d (25.10. Functional modelling)
d (Exercises)
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Lecture Monday 9:50 M-XII Exercise Thursday  8:10  F1-248
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Lecture Monday 18:10 M-VII
  
 
=== Grading ===
 
=== Grading ===
Riadok 30: Riadok 30:
 
** Fx = 0-59
 
** Fx = 0-59
  
*[https://docs.google.com/spreadsheets/d/1TKC519o6aFbJKbWSV8v7Dc8lzeSsAPiFkXT0iG3okO0/edit?usp=sharing '''VIEW RESULTS''']
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*[https://docs.google.com/spreadsheets/d/1XLfYcqPsrSps64ENB5Nohn4q6bO7KYNltIBhCH5DQKs/edit?usp=sharing '''VIEW RESULTS''']
  
 
=== Oral Examination ===
 
=== Oral Examination ===
Riadok 121: Riadok 121:
  
 
; Evaluation
 
; Evaluation
: 80p - Practical Modelling Project ( 2 x 40p )
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: 50 pts - Practical Modelling Project Stage 1
: 20p - Technique Description (compulsory)
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: 50 pts - Practical Modelling Project Stage 2
  
== Semester Outline ==
 
  
For help see [https://dai.fmph.uniba.sk/upload/4/47/BlenderControls.pdf Blender Shortcuts and Controls]
+
== Semester Outline ==
  
=== 27.9. Blender Basics ===
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=== 24.9. Blender Basics ===
Warm up and get familiar with the interface.
+
''Please fill out [https://drive.google.com/open?id=1GTjNkRTJBjb5i1MR62f5oDI54lEmEju_h5TfDJMKjWs Blender experience questionare].''
  
''Please fill out [https://drive.google.com/open?id=1_zO9HB_eJ_u0HkgUegX5DNV58J850vLN1-N45TV3cS4 Blender experience questionare].''
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Warm-up and get familiar with the interface.
  
 +
<!---
 
=== 4.10. Mesh Modelling Fundamentals ===
 
=== 4.10. Mesh Modelling Fundamentals ===
 
Try out mesh edit mode and editing tools.
 
Try out mesh edit mode and editing tools.
Riadok 158: Riadok 158:
 
: How to model tin can easily?
 
: How to model tin can easily?
  
=== 25.10. Functional modelling ===
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=== 25.10. Blobby objects (Metaballs) ===
 +
What are blobby objects, how are they used and what are they good for
  
<!--
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=== 8.11. Curves and CSG ===
 +
; Curve modeling
 +
: What are curves and where they are used commonly
 +
: Giving thickness, swiping and screwing curves in Blender to create procedural polygonal surfaces
 +
; Constructive solid geometry
 +
: What is CSG and how it can be modeled in Blender
 +
: Boolean modifier
 +
: Examples of objects [http://pymesh.readthedocs.io/en/latest/_images/csg_tree.png], [https://www.researchgate.net/profile/Balazs_Csikos/publication/226357801/figure/fig1/AS:302314666643456@1449088841618/Figure-1-Example-of-a-CSG-tree.png], [https://www.usenix.org/legacy/event/usenix05/tech/freenix/full_papers/kirsch/kirsch_html/img/dice.png]
  
 +
=== 15.11. Consultations ===
 +
Optional consultations for project stage 1
  
=== PROJECT 01 ===
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=== 22.11. Material and Lighting Basics ===
'''''Deadline on Sunday 18.11.2016 at 23:59'''''
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; Lighting
 +
: Type of light sources, realistic light objects
 +
: Role of normals in shading
 +
; Materials
 +
: Using node editor to set up materials
 +
: IOR parameter for transparent materials [https://pixelandpoly.com/ior.html]
 +
: Applying multiple materials on a mesh
 +
: Different shader types and one shader to rule them all [https://docs.blender.org/manual/en/latest/_images/render_cycles_nodes_types_shaders_principled_example-1a.jpg]
 +
 
