Riadok 31: Riadok 31:
 
== Lectures ==
 
== Lectures ==
  
*19.9. Introduction (Martin Madaras) [https://skeletex.xyz/content/Fundamentals_CG&IP_00_Introduction.pdf CG_00_Introduction_slides]
+
*19.9. Introduction (MM) [https://skeletex.xyz/content/Fundamentals_CG&IP_00_Introduction.pdf CG_00_Introduction_slides]
  
*26.9. Modeling, Transformations (Martin Madaras) [https://skeletex.xyz/content/Fundamentals_CG&IP_01_Modeling.pdf CG_01_Modeling_slides]
+
*26.9. Modeling, Transformations (MM) [https://skeletex.xyz/content/Fundamentals_CG&IP_01_Modeling.pdf CG_01_Modeling_slides]
  
*26.9. Transformations (Martin Madaras) [https://skeletex.xyz/content/Fundamentals_CG&IP_02_Transformations.pdf CG_02_Transformations_slides]
+
*26.9. Transformations (MM) [https://skeletex.xyz/content/Fundamentals_CG&IP_02_Transformations.pdf CG_02_Transformations_slides]
  
*3.10. Rasterization (Martin Madaras) [https://skeletex.xyz/content/Fundamentals_CG&IP_03_Rasterization.pdf CG_03_Rasterization_slides]
+
*3.10. Rasterization (MM) [https://skeletex.xyz/content/Fundamentals_CG&IP_03_Rasterization.pdf CG_03_Rasterization_slides]
  
*3.10. Shading (Martin Madaras) [[https://skeletex.xyz/content/Fundamentals_CG&IP_04_Shading.pdf CG_04_Shading_slides]
+
*3.10. Shading (MM) [[https://skeletex.xyz/content/Fundamentals_CG&IP_04_Shading.pdf CG_04_Shading_slides]
  
*10.10. Visibility (Martin Madaras) [https://skeletex.xyz/content/Fundamentals_CG&IP_05_Visibility.pdf CG_05_Visibility_slides]
+
*10.10. Visibility (MM) [https://skeletex.xyz/content/Fundamentals_CG&IP_05_Visibility.pdf CG_05_Visibility_slides]
  
*10.10. Textures (Martin Madaras) [https://skeletex.xyz/content/Fundamentals_CG&IP_06_Textures.pdf CG_06_Textures_slides]
+
*10.10. Textures (MM) [https://skeletex.xyz/content/Fundamentals_CG&IP_06_Textures.pdf CG_06_Textures_slides]
  
*17.10. Shadows (Martin Madaras) [CG_07_Shadows_slides]
+
*17.10. Shadows (MM) [https://skeletex.xyz/content/Fundamentals_CG&IP_07_Shadows.pdf CG_07_Shadows_slides]
  
*17.10. Animations (Martin Madaras) [CG_08_Animations_slides]
+
*17.10. Animations (MM) [https://skeletex.xyz/content/Fundamentals_CG&IP_08_Animations.pdfCG_08_Animations_slides]
  
*24.10. Raycasting, Global Illumination (Martin Madaras) [CG_09_Raycasting_slides]
+
*24.10. Raycasting, Global Illumination (MM) [https://skeletex.xyz/content/Fundamentals_CG&IP_09_Raycasting.pdf CG_09_Raycasting_slides]
 
+
*31.10. Recap? (Martin Madaras) [CG_10_slides]
+
  
 
*7.11. Snimanie [https://docs.google.com/presentation/d/1mxQZt2V2fwaNZlZ2c4QVOXlJunyBBbGRfIv68yjBZXQ/edit?usp=sharing slides]
 
*7.11. Snimanie [https://docs.google.com/presentation/d/1mxQZt2V2fwaNZlZ2c4QVOXlJunyBBbGRfIv68yjBZXQ/edit?usp=sharing slides]

Verzia zo dňa a času 09:28, 7. december 2023

Fundamentals of Computer Graphics and Image Processing 1-AIN-301

Course information sheet >

Lectures
Martin Madaras
Zuzana Berger Haladová
Excercises
Zuzana Berger Haladová

Grading

You can get 100 points (p) during semester, where 1pt = 1% of final grade

  • Final writen exam: 50p
  • Excercises: 50p (with minimum of 30p)
    • 2 home assignments (projects): 2x20p (1 from CG part and 1 from IP part)
    • Attendance: 10x1p
    • Body

Materials

Lectures

  • 17.10. Animations (MM) [1]

Labs

Project Asignment due to 9.11. 6:00