d (Exercises)
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Lecture Monday 8:10 M-XII Exercise Tuesday 13:10 M-XII
+
Lecture Monday 18:10 M-VII
  
 
=== Grading ===
 
=== Grading ===
Riadok 30: Riadok 30:
 
** Fx = 0-59
 
** Fx = 0-59
  
*[https://docs.google.com/spreadsheets/d/1hKAlT5qXBnuUS2pctFMYzQz6-HePzYpzGtO0KcrhHJ8/edit?usp=sharing '''VIEW RESULTS''']
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*[https://docs.google.com/spreadsheets/d/1XLfYcqPsrSps64ENB5Nohn4q6bO7KYNltIBhCH5DQKs/edit?usp=sharing '''VIEW RESULTS''']
  
 
=== Oral Examination ===
 
=== Oral Examination ===
Riadok 41: Riadok 41:
  
 
=== Useful links ===  
 
=== Useful links ===  
*http://www.sccg.sk/~durikovic/graphicsutil/index.html
 
 
*http://xxx.lanl.gov/abs/cs/9909001
 
*http://xxx.lanl.gov/abs/cs/9909001
  
Riadok 48: Riadok 47:
  
 
=== Lesson01 "Human visual system, Illusions" ===
 
=== Lesson01 "Human visual system, Illusions" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/MRT01_HVS%20Handouts.pdf pdf]],  
+
Lecture notes: [[media:MRT01_HVS_Handouts.pdf|pdf]],  
Color theory: [[http://www.sccg.sk/~durikovic/classes/MRT/MRT01_FarbaPoznamky.pdf pdf]]
+
Color theory: [[media:MRT01_FarbaPoznamky.pdf|pdf]]
  
Reading(prepare 3 questions and the core idea of article): R. Ďurikovič and K. Kolchin. Physically-based model of photographic effects for night and day scenes, Journal of Three Dimensional Images, 3D Forum Society, vol. 15, No.4, pages 119-124, 2001. [[http://www.sccg.sk/~durikovic/publications/Pub99_02_files/HC2001_glare.pdf pdf]]
+
Reading(prepare 3 questions and the core idea of article): R. Ďurikovič and K. Kolchin. Physically-based model of photographic effects for night and day scenes, Journal of Three Dimensional Images, 3D Forum Society, vol. 15, No.4, pages 119-124, 2001. [[https://www.researchgate.net/publication/327791367_Physically-based_model_of_photographic_effects_for_night_and_day_scenes pdf]]
  
 
=== Lesson02 "Photographic Effects, HDR and Tone Mapping" ===
 
=== Lesson02 "Photographic Effects, HDR and Tone Mapping" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/MRT02_TMO%20Handouts.pdf pdf]]
+
Lecture notes: [[media:MRT02_TMO_Handouts.pdf|pdf]]
  
 
Reading evaluation.
 
Reading evaluation.
  
 
=== Lesson03 "Three dimensional modeling" ===
 
=== Lesson03 "Three dimensional modeling" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/3DModeling1%20Objects.pdf pdf]]
+
Lecture notes: [[media:3DModeling1_Objects.pdf|pdf]]
  
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Dynamic contour: a texture approach and contour operations. The Visual Computer, 11(6), pages 277-289, May 1995. [[http://www.sccg.sk/~durikovic/publications/Pub_till99_files/TVC%201995%20Topology%20Contour.PDF pdf]]
+
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Dynamic contour: a texture approach and contour operations. The Visual Computer, 11(6), pages 277-289, May 1995. [[https://www.researchgate.net/publication/226786674_Dynamic_contour_A_texture_approach_and_contour_operations pdf]]
  
 
=== Lesson04 "Three dimensional transformations" ===
 
=== Lesson04 "Three dimensional transformations" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/3DModeling2%20Transformations.pdf pdf]]
+
Lecture notes: [[media:3DModeling2_Transformations.pdf|pdf]]
  
