Introduction to Artificial Intelligence 1-AIN-304

The course objectives are to provide the students with basic insight into artificial intelligence, that can further be extended in the master programmes. The course covers the basics of symbolic and nature-inspired methods of artificial intelligence. The theory is combined with practical exercises.

For exercises, please see LIST.

Course schedule

Type Day Time Room Lecturer
Lecture Thursday 11:30 M-IV Mária Markošová, Igor Farkaš
Exercises (other students) Thursday 16:30 I-23 Peter Gergeľ
Exercises (students of m/AIN, m/INF) Monday (next week) 9:50 H-6 Juraj Holas


Date Topic References
28.09. What is artificial intelligence, agent-robot going around an obstacle, properties and types of agents. R&N, ch.2
05.10. Search, state space, tree search, searching agent, uninformed search. R&N,ch.3.1-4
12.10. Informed search, graph search versus tree search, methods of implementation, heuristics and their properties. R&N, ch.3.5-6
19.10. Constraint satisfaction problem: definition, heuristics, methods of solving. R&N, ch.6
26.10. Basics of game theory, minimax algorithm. R&N, ch.5
02.11. More complex agents: making inferences and learning. Propositional logic, making inferences. R&N, ch.7
09.11. Learning from examples: supervised learning, perceptron, classification, regression, model selection, generalization. R&N, ch.18.1-7
16.11. Nonparametric models, methods of nearest neighbors, regression. Self-organizing map. R&N, ch.18.8; Marsland (2015), ch.14
23.11. Probabilistic learning: basic concepts and methods (Bayes formula). R&N, ch.13,20
30.11. Reinforcement learning, basic concepts, methods of learning. R&N, ch.21
07.12. Fuzzy systems, fuzzy logic and reasoning. Zadeh (2007)
14.12. Robotics: basic concepts and tasks. R&N, ch.25


Course grading

  • Exercises (30%).
  • Final exam (50%).
  • Projects (20%)
  • Overall grading: A (50-46), B (45-41), C (40-36), D (35-31), E (30-26), Fx (25-0).
Revision as of 18:17, 5 November 2017 by Farkas (Talk | contribs)