 +
=== 29.11. Textures and Texturing ===
 +
; Creating textures
 +
: Using downloaded image textures
 +
: Exporting UVmap and editing in external editor
 +
: Painting directly on a mesh
 +
 
 +
Apply textures as material parameters
 +
 
 +
=== 6.12. Final Touches ===
 +
; More textures
 +
: Procedural textures
 +
: Normal and bump mapping
 +
: Displacement textures
 +
 
 +
; Scene setup
 +
: Importing downloaded models
 +
: Managing complex scenes
 +
 
 +
=== 13.12. Preparation for Exam ===
 +
Practicing assignments and techniques which may appear on the final term
 +
[https://docs.google.com/presentation/d/1F-nwmuqi5R66bYKcI81hmszFXMvjRLS1GCCPzMBonQs/edit?usp=sharing Slides]
 +
 
 +
=== 20.12. Consultations ===
 +
Optional consultations for project stage 2 or other problems
 +
 
 +
== Project ==
 +
 
 +
The project is focused on practicing techniques of modeling and rendering learned on exercises. It is split into two stages evaluated separately throughout the semester.
 +
 
 +
Note: Accomplishing bonus tasks grant you an additional points, but cannot get you over the maximum of 100p from exercises.
 +
 
 +
=== Stage 1 ===
 +
'''''Deadline on Sunday 18.11.2018 at 23:59'''''
  
 
; Assignment
 
; Assignment
: Choose 3 objects: light bulb, vine glass, mug, candle holder, corkscrew, lamp, book, ashtray, chair or other after consultation.
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: Choose 1 object from each modeling category:
 +
:: ''Simple Polygonal'': apple, lamp, book, chair, etc.
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:: ''Curve'': light bulb, vine glass, candle holder, corkscrew, etc.
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:: ''CSG'': mug, ashtray, bowl, etc.
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:: ''Blobby'': candle, toy (teddy bear, dino, ...),  etc.
 
: Find reference images for objects and model them using learned techniques.
 
: Find reference images for objects and model them using learned techniques.
 
: Make a final render of each model.
 
: Make a final render of each model.
 
   
 
   
 
; Evaluation
 
; Evaluation
: Use all of the techniques (on any model): extrusion, loop cutting, curve modeling, boolean modifier (10p)
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: Use correct modeling techniques for each model category (15p)
: Complexity of selected reference and modeled detail (5p)
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:: ''Simple Polygonal'': extrusion, inset, loop cutting...
 +
:: ''Curve'': curves, screw modifier...
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:: ''CSG'': boolean modifier, parenting, object hiding...
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:: ''Blobby'': metaballs, negative influence...
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: Complexity of selected reference and modeled detail (10p)
 
: Editing friendliness - not applied modifiers, low polygon count (5p)
 
: Editing friendliness - not applied modifiers, low polygon count (5p)
 
: HDR environment map with correct values for the sun (10p)
 
: HDR environment map with correct values for the sun (10p)
Riadok 183: Riadok 242:
 
: Each model should be located on a separate layer
 
: Each model should be located on a separate layer
 
: Folder should contain '''ONLY ONE''' blend file, object reference images, and HDR environment map
 
: Folder should contain '''ONLY ONE''' blend file, object reference images, and HDR environment map
: Pack folder to archive (zip/7z/rar) and send to ''adam.riecicky@fmph.uniba.sk''
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: Pack folder to archive (zip/7z/rar) and send to ''adam.riecicky@fmph.uniba.sk'' with subject "MRT Project 1"
  
 +
=== Stage 2 ===
 +
'''''Deadline on Sunday 6.1.2019 at 23:59'''''
  