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Imaging and modelling from serial microscopic sections for the study of anatomy. Medical & Biological Engineering & Computing, 36(5), pages 276-284, 1998. [[http://www.sccg.sk/~durikovic/publications/Pub_till99_files/MBEC98.pdf pdf]]
+
Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Imaging and modelling from serial microscopic sections for the study of anatomy. Medical & Biological Engineering & Computing, 36(5), pages 276-284, 1998. [[https://www.researchgate.net/publication/13537478_Imaging_and_Modelling_from_Serial_Microscopic_Sections_for_the_Study_of_Anatomy pdf]]
  
 
=== Lesson05 "Representation of solids" ===
 
=== Lesson05 "Representation of solids" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/3DModeling3%20Representation.pdf pdf]]
+
Lecture notes: [[media:3DModeling3_Representation.pdf|pdf]]
  
 
Midterm 1 + questions from the following articles.
 
Midterm 1 + questions from the following articles.
  
 
Demo animation:
 
Demo animation:
Roman Ďurikovič, Silvester Czanner, Julius Parulek and Miloš Šrámek. Heterogeneous modeling of biological organs and organ growth. In book: Alexander Pasko, Valery Adzhiev, and Peter Comninos. LNCS 4889: Heterogeneous Objects Modeling and Applications. Springer Press, Berlin, 2008.  [[http://www.sccg.sk/~durikovic/publications/Pub06_08_soubory/LNCS2007Growth.pdf pdf]]
+
Roman Ďurikovič, Silvester Czanner, Julius Parulek and Miloš Šrámek. Heterogeneous modeling of biological organs and organ growth. In book: Alexander Pasko, Valery Adzhiev, and Peter Comninos. LNCS 4889: Heterogeneous Objects Modeling and Applications. Springer Press, Berlin, 2008.  [[https://www.researchgate.net/publication/225642587_Heterogeneous_Modeling_of_Biological_Organs_and_Organ_Growth pdf]]
  
 
=== Lesson06 "Functional representation" ===
 
=== Lesson06 "Functional representation" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/3DModeling4%20F_Rep.pdf pdf]]
+
Lecture notes: [[media:3DModeling4_F_Rep.pdf|pdf]]
  
R. Ďurikovič. Growth simulation of digestive system using function representation and skeleton dynamics, International Journal on Shape Modeling, vol. 10, No.1, pages 31-49, World Scientific Publishing Company, Singapore, 2004.[[http://www.sccg.sk/~durikovic/publications/Pub03_05_soubory/ws-ijsmDurikovic.pdf pdf]]
+
R. Ďurikovič. Growth simulation of digestive system using function representation and skeleton dynamics, International Journal on Shape Modeling, vol. 10, No.1, pages 31-49, World Scientific Publishing Company, Singapore, 2004.[[https://www.researchgate.net/publication/220539589_Growth_Simulation_of_Digestive_System_Using_Function_Representation_and_Skeleton_Dynamics pdf]]
  
 
=== Lesson07 "Test (midterm) 2" ===
 
=== Lesson07 "Test (midterm) 2" ===
  
Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, Journal of the Applied Mathematics, Statistics and Informatics, University of Saint Cyril and Metod Press, Trnava, Slovakia, vol. 4, No.1, pages 101-108, 2008.
+
Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, Journal of the Applied Mathematics, Statistics and Informatics, University of Saint Cyril and Metod Press, Trnava, Slovakia, vol. 4, No.1, pages 101-108, 2008.  
 +
[[https://www.researchgate.net/publication/228822592_SKETCH-BASED_MODELING_SYSTEM_WITH_CONVOLUTION_AND_VARIATIONAL_IMPLICIT_SURFACES pdf]]
  
 
=== Lesson08 "Computational topology of polygonal surfaces" ===
 
=== Lesson08 "Computational topology of polygonal surfaces" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/c-top07.pdf pdf]]
+
Lecture notes: [[media:c-top07.pdf|pdf]]
  
