(Zmena miestnosti aj v tabulke s informaciami, prehodenie prdnasok 3 a 4)
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Riadok 8: Riadok 8:
 
<!--[https://sluzby.fmph.uniba.sk/infolist/sk/1-AIN-304_15.html Informačný list predmetu]-->
 
<!--[https://sluzby.fmph.uniba.sk/infolist/sk/1-AIN-304_15.html Informačný list predmetu]-->
  
For exercises, project assignments, and lecture slides, please see [https://list.fmph.uniba.sk LIST].
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For exercises, project assignments, and lecture slides, please see the course in [https://moodle.uniba.sk/course/view.php?id=3062 moodle].
  
== News ==
 
'''26.9. - Change of lecture room'''
 
 
Beginning from next week, the Wednesday lectures of Introduction to AI will take place in room i-9, not i-23.
 
 
 
'''28.9. - Exercise 1 tournament'''
 
 
After gathering all your submissions for exercise 1, I decided to organize a tournament. All players with functional codes were qualified. Every student played against all other students, in each combat 50 matches were executed (30 x TicTacToe, 20 x Gomoku). Students were ranked according to [ [avg score for 30 TicTacToe games] + [avg score for 20 Gomoku games] ].
 
 
The winners are:
 
# Filip Kerák - 87% win rate
 
# Tatiana Gyurcsovicsová - 79% win rate
 
# Dáša Keszeghová - 67% win rate
 
  
  
Riadok 35: Riadok 21:
 
|-
 
|-
 
|Lecture
 
|Lecture
|Wednesday
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|Tuesday
|14:50
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|14:00
|I-9
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|F1-108
 
|[[Maria Markosova|Mária Markošová]],  [[Lubica Benuskova|Ľubica Beňušková]]
 
|[[Maria Markosova|Mária Markošová]],  [[Lubica Benuskova|Ľubica Beňušková]]
 
|-
 
|-
 
|Exercises
 
|Exercises
|Thursday
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|Monday
|14:50
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|10:40
 
|I-H3
 
|I-H3
|[[Juraj Holas|Juraj Holas]]
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|[[Stefan Pocos|Štefan Pócoš]], [[Iveta Beckova|Iveta Bečková]]
  
 
|}
 
|}
Riadok 56: Riadok 42:
 
!References
 
!References
 
|-
 
|-
|25.09.
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|21.9.
 
|What is artificial intelligence, properties and types of agents. Uninformed search - state space, uninformed search algorithms, DFS, BFS.
 
|What is artificial intelligence, properties and types of agents. Uninformed search - state space, uninformed search algorithms, DFS, BFS.
 
|R&N, ch.2-3.4
 
|R&N, ch.2-3.4
 
|-
 
|-
|02.10.
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|28.9.
 
|Informed search, A* algorithm, heuristics and their properties.
 
|Informed search, A* algorithm, heuristics and their properties.
 
|R&N, ch.3.5-3.6
 
|R&N, ch.3.5-3.6
 
|-
 
|-
|9.10.
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|5.10.
 
|Local search, looking for an optimum, hill climbing, genetic algorithm, simulated annealing etc.
 
|Local search, looking for an optimum, hill climbing, genetic algorithm, simulated annealing etc.
 
|R&N, ch.4.1
 
|R&N, ch.4.1
 
|-
 
|-
|16.10.
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|12.10.
 
|Constraint satisfaction problem: definition, heuristics, methods of solving.  
 
|Constraint satisfaction problem: definition, heuristics, methods of solving.  
 
|R&N, ch.6
 
|R&N, ch.6
 
|-
 
|-
|23.10.
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|19.10.
 
|Basics of game theory, MiniMax algorithm, Alpha-Beta pruning, ExpectiMiniMax.
 
|Basics of game theory, MiniMax algorithm, Alpha-Beta pruning, ExpectiMiniMax.
 
|R&N, ch.5
 
|R&N, ch.5
 
|-
 
|-
|6.11.
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|26.10.
 
|Logical agents:  inference in logical knowledge base.
 
|Logical agents:  inference in logical knowledge base.
 
|R&N, ch.7
 
|R&N, ch.7
 
|-
 
|-
|13.11.
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|9.11.
 +
|Logical agents:  inference in logical knowledge base.
 +
|R&N, ch.7
 +
|-
 +
|16.11.
 
|Supervised learning: linear and non-linear regression, binary perceptron.
 
|Supervised learning: linear and non-linear regression, binary perceptron.
 
|R&N, ch.18.1-18.2, 18.6-18.6.3
 
|R&N, ch.18.1-18.2, 18.6-18.6.3
 
|-
 
|-
|20.11.
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|23.11.
 
|Multi-layer perceptron, idea of error backpropagation.
 
|Multi-layer perceptron, idea of error backpropagation.
 