 
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; Assignment
=== PROJECT 02 ===
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: Make a believable ''interior scene'' of a room by your imagination. You can use models created for the previous stage, create the new ones, or use any [http://tf3dm.com publicly available models]. All materials should be done by yourself using [https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf Principled BRDF shader] and additional material textures.
'''''Deadline on Sunday 12.12.2016 at 23:59'''''
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''Create a realistically rendered image of a complex scene using '''at least 2''' of your models (the others can be downloaded). Apply textures and materials to all of these models by yourself. Scene examples: beach, snowy mountain town, a room, city street, a forest, desert, etc...''
+
 
+
 
; Evaluation
 
; Evaluation
: Create uv coordinates and textures for at least 3 models.
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: Create custom UV mapping for 3 complex models. (15p)
: Use '''Blender Cycles''' renderer and use emission material instead of light objects.
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: Correctly set up materials (10p)
: Use at least one of each: bump map, displacement map, specular map.
+
: Textures used to control at least 4 material parameters (5p)
: Create one representative rendered image of your scene.
+
: Used at least 2 procedural textures (5p)
 +
: Used displacement map (5p)
 +
: Scene logically separated into several layers (5p)
 +
: Aesthetics and believability of two final renders (5p)
 +
: ''Bonus: Use 3 textures edited/created by yourself. (3p)''
 +
: ''Bonus: Use compositing node editor to create final touches to renders: bloom, color and contrast adjustments etc. (5p)''
  
 
; Submission
 
; Submission
: Follow the rules from Project 01 assignment (do not forget to add rendered image).
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: Before modeling create folder named "mrt_p2_[your name]" and place all files inside that folder.  
 
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: Folder should contain '''ONLY ONE''' blend file and all required resources as well as final renders.
=== EXCERCISE MATERIALS ===
+
: Create a text file in a folder and white down notes - which models are yours, which uv coordinates you createdm, which textures you edited/created, etc, to distinguist what was downloaded and what was made by yourself.
==== F-rep, Blobby objects, CSG ====
+
: Pack folder to archive (zip/7z/rar) and send to ''adam.riecicky@fmph.uniba.sk'' with subject "MRT Project 2"
* Examples of F-rep [http://hyperfun.org/FRep/ http://hyperfun.org/FRep/]
+
--->
* Blobby objects and CSG examples [http://pymesh.readthedocs.io/en/latest/_images/csg_tree.png], [https://www.researchgate.net/profile/Balazs_Csikos/publication/226357801/figure/fig1/AS:302314666643456@1449088841618/Figure-1-Example-of-a-CSG-tree.png], [https://www.usenix.org/legacy/event/usenix05/tech/freenix/full_papers/kirsch/kirsch_html/img/dice.png]
+
 
+
<!--
+
=== HOME WORK ===
+
* Assignment of homework: [[https://dai.fmph.uniba.sk/upload/8/8b/MRT2016_DU.pdf pdf]]
+
* '''Deadline is monday lesson 7.11.2016'''
+
* RGB to HSL color space conversion:
+
** read more about color spaces in book (e.g. Moderní počítačová grafika)
+
** use [http://www.rapidtables.com/convert/color/rgb-to-hsl.htm RapidTables] website for online conversion and formulas ([http://www.niwa.nu/2013/05/math-behind-colorspace-conversions-rgb-hsl/ detailed calculation])
+
 
+
-->
+

Verzia zo dňa a času 07:09, 25. september 2019

Modelling and Rendering Techniques (Course Materials)

Lecture Monday 18:10 M-VII

Grading

No make-up exams will be given for missed tests. All the assignments should be turn in by the designated due date. To pass this course all the course requirements must be SATISFACTORILY completed > 30% of each problem set.