Demo animation: Y. Wakabayashi and R. Ďurikovič. Modeling bonsai tree using positional information, Joint Convention Record of Tohoku Chapter of the Electrical and Information Engineers, No. 2I19, Yonezawa, Japan, pages 341, 2002.[[http://www.sccg.sk/~durikovic/publications/Pub03_05_soubory/396-805.pdf pdf]]
+
Demo animation: Y. Wakabayashi and R. Ďurikovič. Modeling bonsai tree using positional information, Joint Convention Record of Tohoku Chapter of the Electrical and Information Engineers, No. 2I19, Yonezawa, Japan, pages 341, 2002.[[https://www.researchgate.net/publication/327792724_Modeling_bonsai_tree_using_positional_information pdf]]
  
 
=== Lesson09 "Applied computational topology" ===
 
=== Lesson09 "Applied computational topology" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/c-top07b.pdf pdf]]
+
Lecture notes: [[media:c-top07b.pdf|pdf]]
  
 
Solving problems 7P 1~7
 
Solving problems 7P 1~7
  
 
=== Lesson10 "Surface classification via topological surgery" ===
 
=== Lesson10 "Surface classification via topological surgery" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/c-top08.pdf pdf]]
+
Lecture notes: [[media:c-top08.pdf|pdf]]
  
 
=== Lesson11 "Surface classification via topological surgery II" ===
 
=== Lesson11 "Surface classification via topological surgery II" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/c-top08.pdf pdf]]
+
Lecture notes: [[media:c-top08.pdf|pdf]]
  
 
Solving problems 8P 1~4
 
Solving problems 8P 1~4
  
 
=== Lesson12 "Aliasing, Antialiasing" ===
 
=== Lesson12 "Aliasing, Antialiasing" ===
Lecture notes: [[http://www.sccg.sk/~durikovic/classes/MRT/aliasing.pdf pdf]]
+
Lecture notes: [[media:aliasing.pdf|pdf]]
  
 
=== Lesson13 "Last lecture" ===
 
=== Lesson13 "Last lecture" ===
Riadok 114: Riadok 114:
 
guide: [[Adam_Riecicky|Adam Riečický]]
 
guide: [[Adam_Riecicky|Adam Riečický]]
  
Tuesday 11:30 F1-248
+
Thursday 8:10 in F1-248
  
The exercises will be focused on practical approach of modelling and rendering using Blender. Evaluation consists of two individual projects covering exercised topics. Also, a short presentation from assigned topic will be required from each student.
+
[https://drive.google.com/open?id=1aGF4CQpUXwsCBW8t6RUlCVGZQvreSBQdyZfCDTsT-t0 Intro slides]
  
=== Evaluation ===
+
The exercises will be focused on the practical approach of modeling and rendering using [https://www.blender.org/download/ Blender]. The evaluation consists of two projects covering exercised techniques.
20p - Attendance ( 10x2p )
+
  
50p - 3D Modelling Project ( 2x25p )
+
; Evaluation
 +
: 50 pts - Practical Modelling Project Stage 1
 +
: 50 pts - Practical Modelling Project Stage 2
  
30p - Presentation (compulsory)
 
  
=== EXCERCISE 01 "Blender Basics" ===
+
== Semester Outline ==
26.9.2016
+
* Download the latest ''32-bit zip'' version of Blender from [http://www.blender.org blender.org]
+
* Introduction to Blender, workspace, 3D view manipulation, objects and their transformations,
+
* Mesh edit mode, mesh manipulation
+
* For help see [https://dai.fmph.uniba.sk/upload/4/47/BlenderControls.pdf Blender Shortcuts and Controls pdf]
+
  
=== EXCERCISE 02 "HDR and Mesh Modelling Fundamentals" ===
+
=== 24.9. Blender Basics ===
3.10.2016
+
''Please fill out [https://drive.google.com/open?id=1GTjNkRTJBjb5i1MR62f5oDI54lEmEju_h5TfDJMKjWs Blender experience questionare].''
* Conversion from .hdr file format, calculation of percieved green color from incomming radiance
+
* You can search for Simpsons 1/3 rule in a book [https://www.researchgate.net/publication/256681458_Numericka_matematika_pre_informatika_Riesene_priklady_v_programe_MATHEMATICA Numeric Mathematics] at page 104
+
* Blender - Mirror and Subdivision surface modifiers
+
  
