(Excercise03 "OBJECT LOADING”)
Riadok 162: Riadok 162:
 
* Specular Lighting  
 
* Specular Lighting  
 
Assignment: Load object and textue. Create VBO and implement specular light shader programs using  GLSL: [[media:cv03.zip|cv03.zip]]
 
Assignment: Load object and textue. Create VBO and implement specular light shader programs using  GLSL: [[media:cv03.zip|cv03.zip]]
 +
 +
HOMEWORK (28.3.):
 +
* load 3 objects
 +
* create point light source
 +
* add a texture
  
 
OUTDATED:
 
OUTDATED:
 +
 
=== Excercise01 "Animácia” ===
 
=== Excercise01 "Animácia” ===
 
* Transformácia objektov
 
* Transformácia objektov

Verzia zo dňa a času 14:34, 14. marec 2018

Real-time computer graphics

This course ...

  • Will focus on visualization of 3D scenes [1] [2]
  • Will show you what are the current topics
  • Will improve your skills in
    • OpenGL
    • Computational geometry
    • Algorithms and data structures

What you Need to Pass


  • Grades
    • A = 91-100
    • B = 81-90
    • C = 71-80
    • D = 61-70
    • E = 51-60
    • Fx = 0-50

LESSONS

Lesson00 "Introduction to Computer Graphics"

  • Introduction to Computer Graphics
  • Common techniques
  • Cutting edge tools and packages
  • State of the Art
    • Volumetric particle shadows [3]
    • Evolution of Amd and Ati graphics cards [4] [5]
    • Evolution of graphics from NVIDIA [6] [7]
    • PhysX [8]
  • Course schedule
  • "Terms and conditions" of this course
  • Lecture notes: Lecture0.pdf

Lesson01 "Graphics Pipeline, Shaders"

  • OpenGL Graphics Pipeline [9]
  • Shader languages
  • GLSL – vertex, fragment
  • Passing variables
  • Lecture notes: Lecture1.pdf

Lesson02 "Buffer Objects, FBO"

  • Vertex arrays [10]
  • Buffer object data
  • Vertex Buffer Objects [11]
  • Pixel Buffer Objects [12]
  • Rendering to texture
  • Deferred lighting [13]
  • Lecture notes: Lecture2.pdf

Lesson03 "Lighting, Texturing"

  • Rendering equation
  • Phong local illumination
  • Oren-Nayar model
  • Cook-Torrance model
  • Texture filtering [14] [15]
  • Bump mapping
  • Lecture notes: Lecture3.pdf

Lesson04 "Global Illumination"

  • Ambient occlusion [16]
  • Distance attenuation
  • Ray tracing [17]
  • Depth buffer masking
  • Lecture notes: Lecture4.pdf

Lesson05 "Shadows"

  • Shadows generation
  • Light maps
  • Planar shadows
  • Projective shadows
  • Shadow mapping
  • Shadow volumes
  • Lecture notes: Lecture5.pdf

Lesson06 "Reflections, Refractions"

  • Blending
  • Fresnel reflectance
  • Environment mapping
  • Water rendering
  • Caustics [18]
  • Subsurface scattering
  • Lecture notes: Lecture6.pdf

Lesson07 "Post-Processing"

  • Depth of Field
  • Gaussian blur
  • Motion blur
  • Glow
  • High Dynamic Range
  • Tone mapping
  • Lecture notes: Lecture7.pdf

Lesson08 "Geometry Optimalization"

  • Reducing geometry
  • Back-face culling
  • Occlusion culling
  • Levels of Detail
  • Texture atlas
  • Lecture notes: Lecture8.pdf

Lesson09 "GPGPU"

Lesson10 "GPU Volume Graphics"

  • Volume Data
  • Transfer Function
  • Marching Cubes
  • 3D Textures
  • Multi-textures
  • Ray-casting
  • Lecture notes: Lecture10.pdf


EXCERCISES

Excercise00 "Základný projekt”

  • Základný projekt: cv0.rar
  • Práca s knižnicami GLUT a GLEW

Témy: pridajte svetlo do scény a shader programu

Excercise01 "Texturing and Lighting”

  • Texture in OpenGL [21]
  • Diffuse Lighting [22]

Assignment: create a textured cube and implement the diffuse lighting in the shader program: cv01.zip

Excercise02 "GLSL 4.00.9”

  • Transformation matrices
  • Animation
  • VBO [23]

Assignment: Create VBO and implement shader programs using GLSL 4.00.9: cv2.zip

Excercise03 "OBJECT LOADING”

  • Projection and Model-view Matrices
  • Assimp library
  • Specular Lighting

Assignment: Load object and textue. Create VBO and implement specular light shader programs using GLSL: cv03.zip

HOMEWORK (28.3.):

  • load 3 objects
  • create point light source
  • add a texture

OUTDATED:

Excercise01 "Animácia”

  • Transformácia objektov
  • Animácia, matice

Témy: cvičenie transformácie v shader programe: cv1.rar

Excercise02 "GLSL 4.00.9”

  • Transformácia objektov
  • Animácia, matice
  • VBO [24]

Témy: prepíšte predchádzajúce cvičenie do GLSL 4.00.9: cv2.zip

Excercise03 "Geometry Shader”

Témy: napíšte geometry shader ktorý vytvorí z trojuholníka štvorsten: cv3.zip

Excercise04 "Tessellation”

  • Tessellation control shader [27]
  • Tessellation evaluation shader

Témy: napíšte control a evaluation shader ktorý prerozdelí trojuholník: cv4.zip

Excercise05 "Motion Blur”

  • Screen space motion blur
  • Framebuffer Object [28][29]

Témy: napíšte shader ktorý vytvorí efekt "motion blur": cv5.zip

Excercise06 "Projekcia”

  • Projekčná matica [30][31]
  • Zobrazenie modelu

Témy: nastavte kameru a zobrazte scénu: cv6.zip

Excercise07 "Shadow Mapping”

  • Hĺbková textúra
  • Tieň

Témy: nastavte kameru z pohľadu svetla a zobrazte tieň: cv7.zip

Excercise08 "Ambient Occlusion”

  • Hĺbková textúra
  • Ambient Occlusion

Témy: nastavte shader program na zobrazenie efektu ambient occlusion: cv8.zip

Excercise09 "Post-processing”

  • Post-processing
  • Glow

Témy: nastavte shader program na zobrazenie glow efektu: cv9.zip