d (Exercises)
d (7.10. HDR and Environment Mapping)
Riadok 138: Riadok 138:
 
: '''Deadline: Tuesday 6.10. 23:59'''
 
: '''Deadline: Tuesday 6.10. 23:59'''
  
=== 7.10. HDR and Environment Mapping ===
+
=== 7.10. Mesh Smoothing and Modifiers ===
...
+
; Understanding Blender modifiers
 +
: Subdivision surface modifier vs subdivision tool, mirror modifier, array modifier
 +
 
 
<!---
 
<!---
 +
=== 14.10. HDR and Environment Mapping ===
 
; Understanding colors and radiance
 
; Understanding colors and radiance
 
: Representing values in HDR file format  
 
: Representing values in HDR file format  
 
: Computing green component from input radiance (using Simpsons 1/3 rule)
 
: Computing green component from input radiance (using Simpsons 1/3 rule)
 
: You can search for Simpsons 1/3 rule in a book [https://www.researchgate.net/publication/256681458_Numericka_matematika_pre_informatika_Riesene_priklady_v_programe_MATHEMATICA Numeric Mathematics] on page 104 (123 in pdf)
 
: You can search for Simpsons 1/3 rule in a book [https://www.researchgate.net/publication/256681458_Numericka_matematika_pre_informatika_Riesene_priklady_v_programe_MATHEMATICA Numeric Mathematics] on page 104 (123 in pdf)
+
 
 
; Practices in Blender
 
; Practices in Blender
: Download [https://www.hdri-hub.com/ HDR environment maps] from the web
+
: Download HDRI map from the web (e.g. [https://hdrihaven.com/ HDRI Haven])
 
: Creation of elemental materials and applying environment maps     
 
: Creation of elemental materials and applying environment maps     
 
: A problem of HDR environment maps and how to fix them?
 
: A problem of HDR environment maps and how to fix them?
 
: Introduction to node editor
 
: Introduction to node editor
 
=== 18.10. Mesh smoothing and Modifiers ===
 
; Understanding Blender modifiers
 
: Subdivision surface modifier vs simple subdivision tool
 
: Array modifier versus multiple object/mesh instances
 
: How to model tin can easily?
 
  
 
=== 25.10. Blobby objects (Metaballs) ===
 
=== 25.10. Blobby objects (Metaballs) ===

Verzia zo dňa a času 00:21, 7. október 2020

Modelling and Rendering Techniques (Course Materials)

Lecture Monday 12:20 M-IX

Grading

No make-up exams will be given for missed tests. All the assignments should be turn in by the designated due date. To pass this course all the course requirements must be SATISFACTORILY completed > 30% of each problem set.

What you Need to Pass

  • Attend lessons. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
  • Project and exercise (mandatory, 50 points).
  • Solve all homework problems (mandatory each one >=30%, 20 points)
  • Pass final term (mandatory, 10 points) You will need to solve several problems discussed during lessons.
  • Pass oral/written exam: (optional, +20 points) If you feel you are better, convince me !
  • Summary
    • Attendance = 0 or -100 (Fx)
    • Homework = +20..7 or +6..0 (Fx)
    • Project = +50..0
    • Mid term = +10..0
    • Final term = +20..0
    • Oral/written exam = +20..0
  • Grades
    • A = 92-100
    • B = 84-91
    • C = 76-83
    • D = 68-75
    • E = 60-67
    • Fx = 0-59

Oral Examination

To the oral examination all the above requirements must be SATISFACTORILY completed.

Materials to read

  • Michael Henle, "A Combinatorial Introduction to Topology"
  • J. O'Rourke, "Computational Geometry in C"
  • IA. T. Fomenko and T. L. Kunii, "Topological Modeling for Visualization"

Useful links


Lesson01 "Human visual system, Illusions"

Lecture notes: pdf, Color theory: pdf

Reading(prepare 3 questions and the core idea of article): R. Ďurikovič and K. Kolchin. Physically-based model of photographic effects for night and day scenes, Journal of Three Dimensional Images, 3D Forum Society, vol. 15, No.4, pages 119-124, 2001. [pdf]

Lesson02 "Photographic Effects, HDR and Tone Mapping"

Lecture notes: pdf

Reading evaluation.

Lesson03 "Three dimensional modeling"

Lecture notes: pdf

Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Dynamic contour: a texture approach and contour operations. The Visual Computer, 11(6), pages 277-289, May 1995. [pdf]

Lesson04 "Three dimensional transformations"

Lecture notes: pdf

Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Imaging and modelling from serial microscopic sections for the study of anatomy. Medical & Biological Engineering & Computing, 36(5), pages 276-284, 1998. [pdf]

Lesson05 "Representation of solids"

Lecture notes: pdf

Midterm 1 + questions from the following articles.

Demo animation: Roman Ďurikovič, Silvester Czanner, Julius Parulek and Miloš Šrámek. Heterogeneous modeling of biological organs and organ growth. In book: Alexander Pasko, Valery Adzhiev, and Peter Comninos. LNCS 4889: Heterogeneous Objects Modeling and Applications. Springer Press, Berlin, 2008. [pdf]

Lesson06 "Functional representation"

Lecture notes: pdf

R. Ďurikovič. Growth simulation of digestive system using function representation and skeleton dynamics, International Journal on Shape Modeling, vol. 10, No.1, pages 31-49, World Scientific Publishing Company, Singapore, 2004.[pdf]

Lesson07 "Test (midterm) 2"

Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, Journal of the Applied Mathematics, Statistics and Informatics, University of Saint Cyril and Metod Press, Trnava, Slovakia, vol. 4, No.1, pages 101-108, 2008. [pdf]

Lesson08 "Computational topology of polygonal surfaces"

Lecture notes: pdf

Demo animation: Y. Wakabayashi and R. Ďurikovič. Modeling bonsai tree using positional information, Joint Convention Record of Tohoku Chapter of the Electrical and Information Engineers, No. 2I19, Yonezawa, Japan, pages 341, 2002.[pdf]

Lesson09 "Applied computational topology"

Lecture notes: pdf

Solving problems 7P 1~7

Lesson10 "Surface classification via topological surgery"

Lecture notes: pdf

Lesson11 "Surface classification via topological surgery II"

Lecture notes: pdf

Solving problems 8P 1~4

Lesson12 "Aliasing, Antialiasing"

Lecture notes: pdf

Lesson13 "Last lecture"

Final exam!


Exercises

guide: Adam Riečický

Wednesdays at 8:10 in F1-248

Intro slides

The exercises will be focused on the practical approach of modeling and rendering using Blender. The evaluation consists of two projects covering exercised techniques.

Evaluation
50 pts - Project Stage 1: Modeling
50 pts - Project Stage 2: Rendering

Notes

24.9. Blender Basics

Please fill out Blender experience questionare.

Warm-up and get familiar with the interface.

30.9. Mesh Modelling Fundamentals

Trying out mesh edit mode and editing tools.

Practical home assignment [2 bonus points]
Pick two furniture objects from IKEA LIATORP living room series.
Model them using techniques learned on exercise.
Send .blend file with finished objects and reference images at adam.riecicky@fmph.uniba.sk.
Deadline: Tuesday 6.10. 23:59

7.10. Mesh Smoothing and Modifiers

Understanding Blender modifiers
Subdivision surface modifier vs subdivision tool, mirror modifier, array modifier