=== EXCERCISE 03 "Mesh Smoothing and Modifiers" ===
+
Warm-up and get familiar with the interface.
10.10.2016
+
* Subsurf, mirror and screw mesh modifiers in Blender
+
  
=== PROJECT 01 ===
+
<!---
'''''Deadline on Sunday 12.11.2016 at 23:59'''''
+
=== 4.10. Mesh Modelling Fundamentals ===
 +
Try out mesh edit mode and editing tools.
 +
; Practical home assignment
 +
: Pick two or more furniture objects from [https://www.ikea.com/sk/sk/catalog/categories/departments/living_room/series/12202/ IKEA LIATORP living room series].
 +
: Model them using techniques learned on exercise.
 +
: Send .blend file at ''adam.riecicky@fmph.uniba.sk'' until 23:59 7.10.2018 with finished objects to earn 2 bonus points.
  
''Select and create 4 models form reference images using the techniques we’ve learned.''
+
=== 11.10. HDR and Environment Mapping ===
 +
; Understanding colors and radiance
 +
: Representing values in HDR file format
 +
: Computing green component from input radiance (using Simpsons 1/3 rule)
 +
: You can search for Simpsons 1/3 rule in a book [https://www.researchgate.net/publication/256681458_Numericka_matematika_pre_informatika_Riesene_priklady_v_programe_MATHEMATICA Numeric Mathematics] on page 104 (123 in pdf)
 +
 +
; Practices in Blender
 +
: Download [https://www.hdri-hub.com/ HDR environment maps] from the web
 +
: Creation of elemental materials and applying environment maps   
 +
: A problem of HDR environment maps and how to fix them?
 +
: Introduction to node editor
  
; Possible models
+
=== 18.10. Mesh smoothing and Modifiers ===
: light bulb, vine glass, tree, mug, bottle, candle holder, table, chair, corkscrew, lamp, screw, book or other after consultation.
+
; Understanding Blender modifiers
 +
: Subdivision surface modifier vs simple subdivision tool
 +
: Array modifier versus multiple object/mesh instances
 +
: How to model tin can easily?
  
; Evaluation
+
=== 25.10. Blobby objects (Metaballs) ===
: Use all of techniques (on any model): extrusion, loop cutting, curves, boolean modifier
+
What are blobby objects, how are they used and what are they good for
: Complexity of selected reference and realistic looks of result will be rated
+
: Mesh should have as lowest number of base faces as possible
+
: Screenshots of modelling process are required
+
  
; Submission
+
=== 8.11. Curves and CSG ===
: Use [https://support.microsoft.com/en-us/help/13776/windows-use-snipping-tool-to-capture-screenshots Snipping Tool] or [http://www.screenpresso.com/ Screenpresso] to capture your progress regularly (every mayor change)
+
; Curve modeling
: Pack (zip/7z/rar) unmodified screenshots, reference photos and .blend file with all finished models, each on separate layer. ''
+
: What are curves and where they are used commonly
: Send the archive to ''adam.riecicky@fmph.uniba.sk''
+
: Giving thickness, swiping and screwing curves in Blender to create procedural polygonal surfaces
 +
; Constructive solid geometry
 +
: What is CSG and how it can be modeled in Blender
 +
: Boolean modifier
 +
: Examples of objects [http://pymesh.readthedocs.io/en/latest/_images/csg_tree.png], [https://www.researchgate.net/profile/Balazs_Csikos/publication/226357801/figure/fig1/AS:302314666643456@1449088841618/Figure-1-Example-of-a-CSG-tree.png], [https://www.usenix.org/legacy/event/usenix05/tech/freenix/full_papers/kirsch/kirsch_html/img/dice.png]
  
<!--
+
=== 15.11. Consultations ===
 +
Optional consultations for project stage 1
  
