R. Ďurikovič. Growth simulation of digestive system using function representation and skeleton dynamics, International Journal on Shape Modeling, vol. 10, No.1, pages 31-49, World Scientific Publishing Company, Singapore, 2004.[pdf]
Lesson07 "Test (midterm) 2"
Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, Journal of the Applied Mathematics, Statistics and Informatics, University of Saint Cyril and Metod Press, Trnava, Slovakia, vol. 4, No.1, pages 101-108, 2008. [pdf]
Lesson08 "Computational topology of polygonal surfaces"
Lecture notes: pdf
Demo animation: Y. Wakabayashi and R. Ďurikovič. Modeling bonsai tree using positional information, Joint Convention Record of Tohoku Chapter of the Electrical and Information Engineers, No. 2I19, Yonezawa, Japan, pages 341, 2002.[pdf]
Lesson09 "Applied computational topology"
Lecture notes: pdf
Solving problems 7P 1~7
Lesson10 "Surface classification via topological surgery"
Lecture notes: pdf
Lesson11 "Surface classification via topological surgery II"
Lecture notes: pdf
Solving problems 8P 1~4
Lesson12 "Aliasing, Antialiasing"
Lecture notes: pdf
Lesson13 "Last lecture"
Final exam!
Exercises
guide: Daniel Kyselica
Thursday at 10:40 in F1-248
- Evaluation
- 50 pts - 10 mini projects
- table
1. Color Theory
Introduction to Color Handouts. Warm-up.
2. Color Spectrum
Computation of RGB values from color spectrium.
Handouts
Assigment - Compute RGB Color of Black body at temperature (Deadline 7.10. 10:40)
- T = ((# in table) – 5) x 1000 K ( example Roman Durikovic #5 -> 0 x 1000 = 0 K )
- Create program in any programing language or use excel
- Send corresponding color and RGB values
- cie-cmf table cie.tsv
- Use values from table for HDTV
3. Vectary
- Introduction to vectary
- Basic navigation
- Object mode
- Library
Assigment will be done during lesson. If someone cannot be present please contact me.
4 Mesh Modelling Fundamentals
- Trying out mesh edit mode and editing tools
- Bending and twisting
- Model chess figure - bishop using mesh modeling teshnique
- deadline 21.10. 2021 10:40