Riadok 7: Riadok 7:
 
== Lectures ==
 
== Lectures ==
  
*19.9. Introduction (Martin Madaras)  
+
*19.9. Introduction (MM)  
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_00_Introduction.pdf CG_00_Introduction_slides]
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_00_Introduction.pdf CG_00_Introduction_slides]
  
*26.9. Modeling, Transformations (Martin Madaras)  
+
*26.9. Modeling, Transformations (MM)  
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_01_Modeling.pdf CG_01_Modeling_slides]
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_01_Modeling.pdf CG_01_Modeling_slides]
  
*26.9. Transformations (Martin Madaras)  
+
*26.9. Transformations (MM)  
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_02_Transformations.pdf CG_02_Transformations_slides]
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_02_Transformations.pdf CG_02_Transformations_slides]
  
*3.10. Rasterization (Martin Madaras)  
+
*3.10. Rasterization (MM)  
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_03_Rasterization.pdf CG_03_Rasterization_slides]
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_03_Rasterization.pdf CG_03_Rasterization_slides]
  
*3.10. Shading (Martin Madaras)
+
*3.10. Shading (MM)
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_04_Shading.pdf CG_04_Shading_slides]
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_04_Shading.pdf CG_04_Shading_slides]
  
*10.10. Visibility (Martin Madaras) [CG_05_Visibility_slides]
+
*10.10. Visibility (MM)
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_05_Visibility.pdf CG_05_Visibility_slides]
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_05_Visibility.pdf CG_05_Visibility_slides]
  
*10.10. Textures (Martin Madaras) [CG_06_Textures_slides]
+
*10.10. Textures (MM)
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_06_Textures.pdf CG_06_Textures_slides]
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_06_Textures.pdf CG_06_Textures_slides]
  
*17.10. Shadows (Martin Madaras) [CG_07_Shadows_slides]
+
*17.10. Shadows (MM)
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_07_Shadows.pdf CG_07_Shadows_slides]
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_07_Shadows.pdf CG_07_Shadows_slides]
  
*17.10. Animations (Martin Madaras) [CG_08_Animations_slides]
+
*17.10. Animations (MM) [CG_08_Animations_slides]
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_08_Animations.pdf CG_08_Animations_slides]
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_08_Animations.pdf CG_08_Animations_slides]
  
*24.10. Raycasting, Global Illumination  (Martin Madaras) [CG_09_Raycasting_slides]
+
*24.10. Raycasting, Global Illumination  (MM)  
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_09_Raycasting.pdf CG_09_Raycasting_slides]
 
[https://skeletex.xyz/content/Fundamentals_CG&IP_09_Raycasting.pdf CG_09_Raycasting_slides]
  
*31.10. Recap?  (Martin Madaras) [CG_10_slides]
+
*31.10. Recap?  (MM) [CG_10_slides]
  
 
== Labs ==
 
== Labs ==

Verzia zo dňa a času 09:16, 18. október 2023

Základy počítačovej grafiky a spracovanie obrazu 1-AIN-301

Lectures

  • 19.9. Introduction (MM)

CG_00_Introduction_slides

  • 26.9. Modeling, Transformations (MM)

CG_01_Modeling_slides

  • 26.9. Transformations (MM)

CG_02_Transformations_slides

  • 3.10. Rasterization (MM)

CG_03_Rasterization_slides

  • 3.10. Shading (MM)

CG_04_Shading_slides

  • 10.10. Visibility (MM)

CG_05_Visibility_slides

  • 10.10. Textures (MM)

CG_06_Textures_slides

  • 17.10. Shadows (MM)

CG_07_Shadows_slides

  • 17.10. Animations (MM) [CG_08_Animations_slides]

CG_08_Animations_slides

  • 24.10. Raycasting, Global Illumination (MM)

CG_09_Raycasting_slides

  • 31.10. Recap? (MM) [CG_10_slides]

Labs

Project Asignment due to 11.10.

  • 18.9. VR
  • 25.9. Exercise 1 CG slides
  • 2.10. Exercise 2 CG slides

All course info is available in English =>