=== EXCERCISE 04 "F-Rep, CSG and Curve modelling" ===
+
=== 22.11. Material and Lighting Basics ===
25.10.2016
+
; Lighting
* Examples of F-rep [http://hyperfun.org/FRep/ http://hyperfun.org/FRep/]
+
: Type of light sources, realistic light objects
* Blobby objects and CSG in Blender [http://pymesh.readthedocs.io/en/latest/_images/csg_tree.png], [https://www.researchgate.net/profile/Balazs_Csikos/publication/226357801/figure/fig1/AS:302314666643456@1449088841618/Figure-1-Example-of-a-CSG-tree.png], [https://www.usenix.org/legacy/event/usenix05/tech/freenix/full_papers/kirsch/kirsch_html/img/dice.png]
+
: Role of normals in shading
* Editing curves in blender, screw modifier
+
; Materials
 +
: Using node editor to set up materials
 +
: IOR parameter for transparent materials [https://pixelandpoly.com/ior.html]
 +
: Applying multiple materials on a mesh
 +
: Different shader types and one shader to rule them all [https://docs.blender.org/manual/en/latest/_images/render_cycles_nodes_types_shaders_principled_example-1a.jpg]
  
=== HOME WORK ===
+
=== 29.11. Textures and Texturing ===
* Assignment of homework: [[https://dai.fmph.uniba.sk/upload/8/8b/MRT2016_DU.pdf pdf]]
+
; Creating textures
* '''Deadline is monday lesson 7.11.2016'''
+
: Using downloaded image textures
* RGB to HSL color space conversion:
+
: Exporting UVmap and editing in external editor
** read more about color spaces in book (e.g. Moderní počítačová grafika)
+
: Painting directly on a mesh
** use [http://www.rapidtables.com/convert/color/rgb-to-hsl.htm RapidTables] website for online conversion and formulas ([http://www.niwa.nu/2013/05/math-behind-colorspace-conversions-rgb-hsl/ detailed calculation])
+
  
=== EXCERCISE 05 "Materials and Lights" ===
+
Apply textures as material parameters
14.11.2016
+
* Find and use free models from [http://tf3dm.com/ TF3DM] website
+
* Light types and their properties
+
* Material properties and shading methods
+
  
=== EXCERCISE 06 "Texturing and Texture Coordinates" ===
+
=== 6.12. Final Touches ===
15.11.2016
+
; More textures
* Unwrapping a mesh model and editing texture coordinates
+
: Procedural textures
* Extraction of uv texture image and manual texture drawing
+
: Normal and bump mapping
* Painting textures directly on 3D mesh
+
: Displacement textures
  
=== EXCERCISE 07 "More about Textures" ===
+
; Scene setup
21.11.2016
+
: Importing downloaded models
* Generated/procedural textures
+
: Managing complex scenes
* Specular maps
+
* Bump, normal, height maps
+
* Displacement mapping
+
  
=== PROJECT 02+03 ===
+
=== 13.12. Preparation for Exam ===
* '''Deadline is exercise 6.12.2016'''
+
Practicing assignments and techniques which may appear on the final term
''Create a realistic rendered image of a complex scene using '''at least 2''' of your models and the others you've downloaded, applying textures and materials to these models by yourself. Scene examples: beach, snowy mountain town, a room, city street, a forest, desert, etc...''
+
[https://docs.google.com/presentation/d/1F-nwmuqi5R66bYKcI81hmszFXMvjRLS1GCCPzMBonQs/edit?usp=sharing Slides]
  
Compulsory techniques:
+
=== 20.12. Consultations ===
texturing (min 3 models), bump mapping, displacement mapping, specular map, multiple lights,
+
Optional consultations for project stage 2 or other problems
  
For submitting follow the rules from Project 01 assignment. Add the best rendered image of your scene to the submitted archive.
+
== Project ==
-->
+
 
 +
The project is focused on practicing techniques of modeling and rendering learned on exercises. It is split into two stages evaluated separately throughout the semester.
 +
 
 +
Note: Accomplishing bonus tasks grant you an additional points, but cannot get you over the maximum of 100p from exercises.
 +
 
