Riadok 169: | Riadok 169: | ||
''The VR M152 lab is still under construction. Therefore, we will move the excursion one week forward and also the deadline for your project specification submission to Sunday 22.10. This week, we will proceed with Standard Labs, developing the AR Forest application we have started last week.'' | ''The VR M152 lab is still under construction. Therefore, we will move the excursion one week forward and also the deadline for your project specification submission to Sunday 22.10. This week, we will proceed with Standard Labs, developing the AR Forest application we have started last week.'' | ||
− | * [https://liveuniba-my.sharepoint.com/:b:/g/personal/gajdosech2_uniba_sk/EUoV7nw7aipJlPHRfdkkkq8BuKio918emPKMIgLJfUyZdQ?e= | + | * [https://liveuniba-my.sharepoint.com/:b:/g/personal/gajdosech2_uniba_sk/EUoV7nw7aipJlPHRfdkkkq8BuKio918emPKMIgLJfUyZdQ?e=BcJpiu slides] |
* continue from last week, developing the AR Forest using VuforiaAR | * continue from last week, developing the AR Forest using VuforiaAR | ||
* C# scripts with Start method, ray casting, physics in Unity | * C# scripts with Start method, ray casting, physics in Unity |
Verzia zo dňa a času 11:57, 11. október 2023
Virtuálna a Rozšírená realita 2-AIN-223/15
Toto je stránka k predmetu Virtuálna a rozšírená realita Informačný list predmetu >
Ľudia podieľajúci sa na výučbe
- Prednášajúci
- Zuzana Berger Haladová
- Martin Madaras
- Cvičiaci
- Lukáš Gajdošech
Hodnotenie a podmienky absolvovania
40/60 projekt/prednášky z oboch treba získať min 50% Výsledná známka sa určí z celkového bodového zisku podľa nasledovnej tabuľky.
Bodový zisk | Známka |
---|---|
〈90, 100〉 | A |
〈80, 90) | B |
〈70, 80) | C |
〈60, 70) | D |
〈50, 60) | E |
〈0, 50) | FX |
Zdroje
Kniha Spatial AR Bimber-Raskar
Organizácia výučby
Lectures
- 18.9. Introduction (Zuzana Berger Haladova, Martin Madaras) slides
- 25.9. History of VR slides
- 2.10. Authoring slides
- 9.10. Hardware + Accessibility slides
- 16.10. Hardware II slidy
- 30.10. Lecture canceled
...
- 11.12. Final exam
Labs
Deadlines
- Sunday 22.10. 23:59 - filled-out document with project specification (groups of 2-3 people)
- Sunday 19.11. 23:59 - demo version of the project with basic functionality "vertical slice"
- Exam Period - submission and presentation of the final version of the project
21.09. - Week 0
- THERE WILL BE NO LABS, this week you will familiarize yourself with the Unity environment by independently developing the project https://learn.unity.com/project/roll-a-ball. If you send me your implementation until Sunday 24.09.2021 23:59 with author's signature (any custom functionality - be creative!), you will get a bonus 0.5 points to start-off the semester.
- Standard face-to-face labs on Thursdays at 16:30 (according to the schedule) starts in the second week of the semester.
- We will be using Unity 2022.3.9f1
28.09. - Week 1
- slides
- introduction, overview of terms and content of labs
- semestral project proposal document
- overview of project topics from previous years
- creation of a new Hello Cardboard project using the Google Cardboard XR Plugin.
05.10. - Week 2
ANNOUNCEMENT 04.10.2023: Unfortunately, I got infected with some nasty respiratory disease. Therefore, I am unable to come to school tomorrow and we will conduct the Labs (Week 2, 05.10) ONLINE using MS Teams. Thank you for understanding.
- slides
- example of arUco markers in OpenCV
- AR project with Vuforia plugin in Unity
- prefabs, materials, textures, raycasting and inheritance in Unity
- video of expected result (to be continued next week)
12.10. - Week 3
ANNOUNCEMENT 11.10.2023: The VR M152 lab is still under construction. Therefore, we will move the excursion one week forward and also the deadline for your project specification submission to Sunday 22.10. This week, we will proceed with Standard Labs, developing the AR Forest application we have started last week.
- slides
- continue from last week, developing the AR Forest using VuforiaAR
- C# scripts with Start method, ray casting, physics in Unity
- instantiation of Prefabs, initialization of variables with random values
- animations in Unity (Animation + Animation Controller)