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Riadok 7: | Riadok 7: | ||
== Lectures == | == Lectures == | ||
− | *19.9. Introduction ( | + | *19.9. Introduction (MM) |
[https://skeletex.xyz/content/Fundamentals_CG&IP_00_Introduction.pdf CG_00_Introduction_slides] | [https://skeletex.xyz/content/Fundamentals_CG&IP_00_Introduction.pdf CG_00_Introduction_slides] | ||
− | *26.9. Modeling, Transformations ( | + | *26.9. Modeling, Transformations (MM) |
[https://skeletex.xyz/content/Fundamentals_CG&IP_01_Modeling.pdf CG_01_Modeling_slides] | [https://skeletex.xyz/content/Fundamentals_CG&IP_01_Modeling.pdf CG_01_Modeling_slides] | ||
− | *26.9. Transformations ( | + | *26.9. Transformations (MM) |
[https://skeletex.xyz/content/Fundamentals_CG&IP_02_Transformations.pdf CG_02_Transformations_slides] | [https://skeletex.xyz/content/Fundamentals_CG&IP_02_Transformations.pdf CG_02_Transformations_slides] | ||
− | *3.10. Rasterization ( | + | *3.10. Rasterization (MM) |
[https://skeletex.xyz/content/Fundamentals_CG&IP_03_Rasterization.pdf CG_03_Rasterization_slides] | [https://skeletex.xyz/content/Fundamentals_CG&IP_03_Rasterization.pdf CG_03_Rasterization_slides] | ||
− | *3.10. Shading ( | + | *3.10. Shading (MM) |
[https://skeletex.xyz/content/Fundamentals_CG&IP_04_Shading.pdf CG_04_Shading_slides] | [https://skeletex.xyz/content/Fundamentals_CG&IP_04_Shading.pdf CG_04_Shading_slides] | ||
− | *10.10. Visibility ( | + | *10.10. Visibility (MM) |
+ | [https://skeletex.xyz/content/Fundamentals_CG&IP_05_Visibility.pdf CG_05_Visibility_slides] | ||
− | *10.10. Textures ( | + | *10.10. Textures (MM) |
+ | [https://skeletex.xyz/content/Fundamentals_CG&IP_06_Textures.pdf CG_06_Textures_slides] | ||
− | *17.10. Shadows ( | + | *17.10. Shadows (MM) |
+ | [https://skeletex.xyz/content/Fundamentals_CG&IP_07_Shadows.pdf CG_07_Shadows_slides] | ||
− | *17.10. Animations ( | + | *17.10. Animations (MM) |
+ | [https://skeletex.xyz/content/Fundamentals_CG&IP_08_Animations.pdf CG_08_Animations_slides] | ||
− | *24.10. Raycasting ( | + | *24.10. Raycasting, Global Illumination (MM) |
+ | [https://skeletex.xyz/content/Fundamentals_CG&IP_09_Raycasting.pdf CG_09_Raycasting_slides] | ||
− | *31.10. | + | *31.10. Recap? (MM) [CG_10_slides] |
== Labs == | == Labs == |
Aktuálna revízia z 09:16, 18. október 2023
Základy počítačovej grafiky a spracovanie obrazu 1-AIN-301
Lectures
- 19.9. Introduction (MM)
- 26.9. Modeling, Transformations (MM)
- 26.9. Transformations (MM)
- 3.10. Rasterization (MM)
- 3.10. Shading (MM)
- 10.10. Visibility (MM)
- 10.10. Textures (MM)
- 17.10. Shadows (MM)
- 17.10. Animations (MM)
- 24.10. Raycasting, Global Illumination (MM)
- 31.10. Recap? (MM) [CG_10_slides]