 +
=== Stage 1 ===
 +
'''''Deadline on Sunday 18.11.2018 at 23:59'''''
 +
 
 +
; Assignment
 +
: Choose 1 object from each modeling category:
 +
:: ''Simple Polygonal'': apple, lamp, book, chair, etc.
 +
:: ''Curve'': light bulb, vine glass, candle holder, corkscrew, etc.
 +
:: ''CSG'': mug, ashtray, bowl, etc.
 +
:: ''Blobby'': candle, toy (teddy bear, dino, ...),  etc.
 +
: Find reference images for objects and model them using learned techniques.
 +
: Make a final render of each model.
 +
 +
; Evaluation
 +
: Use correct modeling techniques for each model category (15p)
 +
:: ''Simple Polygonal'': extrusion, inset, loop cutting...
 +
:: ''Curve'': curves, screw modifier...
 +
:: ''CSG'': boolean modifier, parenting, object hiding...
 +
:: ''Blobby'': metaballs, negative influence...
 +
: Complexity of selected reference and modeled detail (10p)
 +
: Editing friendliness - not applied modifiers, low polygon count (5p)
 +
: HDR environment map with correct values for the sun (10p)
 +
: Basic material on each model and shadow receiver plane for final renders (5p)
 +
: Aesthetic of created models - proportions, realism, etc. (5p)
 +
 
 +
; Submission
 +
: Before modeling create folder named "mrt_p1_[your name]" and place all files inside that folder.
 +
: Each model should be located on a separate layer
 +
: Folder should contain '''ONLY ONE''' blend file, object reference images, and HDR environment map
 +
: Pack folder to archive (zip/7z/rar) and send to ''adam.riecicky@fmph.uniba.sk'' with subject "MRT Project 1"
 +
 
 +
=== Stage 2 ===
 +
'''''Deadline on Sunday 6.1.2019 at 23:59'''''
 +
 
 +
; Assignment
 +
: Make a believable ''interior scene'' of a room by your imagination. You can use models created for the previous stage, create the new ones, or use any [http://tf3dm.com publicly available models]. All materials should be done by yourself using [https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf Principled BRDF shader] and additional material textures.
 +
 +
; Evaluation
 +
: Create custom UV mapping for 3 complex models. (15p)
 +
: Correctly set up materials (10p)
 +
: Textures used to control at least 4 material parameters (5p)
 +
: Used at least 2 procedural textures (5p)
 +
: Used displacement map (5p)
 +
: Scene logically separated into several layers (5p)
 +
: Aesthetics and believability of two final renders (5p)
 +
: ''Bonus: Use 3 textures edited/created by yourself. (3p)''
 +
: ''Bonus: Use compositing node editor to create final touches to renders: bloom, color and contrast adjustments etc. (5p)''
 +
 
 +
; Submission
 +
: Before modeling create folder named "mrt_p2_[your name]" and place all files inside that folder.
 +
: Folder should contain '''ONLY ONE''' blend file and all required resources as well as final renders.
 +
: Create a text file in a folder and white down notes - which models are yours,  which uv coordinates you createdm, which textures you edited/created, etc, to distinguist what was downloaded and what was made by yourself.
 +
: Pack folder to archive (zip/7z/rar) and send to ''adam.riecicky@fmph.uniba.sk'' with subject "MRT Project 2"
 +
--->

Verzia zo dňa a času 07:09, 25. september 2019

Modelling and Rendering Techniques (Course Materials)

Lecture Monday 18:10 M-VII

Grading

No make-up exams will be given for missed tests. All the assignments should be turn in by the designated due date. To pass this course all the course requirements must be SATISFACTORILY completed > 30% of each problem set.

What you Need to Pass

  • Attend lessons. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
  • Project and exercise (mandatory, 50 points).
  • Solve all homework problems (mandatory each one >=30%, 20 points)
  • Pass final term (mandatory, 10 points) You will need to solve several problems discussed during lessons.
  • Pass oral/written exam: (optional, +20 points) If you feel you are better, convince me !
  • Summary
    • Attendance = 0 or -100 (Fx)
    • Homework = +20..7 or +6..0 (Fx)
    • Project = +50..0
    • Mid term = +10..0
    • Final term = +20..0
    • Oral/written exam = +20..0
  • Grades
    • A = 92-100
    • B = 84-91
    • C = 76-83
    • D = 68-75
    • E = 60-67
    • Fx = 0-59

Oral Examination

To the oral examination all the above requirements must be SATISFACTORILY completed.

