Fundamentals of Computer Graphics and Image Processing 1-AIN-301
Obsah
- Lecture
- Wednesday 9:50, M-I
- Excercises
- Monday 18:10, F1-248
Grading
You can get 100 points (p) during semester, where 1pt = 1% of final grade
- Final writen exam: 50p
- Excercises: 50p (with minimum of 30p)
- 4 home assignments: 4x10p (2 from CG part and 2 from IP)
- Attendance: 10x1p
Materials
- Žára a kol. Moderní počítačová grafika
- Ružický, Ferko: Počítačová grafika a spracovanie obrazu
- Šikudová a kol. Počítačové videnie: Detekcia a rozpoznávanie objektov
Assignment CG
Choose programming language of your liking (suggested Python/Java/Javascript) Finished project send to **adam.riecicky@fmph.uniba.sk**
Stage 1 (13p)
Deadline 6.10. 3:00 AM
Create simple visualization and transformation tool for meshes, stored in obj. file format.
- Structures
- implement math types Mat4 and Vec4. Add functions Multiply(Mat4, Mat4) and Multiply(Vec4, Mat4).
- implement IndexedFace which contains array of Vec4 vertices and array of Int indices
- Mesh import and display
- load mesh from Wavefront file (.obj). [Download test models here]. Assume that all imported models are scaled to box (2x2).
- display wireframe model in center of a screen so that Y axis of model directs upwards and X axis directs right. (Z is ignored)
- Transformations - must be implemented using matrix multiplication !
- Add buttons which can control transformations of model. It must include
- Always remember original transformation and reset it using a button
Examples of functional program: [screen 1], [screen 2], [screen 3]
Stage 2 (7p)
Deadline 26.11. 23:59
Enhance existing visualization tool by implementing Phong Lightning Model (PLM). (Excercise 05 notes)
- Mesh display
- implement back-face culling. Faces on the far side of mesh should not be rendered (neither PLM calculated)
- display solid model - each face is a drawn as a polygon filled with color (no edges)
- final face color should be calculated as multiple of base color and intensity calculated by PLM
- Controls
- Add interface to control incoming light direction
- Always remember original transformation and reset it using a button