What you Need to Pass

  • Attend lessons. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
  • Project and exercise (mandatory, 50 points).
  • Solve all homework problems (mandatory each one >=30%, 20 points)
  • Pass final term (mandatory, 10 points) You will need to solve several problems discussed during lessons.
  • Pass oral/written exam: (optional, +20 points) If you feel you are better, convince me !
  • Summary
    • Attendance = 0 or -100 (Fx)
    • Homework = +20..7 or +6..0 (Fx)
    • Project = +50..0
    • Mid term = +10..0
    • Final term = +20..0
    • Oral/written exam = +20..0
  • Grades
    • A = 92-100
    • B = 84-91
    • C = 76-83
    • D = 68-75
    • E = 60-67
    • Fx = 0-59

Oral Examination

To the oral examination all the above requirements must be SATISFACTORILY completed.

Materials to read

  • Michael Henle, "A Combinatorial Introduction to Topology"
  • J. O'Rourke, "Computational Geometry in C"
  • IA. T. Fomenko and T. L. Kunii, "Topological Modeling for Visualization"

Useful links



Lesson01 "Human visual system, Illusions"

Lecture notes: pdf, Color theory: pdf

Reading(prepare 3 questions and the core idea of article): R. Ďurikovič and K. Kolchin. Physically-based model of photographic effects for night and day scenes, Journal of Three Dimensional Images, 3D Forum Society, vol. 15, No.4, pages 119-124, 2001. [pdf]

Lesson02 "Photographic Effects, HDR and Tone Mapping"

Lecture notes: pdf

Reading evaluation.

Lesson03 "Three dimensional modeling"

Lecture notes: pdf

Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Dynamic contour: a texture approach and contour operations. The Visual Computer, 11(6), pages 277-289, May 1995. [pdf]

Lesson04 "Three dimensional transformations"

Lecture notes: pdf

Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Imaging and modelling from serial microscopic sections for the study of anatomy. Medical & Biological Engineering & Computing, 36(5), pages 276-284, 1998. [pdf]

Lesson05 "Representation of solids"

Lecture notes: pdf

Midterm 1 + questions from the following articles.

Demo animation: Roman Ďurikovič, Silvester Czanner, Julius Parulek and Miloš Šrámek. Heterogeneous modeling of biological organs and organ growth. In book: Alexander Pasko, Valery Adzhiev, and Peter Comninos. LNCS 4889: Heterogeneous Objects Modeling and Applications. Springer Press, Berlin, 2008. [pdf]

Lesson06 "Functional representation"

Lecture notes: pdf

R. Ďurikovič. Growth simulation of digestive system using function representation and skeleton dynamics, International Journal on Shape Modeling, vol. 10, No.1, pages 31-49, World Scientific Publishing Company, Singapore, 2004.[pdf]

Lesson07 "Test (midterm) 2"

Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, Journal of the Applied Mathematics, Statistics and Informatics, University of Saint Cyril and Metod Press, Trnava, Slovakia, vol. 4, No.1, pages 101-108, 2008. [pdf]

Lesson08 "Computational topology of polygonal surfaces"

Lecture notes: pdf

Demo animation: Y. Wakabayashi and R. Ďurikovič. Modeling bonsai tree using positional information, Joint Convention Record of Tohoku Chapter of the Electrical and Information Engineers, No. 2I19, Yonezawa, Japan, pages 341, 2002.[pdf]

Lesson09 "Applied computational topology"

Lecture notes: pdf

Solving problems 7P 1~7

Lesson10 "Surface classification via topological surgery"

Lecture notes: pdf

Lesson11 "Surface classification via topological surgery II"

Lecture notes: pdf

Solving problems 8P 1~4

Lesson12 "Aliasing, Antialiasing"

Lecture notes: pdf

Lesson13 "Last lecture"

Final exam!


Exercises

guide: Adam Riečický

Thursday 8:10 in F1-248

Intro slides

The exercises will be focused on the practical approach of modeling and rendering using Blender. The evaluation consists of two projects covering exercised techniques.

Evaluation
50 pts - Practical Modelling Project Stage 1
50 pts - Practical Modelling Project Stage 2


Semester Outline

24.9. Blender Basics

Please fill out Blender experience questionare.

Warm-up and get familiar with the interface.