Materials to read

  • Michael Henle, "A Combinatorial Introduction to Topology"
  • J. O'Rourke, "Computational Geometry in C"
  • IA. T. Fomenko and T. L. Kunii, "Topological Modeling for Visualization"

Useful links



Lesson01 "Human visual system, Illusions"

Lecture notes: pdf, Color theory: pdf

Reading(prepare 3 questions and the core idea of article): R. Ďurikovič and K. Kolchin. Physically-based model of photographic effects for night and day scenes, Journal of Three Dimensional Images, 3D Forum Society, vol. 15, No.4, pages 119-124, 2001. [pdf]

Lesson02 "Photographic Effects, HDR and Tone Mapping"

Lecture notes: pdf

Reading evaluation.

Lesson03 "Three dimensional modeling"

Lecture notes: pdf

Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Dynamic contour: a texture approach and contour operations. The Visual Computer, 11(6), pages 277-289, May 1995. [pdf]

Lesson04 "Three dimensional transformations"

Lecture notes: pdf

Demo animation: R. Ďurikovič, K. Kaneda, and H. Yamashita. Imaging and modelling from serial microscopic sections for the study of anatomy. Medical & Biological Engineering & Computing, 36(5), pages 276-284, 1998. [pdf]

Lesson05 "Representation of solids"

Lecture notes: pdf

Midterm 1 + questions from the following articles.

Demo animation: Roman Ďurikovič, Silvester Czanner, Julius Parulek and Miloš Šrámek. Heterogeneous modeling of biological organs and organ growth. In book: Alexander Pasko, Valery Adzhiev, and Peter Comninos. LNCS 4889: Heterogeneous Objects Modeling and Applications. Springer Press, Berlin, 2008. [pdf]

Lesson06 "Functional representation"

Lecture notes: pdf

R. Ďurikovič. Growth simulation of digestive system using function representation and skeleton dynamics, International Journal on Shape Modeling, vol. 10, No.1, pages 31-49, World Scientific Publishing Company, Singapore, 2004.[pdf]

Lesson07 "Test (midterm) 2"

Demo animation: Roman Ďurikovič and Zuzana Kúkelová. Sketch-based modelling system with convolution and variational implicit surfaces, Journal of the Applied Mathematics, Statistics and Informatics, University of Saint Cyril and Metod Press, Trnava, Slovakia, vol. 4, No.1, pages 101-108, 2008. [pdf]

Lesson08 "Computational topology of polygonal surfaces"

Lecture notes: pdf

Demo animation: Y. Wakabayashi and R. Ďurikovič. Modeling bonsai tree using positional information, Joint Convention Record of Tohoku Chapter of the Electrical and Information Engineers, No. 2I19, Yonezawa, Japan, pages 341, 2002.[pdf]

Lesson09 "Applied computational topology"

Lecture notes: pdf

Solving problems 7P 1~7

Lesson10 "Surface classification via topological surgery"

Lecture notes: pdf

Lesson11 "Surface classification via topological surgery II"

Lecture notes: pdf

Solving problems 8P 1~4

Lesson12 "Aliasing, Antialiasing"

Lecture notes: pdf

Lesson13 "Last lecture"

Final exam!


Exercises

guide: Adam Riečický

Thursday 8:10 in F1-248

Intro slides

The exercises will be focused on the practical approach of modeling and rendering using Blender. The evaluation consists of two projects covering exercised techniques.

Evaluation
50 pts - Practical Modelling Project Stage 1
50 pts - Practical Modelling Project Stage 2


Semester Outline

24.9. Blender Basics

Please fill out Blender experience questionare.

Warm-up and get familiar with the interface.