Riadok 16: | Riadok 16: | ||
[https://skeletex.xyz/content/Fundamentals_CG&IP_02_Transformations.pdf CG_02_Transformations_slides] | [https://skeletex.xyz/content/Fundamentals_CG&IP_02_Transformations.pdf CG_02_Transformations_slides] | ||
− | *3.10. Rasterization (Martin Madaras) | + | *3.10. Rasterization (Martin Madaras) |
+ | [https://skeletex.xyz/content/Fundamentals_CG&IP_03_Rasterization.pdf CG_03_Rasterization_slides] | ||
− | *3.10. Shading (Martin Madaras) | + | *3.10. Shading (Martin Madaras) |
+ | [https://skeletex.xyz/content/Fundamentals_CG&IP_04_Shading.pdf CG_04_Shading_slides] | ||
*10.10. Visibility (Martin Madaras) [CG_05_Visibility_slides] | *10.10. Visibility (Martin Madaras) [CG_05_Visibility_slides] |
Verzia zo dňa a času 15:22, 3. október 2023
Základy počítačovej grafiky a spracovanie obrazu 1-AIN-301
Lectures
- 19.9. Introduction (Martin Madaras)
- 26.9. Modeling, Transformations (Martin Madaras)
- 26.9. Transformations (Martin Madaras)
- 3.10. Rasterization (Martin Madaras)
- 3.10. Shading (Martin Madaras)
- 10.10. Visibility (Martin Madaras) [CG_05_Visibility_slides]
- 10.10. Textures (Martin Madaras) [CG_06_Textures_slides]
- 17.10. Shadows (Martin Madaras) [CG_07_Shadows_slides]
- 17.10. Animations (Martin Madaras) [CG_08_Animations_slides]
- 24.10. Raycasting (Martin Madaras) [CG_09_Raycasting_slides]
- 31.10. Global Illumination, Super-sampling? (Martin Madaras) [CG_10_slides]