|R&N, ch.18.6.4-18.7.5
 
|R&N, ch.18.6.4-18.7.5
 
|-
 
|-
|27.11.
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|30.12.
|Applications of multi-layer perceptron: sonar, NetTalk, ALVINN, LeNet
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|Applications of multi-layer perceptron: sonar, NetTalk, ALVINN, LeNet.
|
+
|[http://cogsci.fmph.uniba.sk/~holas/res/UI-ch6-ANN.pdf  Artificial Neural Networks]
 
|-
 
|-
|4.12.
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|7.12.
|Unsupervised learning: K-means clustering, KNN, Self-organizing map, Principal component analysis
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|Unsupervised learning: K-means clustering, KNN, Self-organizing map, Principal component analysis.
 
|R&N, ch.18.8-18.8.2
 
|R&N, ch.18.8-18.8.2
 
|-
 
|-
|11.12.
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|14.12.
|Weight optimization of MLP using genetic algorithms, evolutionary robotics
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|Quo vadis AI? Problems and visions of future AI methods.
|
+
|-
+
|18.12.
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|Quo vadis AI? Problems and visions of future AI methods
+
 
|R&N, ch. 26
 
|R&N, ch. 26
 
|}
 
|}
Riadok 114: Riadok 100:
  
 
The course grading consists of four parts:
 
The course grading consists of four parts:
* Exercises (25%)
+
* Exercises (30%)
* Short tests (10%)
+
* Project (20%)
* Project (15%)
+
 
* Final exam (50%)
 
* Final exam (50%)
Throughout the semester, you can gain 25% for exercises, 10% for tests and 15% for the project. You have to earn at least half from each of these. If you do not meet minimal condition from the semester, then you cannot pass the exam. The final exam is worth 50% of the total mark.
+
Throughout the semester, you can gain 30% for exercises and 20% for the project. You have to earn at least half from each of these. If you do not meet minimal condition from the semester, then you cannot pass the exam. The final exam is worth 50% of the total mark.
  
 
'''Overall grading:''' A (100-91), B (90-81), C (80-71), D (70-61), E (60-51), Fx (50-0).
 
'''Overall grading:''' A (100-91), B (90-81), C (80-71), D (70-61), E (60-51), Fx (50-0).

Verzia zo dňa a času 13:20, 17. september 2021

Introduction to Artificial Intelligence 1-AIN-304

The course objectives are to provide the students with basic insight into artificial intelligence, that can further be extended in the master programmes. The course covers the basics of symbolic and nature-inspired methods of artificial intelligence. The theory is combined with practical exercises.

For exercises, project assignments, and lecture slides, please see the course in moodle.


Course schedule

Type Day Time Room Lecturer
Lecture Tuesday 14:00 F1-108 Mária Markošová, Ľubica Beňušková
Exercises Monday 10:40 I-H3 Štefan Pócoš, Iveta Bečková


Lecture syllabus

Date Topic References
21.9. What is artificial intelligence, properties and types of agents. Uninformed search - state space, uninformed search algorithms, DFS, BFS. R&N, ch.2-3.4
28.9. Informed search, A* algorithm, heuristics and their properties. R&N, ch.3.5-3.6
5.10. Local search, looking for an optimum, hill climbing, genetic algorithm, simulated annealing etc. R&N, ch.4.1
12.10. Constraint satisfaction problem: definition, heuristics, methods of solving. R&N, ch.6
19.10. Basics of game theory, MiniMax algorithm, Alpha-Beta pruning, ExpectiMiniMax. R&N, ch.5
26.10. Logical agents: inference in logical knowledge base. R&N, ch.7
9.11. Logical agents: inference in logical knowledge base. R&N, ch.7
16.11. Supervised learning: linear and non-linear regression, binary perceptron. R&N, ch.18.1-18.2, 18.6-18.6.3
23.11. Multi-layer perceptron, idea of error backpropagation. R&N, ch.18.6.4-18.7.5
30.12. Applications of multi-layer perceptron: sonar, NetTalk, ALVINN, LeNet. Artificial Neural Networks
7.12. Unsupervised learning: K-means clustering, KNN, Self-organizing map, Principal component analysis. R&N, ch.18.8-18.8.2
14.12. Quo vadis AI? Problems and visions of future AI methods. R&N, ch. 26

References

Course grading

The course grading consists of four parts:

  • Exercises (30%)
  • Project (20%)
  • Final exam (50%)

Throughout the semester, you can gain 30% for exercises and 20% for the project. You have to earn at least half from each of these. If you do not meet minimal condition from the semester, then you cannot pass the exam. The final exam is worth 50% of the total mark.

Overall grading: A (100-91), B (90-81), C (80-71), D (70-61), E (60-51), Fx (50-0).