Riadok 17: | Riadok 17: | ||
Polygon Mesh Processing | Polygon Mesh Processing | ||
− | + | Automatic skeletonization of mesh models / Skeleton Based Deformations | |
− | + | Scanning of models / 3D reconstruction | |
+ | |||
+ | Parameterization of 3D models / Texture space deformations | ||
Mesh GPU Tesselation and Displacement Maps | Mesh GPU Tesselation and Displacement Maps | ||
− | + | Motion capture / Human skeleton extraction / Automatic body measurement | |
− | + | ||
− | + | ||
=== Publikácie === | === Publikácie === | ||
+ | |||
+ | (2016) GPU-based Approaches for Shape Diameter Function Computation and Its Applications Oriented on Skeleton Extraction | ||
+ | |||
+ | (2016) Fast Parallel Computation of Shape Diameter Function | ||
+ | |||
+ | (2015) Physically Inspired Stretching of Non-rigid Bodies | ||
+ | |||
+ | (2015) Controllable Skeleton-sheets Representation via Shape Diameter Function | ||
+ | |||
+ | (2014) Skeleton-sheets Extraction using Shape Diameter Function | ||
+ | |||
+ | (2014) Extensions for Laplacian-based Skeleton Extraction using Shape Diameter Function | ||
+ | |||
+ | (2014) Skeleton-based Matching for Animation Transfer and Joint Detection | ||
+ | |||
+ | (2014) Skeleton-based Joints Position Detection | ||
+ | |||
+ | (2013) Parallelization of Mesh Contraction and Fairing using OpenCL | ||
+ | |||
+ | (2012) Skeleton-based 3D Surface Parameterization Applied on Texture Mapping | ||
(2012) Skeleton Texture Mapping , in SCCG | (2012) Skeleton Texture Mapping , in SCCG | ||
Riadok 36: | Riadok 56: | ||
(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG | (2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG | ||
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}} | }} |
Verzia zo dňa a času 08:18, 31. júl 2017
Martin Madaras
|
Výučba
Výskum
Polygon Mesh Processing
Automatic skeletonization of mesh models / Skeleton Based Deformations
Scanning of models / 3D reconstruction
Parameterization of 3D models / Texture space deformations
Mesh GPU Tesselation and Displacement Maps
Motion capture / Human skeleton extraction / Automatic body measurement
Publikácie
(2016) GPU-based Approaches for Shape Diameter Function Computation and Its Applications Oriented on Skeleton Extraction
(2016) Fast Parallel Computation of Shape Diameter Function
(2015) Physically Inspired Stretching of Non-rigid Bodies
(2015) Controllable Skeleton-sheets Representation via Shape Diameter Function
(2014) Skeleton-sheets Extraction using Shape Diameter Function
(2014) Extensions for Laplacian-based Skeleton Extraction using Shape Diameter Function
(2014) Skeleton-based Matching for Animation Transfer and Joint Detection
(2014) Skeleton-based Joints Position Detection
(2013) Parallelization of Mesh Contraction and Fairing using OpenCL
(2012) Skeleton-based 3D Surface Parameterization Applied on Texture Mapping
(2012) Skeleton Texture Mapping , in SCCG
(2011) Concept of Skeleton Texture Mapping, poster in Eurographics
(2010) Skeleton Extraction from Mesh for Easy Skinning Animation, in HC
(2010) Extraction of Skinning Data by Mesh Contraction with Collada 1.5 Support, in CESCG