Nemáte oprávnenie upravovať túto stránku z nasledovného dôvodu: Činnosť, ktorú požadujete, môže vykonať iba člen skupiny: Používatelia. Môžete si zobraziť a kopírovať zdroj tejto stránky: ==Real-time computer graphics== __TOC__ This lecture ... * Will focus on visualization of 3D scenes * Will show you what are current topics * Will improve your skills in ** OpenGL ** Computational geometry ** Algorithms and data structures == What you Need to Pass == * Show your project (70%). **Project specification template: [[media:RTGProjektSpecifikacia.doc|RTGProjektSpecifikacia.doc]] **For video recording you can use: https://obsproject.com/ * Pass oral exam: (30%, min. 15 points). * Grades ** A = 92-100 ** B = 84-91 ** C = 76-83 ** D = 68-75 ** E = 60-67 ** Fx = 0-59 == LESSONS == === Lesson00 "Introduction to Computer Graphics" === * Introduction to Computer Graphics * Common techniques * Cutting edge tools and packages * State of the Art * Lecture schedule * "Terms and conditions" of this lecture * Lecture notes: [[media:Lecture0.pdf|Lecture0.pdf]] =EXCERCISES= *On every seminar we will focus on the selected problems from lessons. We will use programming tools to perform real-time computer graphics algorithms. *Libraries: **https://www.opengl.org/resources/libraries/glut/ **http://openil.sourceforge.net/ **http://glew.sourceforge.net/ **http://gnuwin32.sourceforge.net/packages/freetype.htm **http://assimp.sourceforge.net/ **All in one package: ***[[media:dependancies.zip|dependancies.zip]] === Excercise01 "Key Framing” === * '''[https://www.youtube.com/watch?v=CFFhgutjZQk Blender demo]''' * Blender https://www.blender.org/ === Excercise02 "Quaternion Interpolation” === * Assigment **[[media:uloha1.pdf|uloha1.pdf]] (deadline 8.10.) **resources: ***[[media:catmull-rom.pdf|catmull-rom.pdf]] ***http://run.usc.edu/cs520-s15/quaternions/quaternions-cs520.pdf ***http://www.academia.edu/4095904/Quaternion_calculus_as_a_basic_tool_in_computer_graphics * Blender tutorial for skeleton modelling ** rigging https://www.youtube.com/watch?v=mJwWTKt12ak Späť na Course:Real time computer graphics/en. ← Course:Real time computer graphics/en